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-rw-r--r--src/dungeon_ai_attack.c4
-rw-r--r--src/move_util.c47
2 files changed, 49 insertions, 2 deletions
diff --git a/src/dungeon_ai_attack.c b/src/dungeon_ai_attack.c
index 3e2a9f3..f55c20d 100644
--- a/src/dungeon_ai_attack.c
+++ b/src/dungeon_ai_attack.c
@@ -23,6 +23,7 @@
#include "dungeon_random_1.h"
#include "dungeon_util.h"
#include "dungeon_visibility.h"
+#include "move_util.h"
#include "moves.h"
#include "position_util.h"
#include "status_checker.h"
@@ -42,7 +43,6 @@ extern s32 gPotentialAttackTargetWeights[NUM_DIRECTIONS];
extern u8 gPotentialAttackTargetDirections[NUM_DIRECTIONS];
extern struct DungeonEntity *gPotentialTargets[NUM_DIRECTIONS];
-extern bool8 IsMoveUsable_1(struct DungeonEntity*, s32, bool8);
extern bool8 TargetRegularAttack(struct DungeonEntity*, u32*, bool8);
void DecideAttack(struct DungeonEntity *pokemon)
@@ -182,7 +182,7 @@ void DecideAttack(struct DungeonEntity *pokemon)
move = &pokemonData->moves[i];
if (move->moveFlags & MOVE_FLAG_EXISTS &&
willNotUnlinkMove[i] &&
- IsMoveUsable_1(pokemon, i, hasPPChecker) &&
+ IsMoveIndexUsable(pokemon, i, hasPPChecker) &&
move->moveFlags & MOVE_FLAG_ENABLED)
{
moveTargetResults[i].moveUsable = TRUE;
diff --git a/src/move_util.c b/src/move_util.c
new file mode 100644
index 0000000..c5c87ad
--- /dev/null
+++ b/src/move_util.c
@@ -0,0 +1,47 @@
+#include "global.h"
+#include "move_util.h"
+
+extern bool8 IsMoveUsable(struct DungeonEntity *pokemon, struct PokemonMove *move, bool8 hasPPChecker);
+
+bool8 IsMoveIndexUsable(struct DungeonEntity *pokemon, s32 moveIndex, bool8 hasPPChecker)
+{
+ struct DungeonEntityData *pokemonData = pokemon->entityData;
+ struct PokemonMove *move = &pokemonData->moves[moveIndex];
+ s32 i;
+ if (!(move->moveFlags & MOVE_FLAG_EXISTS))
+ {
+ return FALSE;
+ }
+ if (move->moveFlags & MOVE_FLAG_LINKED)
+ {
+ return FALSE;
+ }
+ if (move->moveFlags & MOVE_FLAG_DISABLED ||
+ move->moveFlags2 & MOVE_FLAG_SEALED)
+ {
+ return FALSE;
+ }
+ goto initMoveIndex;
+ returnTrue:
+ return TRUE;
+ initMoveIndex:
+ i = 0;
+ goto checkMoveUsable;
+ incMoveIndex:
+ i++;
+ checkMoveUsable:
+ if (i >= MAX_MON_MOVES)
+ {
+ return FALSE;
+ }
+ if (IsMoveUsable(pokemon, move, hasPPChecker))
+ {
+ goto returnTrue;
+ }
+ move++;
+ if ((u32) move >= (u32) &pokemonData->struggleMoveFlags || !(move->moveFlags & MOVE_FLAG_LINKED))
+ {
+ return FALSE;
+ }
+ goto incMoveIndex;
+}