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-rw-r--r--src/code_8040094.c10
-rw-r--r--src/code_80521D0.c22
-rw-r--r--src/dungeon_ai_item_weight.c2
-rw-r--r--src/dungeon_movement.c8
-rw-r--r--src/friend_list_menu.c2
-rw-r--r--src/status_checks.c109
-rw-r--r--src/status_checks_1.c44
7 files changed, 151 insertions, 46 deletions
diff --git a/src/code_8040094.c b/src/code_8040094.c
index c834602..c0e7eac 100644
--- a/src/code_8040094.c
+++ b/src/code_8040094.c
@@ -1,7 +1,10 @@
#include "global.h"
-#include "play_time.h"
-#include "file_system.h"
+
+#include "code_80521D0.h"
+#include "dungeon_entity.h"
#include "dungeon_global_data.h"
+#include "file_system.h"
+#include "play_time.h"
extern s32 gUnknown_80F6568[];
extern u8 gUnknown_202EE01;
@@ -20,14 +23,13 @@ extern void sub_8011860(void);
extern void sub_803F580(u32);
extern void sub_8049ED4();
extern void sub_8040A84();
-extern void SendMessage(u32, const char *);
extern const char *gUnknown_80FD040; // It became brighter on the floor
extern struct MapTile *GetMapEntity(u32, u32);
// Luminous Orb???
-void HandleLuminousOrbAction(u32 param_1)
+void HandleLuminousOrbAction(struct DungeonEntity *param_1)
{
struct MapTile *mapTile;
int XCoord;
diff --git a/src/code_80521D0.c b/src/code_80521D0.c
index 272991d..4867acf 100644
--- a/src/code_80521D0.c
+++ b/src/code_80521D0.c
@@ -1,9 +1,9 @@
#include "global.h"
-#include "dungeon_entity.h"
+#include "code_80521D0.h"
extern void sub_80526D0(u8 r0);
extern u8 sub_8045888(struct DungeonEntity *r0);
-extern void sub_80523A8(struct DungeonEntity *r0, u32 r1, u8 r2);
+extern void sub_80523A8(struct DungeonEntity *r0, const char r1[], u8 r2);
extern u8 sub_8052DC0(struct DungeonEntity *);
extern u8 sub_803F428(u32);
@@ -12,26 +12,26 @@ void sub_805229C(void)
return sub_80526D0(0x50);
}
-void SendMessage(struct DungeonEntity *r0, u32 r1)
+void SendMessage(struct DungeonEntity *pokemon, const char message[])
{
- if (sub_8045888(r0) != 0){
- sub_80523A8(r0, r1, 1);
+ if (sub_8045888(pokemon) != 0){
+ sub_80523A8(pokemon, message, 1);
}
}
-void sub_80522C8(struct DungeonEntity *r0, u32 r1)
+void sub_80522C8(struct DungeonEntity *r0, const char r1[])
{
if (sub_8045888(r0) != 0){
sub_80523A8(r0, r1, 0);
}
}
-void sub_80522E8(struct DungeonEntity *r0, u32 r1)
+void sub_80522E8(struct DungeonEntity *r0, const char r1[])
{
sub_80523A8(r0, r1, 0);
}
-void sub_80522F4(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2)
+void sub_80522F4(struct DungeonEntity *r0, struct DungeonEntity *r1, const char r2[])
{
u8 temp;
u32 temp_reg;
@@ -49,7 +49,7 @@ void sub_80522F4(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2)
}
}
-void sub_805232C(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2)
+void sub_805232C(struct DungeonEntity *r0, struct DungeonEntity *r1, const char r2[])
{
u8 temp;
u32 temp_reg;
@@ -67,7 +67,7 @@ void sub_805232C(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2)
}
}
-void sub_8052364(struct DungeonEntity *r0, u32 r1, u32 r2)
+void sub_8052364(struct DungeonEntity *r0, u32 r1, const char r2[])
{
u8 temp;
u32 temp_reg;
@@ -85,7 +85,7 @@ void sub_8052364(struct DungeonEntity *r0, u32 r1, u32 r2)
}
}
-void sub_805239C(struct DungeonEntity *r0, u32 r1)
+void sub_805239C(struct DungeonEntity *r0, const char r1[])
{
sub_80523A8(r0, r1, 1);
}
diff --git a/src/dungeon_ai_item_weight.c b/src/dungeon_ai_item_weight.c
index 34e3440..6c9669b 100644
--- a/src/dungeon_ai_item_weight.c
+++ b/src/dungeon_ai_item_weight.c
@@ -9,7 +9,7 @@
#include "dungeon_util.h"
#include "moves.h"
#include "number_util.h"
-#include "status_checks.h"
+#include "status_checks_1.h"
u32 EvaluateItem(struct DungeonEntity *targetPokemon, struct ItemSlot *item, u32 itemTargetFlags)
{
diff --git a/src/dungeon_movement.c b/src/dungeon_movement.c
index bcf6163..3df74ee 100644
--- a/src/dungeon_movement.c
+++ b/src/dungeon_movement.c
@@ -6,6 +6,7 @@
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "constants/targeting.h"
