diff options
Diffstat (limited to 'asm/macros/script.inc')
-rw-r--r-- | asm/macros/script.inc | 415 |
1 files changed, 0 insertions, 415 deletions
diff --git a/asm/macros/script.inc b/asm/macros/script.inc deleted file mode 100644 index 8ef4bd8..0000000 --- a/asm/macros/script.inc +++ /dev/null @@ -1,415 +0,0 @@ -.macro warpLocation id:req - .byte 0x01 - .byte 0x00 - .2byte \id - .4byte 0x00, 0x00, 0x00 -.endm - -.macro warpDungeon id:req - .byte 0x02 - .byte 0x00 - .2byte \id - .4byte 0x00, 0x00, 0x00 -.endm - -.macro warpFriendArea time:req - .byte 0x02 - .byte 0x00 - .2byte \time - .4byte 0x00, 0x00, 0x00 -.endm - -.macro ConfirmDungeonRules - .byte 0x05 - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro changeTileset id:req - .byte 0x08, 0x00, 0x00, 0x00 - .2byte \id - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -@ Start Scene? Run Call? -.macro StartSceneRunCall id:req - .byte 0x0C - .byte \id - .byte 0xFF, 0xFF - .4byte 0x00, 0x00, 0x00 -.endm - -.macro RunCall id:req - .byte 0x0D - .byte \id - .byte 0xFF, 0xFF - .4byte 0x00, 0x00, 0x00 -.endm - -.macro triggerCutscene id:req - .byte 0x1B - .byte 0x00 - .2byte \id - .4byte 0x00, 0x00, 0x00 -.endm - -.macro fadeOut arg0:req time:req arg2:req - .byte 0x23 - .byte \arg0 - .2byte \time - .4byte \arg2 - .4byte 0x00, 0x00 -.endm - -.macro fadeColorOut arg0:req arg1:req time:req color:req - .byte 0x27 - .byte \arg0 - .2byte \arg1 - .4byte \time - .4byte \color - .4byte 0x00 -.endm - -.macro fadeColorIn arg0:req arg1:req time:req color:req - .byte 0x28 - .byte \arg0 - .2byte \arg1 - .4byte \time - .4byte \color - .4byte 0x00 -.endm - -.macro loadData type:req charac:req source:req - .byte 0x2D - .byte \type - .2byte \charac - .2byte \source - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -@ Face Locations -.set bottomL, 0x2 -.set bottomR, 0x3 -.set insetTopL, 0xE -.set insetTopR, 0xF - -.set previousLoc, 0x15 - -.macro selectFace loc:req charac:req face:req - .byte 0x2E - .byte \loc - .2byte \charac - .4byte \face - .4byte 0x00, 0x00 -.endm - -.macro closeTextBox - .byte 0x30 - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro scrollTextBox character:req textPtr:req - .byte 0x33, 0x00 - .2byte \character - .4byte 0x00, 0x00 - .4byte \textPtr -.endm - -.macro PicNameTextBox character:req textPtr:req - .byte 0x34, 0x00 - .2byte \character - .4byte 0x00, 0x00 - .4byte \textPtr -.endm - -.macro quickCloseTextBox character:req textPtr:req - .byte 0x36, 0x00 - .2byte \character - .4byte 0x00, 0x00 - .4byte \textPtr -.endm - -@ Is it always 0xff, 0xff? -.macro floatingText textPtr:req - .byte 0x37, 0x00 - .byte 0xff, 0xff - .4byte 0x00, 0x00 - .4byte \textPtr -.endm - -.macro fadeFloatingText time:req textPtr:req - .byte 0x39, 0x00 - .2byte \time - .4byte 0x00, 0x00 - .4byte \textPtr -.endm - -.macro YesNoTextBox eventID:req character:req textPtr:req - .byte 0x3A, 0x00 - .2byte \eventID - .2byte \character - .2byte 0x00 - .4byte 0x00 - .4byte \textPtr -.endm - -.macro showName arg0:req - .byte 0x3B - .byte \arg0 - .2byte 0x00 - .4byte 0x00, 0x00, 0x00 -.endm - -@ TODO: 0x3C has a lot of different cases... - -.macro renamePoke id:req - .byte 0x3D, 0x00, 0x00, 0x00 - .byte \id, 0x00, 0x00, 0x00 - .4byte 0x00, 0x00 -.endm - -.macro renameTeam - .byte 0x3D, 0x00, 0x00, 0x00 - .4byte 0x00, 0x00, 0x00 -.endm - -.macro abruptStopMusic - .byte 0x42 - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro fadeMusic time:req - .byte 0x43 - .byte 0x00 - .2byte \time - .4byte 0x00, 0x00, 0x00 -.endm - -.macro PlayMusic id:req - .byte 0x44 - .byte 0x00 - .2byte 0x0 - .2byte \id - .2byte 0x00 - .4byte 0x00, 0x00 -.endm - -.macro fadeInMusic id:req time:req - .byte 0x45, 0x00 - .2byte \id - .2byte \time - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -@ Also seen referred to as StopSng -.macro pushR14 - .byte 0x47 - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro fadeMusicOut time:req - .byte 0x48 - .byte 0x00 - .2byte \time - .4byte 0x00, 0x00, 0x00 -.endm - -.macro playSound id:req - .byte 0x4C - .byte 0x00, 0x00, 0x00 - .2byte \id - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -.macro stopSound id:req - .byte 0x4D - .byte 0x00, 0x00, 0x00 - .2byte \id - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -.macro setAnimation anim:req - .byte 0x54 - .byte 0x00 - .2byte \anim - .4byte 0x00, 0x00, 0x00 -.endm - -.macro warpToLoc id:req - .byte 0x5B, 0x00 - .2byte 0x00 - .byte \id - .byte 0x00, 0x00, 0x00 - .4byte 0x00, 0x00 -.endm - -@ move to prefined location along grid -.macro gridMoveTo speed:req id:req - .byte 0x6B, 0x00 - .2byte \speed - .byte \id - .4byte 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro changeSpriteZ speed:req targetHeight:req - .byte 0x70, 0x00 - .byte \speed - .3byte \targetHeight - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -@ Rotation Directions -.set CW, 1 -.set CCW, 2 -.set shortestDir, 0xA - -@ Cardinal Directions / Facing Directions -.set south, 0 -.set southeast, 1 -.set east, 2 -.set northeast, 3 -.set north, 4 -.set northwest, 5 -.set west, 6 -.set southwest, 7 - -.macro setFaceDir delay:req faceDir:req - .byte 0x8B - .byte \delay - .byte \faceDir - .byte 0x00 - .4byte 0x00, 0x00, 0x00 -.endm - -.macro rotate time:req rotDir:req faceDir:req - .byte 0x91 - .byte \time - .byte \rotDir - .byte 0x00 - .byte \faceDir - .byte 0x00 - .4byte 0x00, 0x00 - .2byte 0x00 -.endm - -.macro initVariableTextBox arg0:req arg1:req speaker:req - .byte 0xCF - .byte \arg0 - .byte \arg1 - .byte 0x00 - .4byte \speaker - .4byte 0x00, 0x00 -.endm - -.macro variableTextBox version:req textPtr:req - .byte 0xD0, 0x00 - .2byte \version - .4byte 0x00, 0x00 - .4byte \textPtr -.endm - -.macro elseTextBox textPtr:req - .byte 0xD1, 0x00 - .4byte 0x00, 0x00 - .byte 0x00, 0x00 - .4byte \textPtr -.endm - -.macro pause time:req - .byte 0xDB - .byte 0x00 - .2byte \time - .4byte 0x00, 0x00, 0x00 -.endm - -@ Wait for sound to finish playing? -.macro waitSound id:req - .byte 0xE2 - .byte 0x00 - .2byte \id - .4byte 0x00, 0x00, 0x00 -.endm - -.macro waitFlag flagnum:req - .byte 0xE3 - .byte 0x00 - .2byte \flagnum - .4byte 0x00, 0x00, 0x00 -.endm - -.macro setFlag flagnum:req - .byte 0xE4 - .byte 0x00 - .2byte \flagnum - .4byte 0x00, 0x00, 0x00 -.endm - -.macro goTo id:req - .byte 0xE5 - .byte 0x00 - .byte \id - .byte 0x00 - .4byte 0x00, 0x00, 0x00 -.endm - -@ Loop at label until end of scene -.macro loopLabel id:req - .byte 0xE7, 0x00 - .byte \id, 0x00 - .4byte 0x00, 0x00, 0x00 -.endm - -.macro executeScript scriptNum:req - .byte 0xE8 - .byte 0x00 - .2byte \scriptNum - .4byte 0x00, 0x00, 0x00 -.endm - -.macro MsgEnd arg0:req - .byte 0xE9 - .byte 0x00 - .2byte \arg0 - .4byte 0x00, 0x00, 0x00 -.endm - -.macro endFuncContinueScript - .byte 0xEE - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro endFuncandScript - .byte 0xEF - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro closeThread - .byte 0xF0 - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -.macro closeThreadRemoveObject - .byte 0xF1 - .4byte 0x00, 0x00, 0x00 - .byte 0x00, 0x00, 0x00 -.endm - -@ Set label for loop -.macro label id:req - .byte 0xF4, 0x00 - .byte \id, 0x00 - .4byte 0x00, 0x00, 0x00 -.endm |