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-rw-r--r--include/dungeon_entity.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h
index f4e836c..29fda0a 100644
--- a/include/dungeon_entity.h
+++ b/include/dungeon_entity.h
@@ -34,7 +34,7 @@ struct DungeonEntityData
/* 0x9 */ u8 level;
/* 0xA */ u8 partyIndex; // Leader is 0, partner is 1, etc.
u8 fillB;
- /* 0xC */ u16 IQ;
+ /* 0xC */ s16 IQ;
/* 0xE */ s16 HP;
/* 0x10 */ s16 maxHP;
// Bosses have higher HP than normal for their level. This is the max HP they would normally have given their level.
@@ -60,7 +60,7 @@ struct DungeonEntityData
/* 0x30 */ s32 specialAttackMultiplier;
/* 0x34 */ s32 defenseMultiplier;
/* 0x38 */ s32 specialDefenseMultiplier;
- u8 fill3C[0x3E - 0x3C];
+ /* 0x3C */ s16 hiddenPowerPower;
/* 0x3E */ u8 hiddenPowerType;
u8 fill3F;
/* 0x40 */ u8 joinLocation; // Uses the dungeon index in dungeon.h.
@@ -151,7 +151,7 @@ struct DungeonEntityData
u8 fillF3;
/* 0xF4 */ bool8 grudgeStatus;
/* 0xF5 */ bool8 exposedStatus;
- u8 fillF7;
+ u8 fillF6;
/* 0xF7 */ bool8 isBoss;
u8 fillF8[0xFA - 0xF8];
/* 0xFA */ u8 terrifiedTurnsLeft; // Doubles as a bool for whether the Pokémon is terrified.