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2021-12-20Finish de-incbinning data_80E59A8.s and data_80E7D40.smid-kid
2021-12-20Finish de-incbinning data_80D47B8.s and data_80DED44.smid-kid
2021-12-19Merge pull request #88 from AnonymousRandomPerson/masterSeth Barberee
Renamed inconsistent color macros
2021-12-19Renamed inconsistent color macrosAnonymousRandomPerson
2021-12-19fix nonmatch and move question referencesSeth Barberee
2021-12-19all data moved except questionsSeth Barberee
2021-12-19Merge pull request #85 from AnonymousRandomPerson/masterSeth Barberee
More AI decomp
2021-12-18Decomped GetMapTileAtPosition()AnonymousRandomPerson
2021-12-17Moved gDungeonGlobalData definition to dungeon_global_data.hAnonymousRandomPerson
2021-12-17Decomped InSameRoom_2()AnonymousRandomPerson
2021-12-14Decomped CanSee()AnonymousRandomPerson
2021-12-14Swapped out more text macrosAnonymousRandomPerson
2021-12-14Decomped CanTarget()AnonymousRandomPerson
2021-12-13Dump and document status spritesmid-kid
2021-12-13Dump status names and descriptionsmid-kid
2021-12-13Dump unidentified tablesmid-kid
2021-12-13Finish de-incbinning data.smid-kid
2021-12-12Dungeon random/AI decomp + converted positions to structs (#83)Cheng Hann Gan
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
2021-12-09AI decomp + type cleanup (#82)Cheng Hann Gan
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
2021-12-01No wifi + 2 days on train = more decomp (#80)Seth Barberee
* No wifi + 2 days on train = more decomp * layin some more * one func, one file
2021-11-22Label all entities in Boss Fight Cutscenes (#78)Seth Barberee
* label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-11-18Add some labels and convert some strings for some data (#74)Geotale
* Adding in all missing strings and labels Quite a few strings and labels were missing. This should fix all of them. "NaiveQuest1Answers" might have the second option incorrect, but it's kinda hard to count bytes and this does seem to be a valid answer, and should be checked in the future. * Add all strings, labels, and update pointers Like the previous commit, I have 0 clue if this builds lol -- I can't quite test this, because I can't run a compiler to do so, and I don't own a copy of the game. Should still match I would think. JobHeadline may have something incorrect about trailing 0 bytes, but it seems to have been an observational mistake on my end on it having 5 of them rather than 4? * Fix consistency with previous labels (+typo fix) Basically just "Message" with "Text", and replace "Headlline" with "Headline" * Fix mistyped labels from previous commit It seems I'm not very good at this assembly thing. "NewFriendAreas" -> "NewFriendArea", like originally. * Replace the rest of "Message" with "Text" I forgot to replace some stuff * Forgot an A Insert an A to create "BraveQuest2A_Ignore" instead of "BraveQuest2_Ignore" * Forgot a space, remove more Removed some extra whitespace, add a space between ".string" and a quotation mark that I had missed. Hope this didn't break anything somehow. * Add back all comments, fix missing pointer I accidentally deleted all comments. I've now fixed that, and added in a pointer to NaiveQuest1_Love because I had missed it somewhere else. * Add in TimidQuest3 answer pointers I had missed This should be the last of the missing pointers? * Tabs -> Spaces Fixed formatting by converting all tabs to spaces. I don't actually know when I changed them to tabs, but I'd guess I did pretty early on... * Add some labels A few labels were missing, tried to fill them in. * Made a data assembler! I can now basically ensure that the files match! Found an error with two labels reversed, but that seems to be the only thing that was incorrect. * Left out a space somehow Simply just adds a space between a ".string" and the actual string * Make the files actually match Took a bit of time, but I believe I've finally got this file actually matching! I was lazy with strings when first encoding and wrote decimal offsets for octal character encodings sometimes which is fun. All instances of this should now be fixed! * Fix some labels I believe this was just missing two labels that I forgot to change when copy-pasting them for the general format... Meh, still, glad