diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/bg_music.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/include/constants/bg_music.h b/include/constants/bg_music.h index 86fb4e9..53bfade 100644 --- a/include/constants/bg_music.h +++ b/include/constants/bg_music.h @@ -1,51 +1,51 @@ #ifndef GUARD_CONSTANTS_BG_MUSIC_H -#define GUARD_CONSTANTS_BG_MUSIC_H +#define GUARD_CONSTANTS_BG_MUSIC_H -#define MUS_TEAM_BASE 1 +#define MUS_RESCUE_TEAM_BASE 1 #define MUS_FRIEND_AREA_SWAMP 2 #define MUS_FRIEND_AREA_CAVES 3 #define MUS_DREAM 4 -#define MUS_BENEVOLENT_SPIRT 5 +#define MUS_BENEVOLENT_SPIRIT 5 #define MUS_LEGEND_OF_NINETALES 6 #define MUS_POKEMON_SQUARE 7 -#define MUS_LOADING_SCREEN 8 +#define MUS_FILE_SELECT 8 #define MUS_RISING_FEAR 9 #define MUS_THERES_TROUBLE 10 -#define MUS_DECISIVE_BATTLE 11 -#define MUS_WELCOME_TO_WORLD_POKEMON 12 -#define MUS_BURIED_RELIC 13 +#define MUS_BOSS_BATTLE 11 +#define MUS_WELCOME_TO_THE_WORLD_OF_POKEMON 12 +#define MUS_A_NEW_ADVENTURE 13 // Plays in Buried Relic and Southern Cavern #define MUS_THUNDERWAVE_CAVE 14 #define MUS_SINISTER_WOODS 15 #define MUS_FRIEND_AREA_POND 16 #define MUS_KECLEON_SHOP 17 #define MUS_STOP_THIEF 18 #define MUS_WORLD_CALAMITY 19 // GIANT_STAR_APPROACHING -#define MUS_GRAND_CANYON 20 +#define MUS_GREAT_CANYON 20 #define MUS_STORMY_SEA 21 #define MUS_SKY_TOWER 22 #define MUS_SKY_TOWER_SUMMIT 23 -#define MUS_RUN_AWAY 24 +#define MUS_THE_ESCAPE 24 #define MUS_MT_BLAZE 25 -#define MUS_SKY_TOWER_END 26 +#define MUS_RAYQUAZAS_DOMAIN 26 #define MUS_FRIEND_AREA_STRATOS_LOOKOUT 27 #define MUS_FRIEND_AREA_RAINBOW_PEAK 28 -#define MUS_GENGAR_DREAM 29 +#define MUS_DREAM_EATER 29 #define MUS_FRIEND_AREA_DEEPSEA_CURRENT 30 #define MUS_FRIEND_AREA_SEAFLOOR_CAVE 31 -#define MUS_LAST_BATTLE 32 +#define MUS_BATTLE_WITH_RAYQUAZA 32 #define MUS_MT_BLAZE_PEAK 33 #define MUS_FRIEND_AREA_VOLCANIC_PIT 34 #define MUS_FRIEND_AREA_CRYPTIC_CAVE 35 -#define MUS_THROUGH_THE_LAND_OF_ICE_AND_SNOW 36 -#define MUS_GENGAR_DARK_WORLD 37 -#define MUS_MT_BLAZE_END 38 +#define MUS_ESCAPE_THROUGH_THE_SNOW 36 +#define MUS_THE_OTHER_SIDE 37 +#define MUS_THE_MOUNTAIN_OF_FIRE 38 #define MUS_FROSTY_GROTTO 39 #define MUS_INTRO 40 -#define MUS_AFTER_THE_BATTLE 41 -#define MUS_NEVER_FORGET 42 +#define MUS_AFTERMATH 41 +#define MUS_FAREWELL 42 #define MUS_TITLE_SCREEN 43 #define MUS_CREDITS 44 -#define MUS_EPILOGUE 45 +#define MUS_TIME_OF_REUNION 45 #define MUS_OPENING_TITLE 46 #define MUS_DUNGEON_FAIL 51 #define MUS_DUNGEON_COMPLETE 52 @@ -53,7 +53,7 @@ // 53 - 99 are blank/empty slots for BG Music #define MUS_FRIEND_AREA_UNUSED_1 100 -#define MUS_MEETING_WITH_PARTNER 101 +#define MUS_HEARTWARMING 101 #define MUS_LAPIS_CAVE 102 #define MUS_A_SUCCESSFUL_RESCUE 103 #define MUS_FROSTY_FOREST 104 @@ -66,7 +66,7 @@ #define MUS_MT_THUNDER 111 #define MUS_FRIEND_AREA_LAB 112 #define MUS_SILENT_CHASM 113 -#define MUS_IN_THE_DEPTHS_OF_PIT 114 +#define MUS_IN_THE_DEPTHS_OF_THE_PIT 114 #define MUS_MT_FREEZE 115 #define MUS_FRIEND_AREA_WILDS 116 #define MUS_FRIEND_AREA_LEGENDARY_ISLAND 117 |