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-rw-r--r--include/dungeon_entity.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h
index 233ef8e..d5c2871 100644
--- a/include/dungeon_entity.h
+++ b/include/dungeon_entity.h
@@ -164,8 +164,7 @@ struct DungeonEntityData
u8 fillFE[0x100 - 0xFE];
/* 0x100 */ u8 targetingDecoy; // If the Pokémon is targeting a decoy, this indicates whether the decoy target is a team or wild Pokémon.
u8 fill101[0x104 - 0x101];
- /* 0x104 */ u8 movementSpeed;
- u8 fill105[0x108 - 0x105];
+ /* 0x104 */ s32 movementSpeed;
// The turn counter for movement speed up/down is split into five timers each. Multiple timers are used if the Pokémon is affected by multiple
// speed-up/slow effects at once, like using Agility twice.
/* 0x108 */ u8 speedUpTurnsLeft[5];