summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-12-12dump/label more data from data_800D090Seth Barberee
2020-12-12Text data cleanup! (#6)Mateusz Naściszewski
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
2020-12-11Move personality test data out of data_80EBA18 (#5)Mateusz Naściszewski
2020-12-11data_80F4278.s dumping (#4)Mateusz Naściszewski
* Dumping menu text, part 1 * Continuing to dump text * Renamed actions array according to suggestion
2020-12-11Resolve a few text incbins (#3)Mateusz Naściszewski
2020-12-08code_80A26CC: fix nonmatching and decomp a few moreSeth Barberee
2020-12-05split more main_data offSeth Barberee
2020-12-04splitting more dungeon floor dataSeth Barberee
2020-12-04more decomping of funcsSeth Barberee
2020-12-03split out more floor dataSeth Barberee
2020-12-03split a little and decomped a few more funcsSeth Barberee
2020-12-02slight cleanupSeth Barberee
Found a few things when I attempted to decompile GameLoop.
2020-12-02Added missing personality test results (#2)z80rotom
2020-11-24fix up matchingSeth Barberee
2020-11-24Revert "more data dumping"Seth Barberee
This reverts commit 88cac2003455015f0fba13c38e3e617c472aa7bd.
2020-11-24more data dumpingSeth Barberee
2020-11-23isemi-identified VRAM and split personality test funcsSeth Barberee
2020-11-22random assortment of decomp work and fix of nonmatchingsSeth Barberee
2020-11-21some more data dump workSeth Barberee
2020-11-21Fix sub_8098E18 - jiang/KermalisSeth Barberee
2020-11-21Fix Windows build (#1)Kermalis
2020-11-20some more work on decomping funcsSeth Barberee
2020-11-20dumping some more textSeth Barberee
2020-11-20few more decomp funcsSeth Barberee
2020-11-20finish docing PlayTime and fix function - KermalisSeth Barberee
2020-11-19combining and doc'ing of playtime thingsSeth Barberee
2020-11-18match another function and fix nonmatchingSeth Barberee
2020-11-17doc a music functionSeth Barberee
2020-11-17more work on music functionsSeth Barberee
2020-11-17data dumping and doc'ingSeth Barberee
2020-11-14more decomping and some data dumpingSeth Barberee
2020-11-123% decompiled wooSeth Barberee
2020-11-10more work on music.c and few more funcsSeth Barberee
2020-11-08add sound macros from pokeemerald since pmd-red is basically sameSeth Barberee
2020-11-08used m4a2s from ipatix to do an initial dump of audio and started working on ↵Seth Barberee
audio part of pmd
2020-11-07some data dumping and doc # of friend areasSeth Barberee
2020-11-07forgot to fix the type on this structSeth Barberee
2020-11-07continue my slow paceSeth Barberee
2020-11-06Should be casting to u16 there..Seth Barberee
Thx Kermalis for the spot
2020-11-05more decomp work on some funcsSeth Barberee
2020-11-05finally figured out fatal error func and another funcSeth Barberee
2020-11-03remove tiny text data fileSeth Barberee
2020-11-03start converting personality descriptionsSeth Barberee
2020-11-03conntinue datadumpingSeth Barberee
2020-11-02some more data dumpingSeth Barberee
2020-11-02comment unused funcsSeth Barberee
2020-11-02some work on fatal system decompingSeth Barberee
2020-11-02fix nonmatching.. needed a volatileSeth Barberee
2020-11-01some splitting and sync'ing declarations/varsSeth Barberee
2020-11-01more work on funcsSeth Barberee