+#include "code_80521D0.h"
#include "dungeon_ai_items.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_global_data.h"
@@ -16,6 +17,7 @@
#include "dungeon_visibility.h"
#include "map.h"
#include "pokemon.h"
+#include "status_checks.h"
extern char gAvailablePokemonNames[];
extern char *gPtrCouldntBeUsedMessage;
@@ -23,8 +25,6 @@ extern char *gPtrItsaMonsterHouseMessage;
extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
-extern void SendMessage(struct DungeonEntity*, char*);
-extern bool8 HasStatusAffectingActions(struct DungeonEntity*);
extern void ResetAction(u16*);
extern void SetWalkAction(u16*, s16);
extern void DecideAttack(struct DungeonEntity*);
@@ -155,7 +155,7 @@ void sub_8075900(struct DungeonEntity *pokemon, u8 r1)
void DecideAction(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
- if ((pokemonData->flags & MOVEMENT_FLAG_SWAPPED_PLACES_PETRIFIED) != 0)
+ if (pokemonData->flags & MOVEMENT_FLAG_SWAPPED_PLACES_PETRIFIED)
{
if (pokemonData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED)
{
@@ -210,7 +210,7 @@ void DecideAction(struct DungeonEntity *pokemon)
if (pokemonData->clientType == CLIENT_TYPE_CLIENT)
{
SetWalkAction(&pokemonData->action.action, pokemonData->entityID);
- pokemonData->action.facingDir = DungeonRandomCapped(8);
+ pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
pokemonData->targetPosition.x = pokemon->posWorld.x;
pokemonData->targetPosition.y = pokemon->posWorld.y - 1;
}
diff --git a/src/friend_list_menu.c b/src/friend_list_menu.c
index 7dbc441..50b8c02 100644
--- a/src/friend_list_menu.c
+++ b/src/friend_list_menu.c
@@ -208,7 +208,7 @@ void sub_8026C14(void)
struct unkStruct_8090F58 temp;
int menuAction;
struct ItemSlot slot;
-
+
menuAction = 0;
sub_801A6E8(0);
if ((sub_8012FD8(&gUnknown_203B2B8->unkCC) == '\0') && (sub_8013114(&gUnknown_203B2B8->unkCC,&menuAction), menuAction != 1)) {
diff --git a/src/status_checks.c b/src/status_checks.c
index 346afb5..5abb0fe 100644
--- a/src/status_checks.c
+++ b/src/status_checks.c
@@ -1,44 +1,103 @@
#include "global.h"
#include "status_checks.h"
+#include "constants/direction.h"
+#include "constants/dungeon_action.h"
#include "constants/status.h"
+#include "code_80521D0.h"
+#include "dungeon_action.h"
+#include "dungeon_random.h"
-bool8 HasNegativeStatus(struct DungeonEntity *pokemon)
+extern char *gPtrFrozenMessage;
+extern char *gPtrWrappedAroundMessage;
+extern char *gPtrWrappedByMessage;
+extern char *gPtrBideMessage;
+extern char *gPtrPausedMessage;
+extern char *gPtrInfatuatedMessage;
+
+extern char gAvailablePokemonNames[];
+extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
+extern void SetWalkAction(struct DungeonActionContainer*, s16);
+extern bool8 CanMoveForward2(struct DungeonEntity*, u8);
+extern void DecideAttack(struct DungeonEntity*);
+
+bool8 HasStatusAffectingActions(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
- s32 i;
- if (pokemonData->sleepStatus == SLEEP_STATUS_SLEEP ||
- pokemonData->sleepStatus == SLEEP_STATUS_NIGHTMARE ||
- pokemonData->sleepStatus == SLEEP_STATUS_YAWNING ||
- pokemonData->nonVolatileStatus != NON_VOLATILE_STATUS_NONE ||
- (pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_INGRAIN && pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_NONE) ||
- pokemonData->volatileStatus != VOLATILE_STATUS_NONE ||
- pokemonData->waitingStatus == WAITING_STATUS_CURSED ||
- pokemonData->waitingStatus == WAITING_STATUS_DECOY ||
- pokemonData->linkedStatus == LINKED_STATUS_LEECH_SEED ||
- pokemonData->moveStatus == MOVE_STATUS_WHIFFER ||
- pokemonData->eyesightStatus == EYESIGHT_STATUS_BLINKER ||
- pokemonData->eyesightStatus == EYESIGHT_STATUS_CROSS_EYED ||
- pokemonData->muzzledStatus == MUZZLED_STATUS_MUZZLED ||
- pokemonData->exposedStatus ||
- pokemonData->perishSongTimer != 0)
+ SetMessageArgument(gAvailablePokemonNames, pokemon, 0);
+ SetAction(&pokemonData->action, DUNGEON_ACTION_WAIT);
+ switch (pokemonData->sleepStatus)
{
- return TRUE;
+ case SLEEP_STATUS_NIGHTMARE:
+ case SLEEP_STATUS_SLEEP:
+ case SLEEP_STATUS_NAPPING:
+ return TRUE;
}
- for (i = 0; i < MAX_MON_MOVES; i++)
+ switch (pokemonData->immobilizeStatus)
{
- struct PokemonMove *moves = pokemonData->moves;
- if (moves[i].moveFlags & MOVE_FLAG_EXISTS && moves[i].sealed & TRUE)
- {
+ case IMMOBILIZE_STATUS_FROZEN:
+ SendMessage(pokemon, gPtrFrozenMessage);
return TRUE;
- }
+ case IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE:
+ SendMessage(pokemon, gPtrWrappedAroundMessage);
+ return TRUE;
+ case IMMOBILIZE_STATUS_WRAPPED_BY_FOE:
+ SendMessage(pokemon, gPtrWrappedByMessage);
+ return TRUE;
+ case IMMOBILIZE_STATUS_PETRIFIED:
+ return TRUE;
+ }
+ switch (pokemonData->volatileStatus)
+ {
+ case VOLATILE_STATUS_PAUSED:
+ SendMessage(pokemon, gPtrPausedMessage);
+ return TRUE;
+ case VOLATILE_STATUS_INFATUATED:
+ SendMessage(pokemon, gPtrInfatuatedMessage);
+ return TRUE;
+ }
+ if (pokemonData->chargingStatus == CHARGING_STATUS_BIDE)
+ {
+ SendMessage(pokemon, gPtrBideMessage);
+ return TRUE;
+ }
+ if (pokemonData->waitingStatus == WAITING_STATUS_DECOY)
+ {
+ SetWalkAction(&pokemonData->action, pokemonData->entityID);
+ pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
+ pokemonData->targetPosition.x = pokemon->posWorld.x;
+ pokemonData->targetPosition.y = pokemon->posWorld.y - 1;
+ return TRUE;
+ }
+ if (pokemonData->shopkeeperMode == SHOPKEEPER_FRIENDLY)
+ {
+ return TRUE;
}
- for (i = 0; i < NUM_SPEED_TURN_COUNTERS; i++)
+ if (pokemonData->eyesightStatus == EYESIGHT_STATUS_BLINKER)
{
- if (pokemonData->slowTurnsLeft[i] != 0)
+ if (!CanMoveForward2(pokemon, pokemonData->action.facingDir))
+ {
+ if (DungeonRandomCapped(2) != 0)
+ {
+ pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
+ pokemonData->action.facingDir = pokemonData->action.facingDir & DIRECTION_MASK;
+ goto walk;
+ }
+ }
+ else
{
+ walk:
+ SetWalkAction(&pokemonData->action, pokemonData->entityID);
return TRUE;
}
+ DecideAttack(pokemon);
+ return TRUE;
+ }
+ if (pokemonData->eyesightStatus == EYESIGHT_STATUS_CROSS_EYED)
+ {
+ SetWalkAction(&pokemonData->action, pokemonData->entityID);
+ pokemonData->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
+ return TRUE;
}
return FALSE;
}
diff --git a/src/status_checks_1.c b/src/status_checks_1.c
new file mode 100644
index 0000000..32ed6bf
--- /dev/null
+++ b/src/status_checks_1.c
@@ -0,0 +1,44 @@
+#include "global.h"
+#include "status_checks_1.h"
+
+#include "constants/status.h"
+
+bool8 HasNegativeStatus(struct DungeonEntity *pokemon)
+{
+ struct DungeonEntityData *pokemonData = pokemon->entityData;
+ s32 i;
+ if (pokemonData->sleepStatus == SLEEP_STATUS_SLEEP ||
+ pokemonData->sleepStatus == SLEEP_STATUS_NIGHTMARE ||
+ pokemonData->sleepStatus == SLEEP_STATUS_YAWNING ||
+ pokemonData->nonVolatileStatus != NON_VOLATILE_STATUS_NONE ||
+ (pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_INGRAIN && pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_NONE) ||
+ pokemonData->volatileStatus != VOLATILE_STATUS_NONE ||
+ pokemonData->waitingStatus == WAITING_STATUS_CURSED ||
+ pokemonData->waitingStatus == WAITING_STATUS_DECOY ||
+ pokemonData->linkedStatus == LINKED_STATUS_LEECH_SEED ||
+ pokemonData->moveStatus == MOVE_STATUS_WHIFFER ||
+ pokemonData->eyesightStatus == EYESIGHT_STATUS_BLINKER ||
+ pokemonData->eyesightStatus == EYESIGHT_STATUS_CROSS_EYED ||
+ pokemonData->muzzledStatus == MUZZLED_STATUS_MUZZLED ||
+ pokemonData->exposedStatus ||
+ pokemonData->perishSongTimer != 0)
+ {
+ return TRUE;
+ }
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ struct PokemonMove *moves = pokemonData->moves;
+ if (moves[i].moveFlags & MOVE_FLAG_EXISTS && moves[i].sealed & TRUE)
+ {
+ return TRUE;
+ }
+ }
+ for (i = 0; i < NUM_SPEED_TURN_COUNTERS; i++)
+ {
+ if (pokemonData->slowTurnsLeft[i] != 0)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}