to have it fixed. * Replace hexadecimal string escapes with octal ones I tried committing this before but it doesn't seem to have worked for some reason -- Just in case it did and I'm rewriting this on accident. I should have done some research apparently -- ARM asm doesn't support hexadecimal escape sequences, only octal ones. Should be fixed now! * Replace octal escape sequences with ".byte" It turns out those aren't supported either -- That's okay, though it looks a bit more messy imo. * Update data/pokemon_mail.s * fix up conflicts and labels Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-11-18Expanded charmap usage (#76)Cheng Hann Gan
* Added item icons/Hiragana to charmap * Use color formatting charmap macros * Removed redundant text formatting macros
2021-11-15Label and doc iq skills and tactics info (#75)Seth Barberee
* label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
2021-11-13Decomped DecideUseItem (#73)Cheng Hann Gan
2021-11-10Luminous cave (#72)Seth Barberee
* fully decomp luminous cave * remove header file. this one isn't ready yet * doc few fields and func * doc more of luminous cave
2021-11-04Disassemble some more tables and the first graphic (#71)mid-kid
* Sync tools/ directory with pokeemerald We really ought to have a central repository for this mess * Make incremental builds faster Scientists hate him! He made NODEP disappear with this ONE SIMPLE TRICK!!! Want to know more? -> __click here__ <- * Disassemble some more tables and the first graphic
2021-11-04Merge pull request #70 from mid-kid/masterSeth Barberee
Disassemble a script-related table
2021-11-04Disassemble a script-related tablemid-kid
2021-11-02Merge pull request #68 from SethBarberee/sese_workSeth Barberee
Moves and some friend_area_action_menu
2021-11-02Moves and some friend_area_action_menuSeth Barberee
2021-11-02Merge pull request #69 from mid-kid/masterSeth Barberee
Extract shop dialogue
2021-11-03Extract shop dialoguemid-kid
2021-10-28Decomped more dungeon AI (#67)Cheng Hann Gan
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
* Decomped DecideAction() * Defined dungeon Pokémon array sizes
2021-10-22Death by 74 files (#65)Seth Barberee
* death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
2021-10-15Decomped entityExists() (#64)Cheng Hann Gan
2021-10-11More text cleanup (#62)FieryMewtwo
* Update build.yml temporarily so that I can edit without having to try to figure out why my Git client keeps crashing * Fix references to the old save.inc text labels * Labels welp here we go again * Give Wonder Mail client 'thanks' text more descriptive function label names * Change back the workflow
2021-10-11Finish main menu decomp (#59)Seth Barberee
* decomp rest of main_menu * move some main menu data over * decomp some more wonder mail * decomp the dungeon dialogue scene switches * more wonder mail * consolidate struct_802F204 * another wonder mail func * more wonder mail * slight cleanup
2021-10-10Extracted species/item/move strings (#63)Cheng Hann Gan
* Extracted species/item/move strings * Used binary strings for bitwise flag variables
2021-10-08Update Luminous Cave text to use more descriptive labels (#61)FieryMewtwo
* Update luminous_cave.inc * Fix pointers * Fix pointers again * Fix pointers finally done
2021-10-08Kill Freenode.IIMarckus
2021-10-05Added move data JSON (#60)Cheng Hann Gan
* Added move data JSON * Fixed typo * Fixed name of placeholder move
2021-10-01Fixed CRLF->LF (#58)Cheng Hann Gan
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
2021-09-28Created species/item data JSONs (#57)Cheng Hann Gan
* Created species data JSON * Added item data JSON * Removed address field from JSONs -Moved constants/item.h import to item.h. * Used default values for some JSON fields -Use item ID macros for item evolutions.
2021-09-24Data work and decomp some mail/pelipper board (#54)Seth Barberee
* data work and decomp some mail/pelipper board * resuce -> rescue * label more data
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-08Thank You Mail and minor DungeonEnitity Work (#52)Seth Barberee
* Thank You Mail: split out code into own file w/ data * use constant for facingDir
2021-09-03Defined DungeonEntity (#51)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename