Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-22 | more headway on Pokemon funcs and labeled in asm | Seth Barberee | |
2021-01-22 | split out all dungeon floor id data | Seth Barberee | |
2021-01-20 | mass doc'ing of symbols and some tiny decomp work | Seth Barberee | |
2021-01-14 | switch from build_tools to make tools | Seth Barberee | |
2021-01-09 | 5% wooo | Seth Barberee | |
2021-01-04 | CPU and GPU Reg Funcs Decomp (#16) | Seth Barberee | |
* decomp/doc cpu funcs and gpu reg funcs * use Cpu32 macro funcs * address review comments * decomp SetBGOBJEnableFlags | |||
2020-12-31 | Friend Area Decomp Work (#15) | Seth Barberee | |
split out and work on friend area stuff | |||
2020-12-28 | Document button press related constant | Mateusz Naściszewski | |
2020-12-28 | Decompile xxx_update_stuff | Mateusz Naściszewski | |
2020-12-28 | Decompile GameLoop and lots of renames | Mateusz Naściszewski | |
2020-12-28 | Remove unused field from Input struct | Mateusz Naściszewski | |
2020-12-28 | Label funcs and globals | Mateusz Naściszewski | |
2020-12-28 | Decompile UpdateInput | Mateusz Naściszewski | |
and some other minor stuff. | |||
2020-12-20 | Match DecompressAT function! | Mateusz Naściszewski | |
The global variant is still unmatched. Most of the credit for the hard parts of matching this go to MCBoy, AKA Pidgey on Discord. | |||
2020-12-20 | Refactor DecompressATGlobal, still not matching | Mateusz Naściszewski | |
2020-12-17 | Merge pull request #12 from SethBarberee/master | Seth Barberee | |
Merge work from SethBarberee/pmd-red into pret. | |||
2020-12-15 | Wonder mail Pt. 1 (#11) | Seth Barberee | |
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too. | |||
2020-12-14 | Merge pull request #10 from mateon1/decompression | Seth Barberee | |
Translate Decompression, finish off file_system.c | |||
2020-12-15 | Fix GetByte NONMATCHING | Mateusz Naściszewski | |
2020-12-15 | Finish translating code_800AAA0 to C! | Mateusz Naściszewski | |
2020-12-15 | Translating Decompression | Mateusz Naściszewski | |
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly. | |||
2020-12-13 | Merge pull request #9 from mateon1/nonmatchings | Seth Barberee | |
Fix a lot of nonmatchings | |||
2020-12-13 | Make sub_8011940 more comprehensible | Mateusz Naściszewski | |
2020-12-13 | Fix a lot of nonmatchings, some were plain wrong code | Mateusz Naściszewski | |
2020-12-12 | Merge pull request #8 from mateon1/text-dumping | Seth Barberee | |
Continue dumping and documenting strings | |||
2020-12-13 | Continue dumping and documenting strings | Mateusz Naściszewski | |
2020-12-12 | Improve calcrom, add incbin counting, fix a few existing issues (#7) | Mateusz Naściszewski | |
2020-12-12 | add calcrom and webhook (will be tied in later) | Seth Barberee | |
2020-12-12 | dump/label more data from data_800D090 | Seth Barberee | |
2020-12-12 | Text data cleanup! (#6) | Mateusz Naściszewski | |
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes | |||
2020-12-11 | Move personality test data out of data_80EBA18 (#5) | Mateusz Naściszewski | |
2020-12-11 | data_80F4278.s dumping (#4) | Mateusz Naściszewski | |
* Dumping menu text, part 1 * Continuing to dump text * Renamed actions array according to suggestion | |||
2020-12-11 | Resolve a few text incbins (#3) | Mateusz Naściszewski | |
2020-12-08 | code_80A26CC: fix nonmatching and decomp a few more | Seth Barberee | |
2020-12-05 | split more main_data off | Seth Barberee | |
2020-12-04 | splitting more dungeon floor data | Seth Barberee | |
2020-12-04 | more decomping of funcs | Seth Barberee | |
2020-12-03 | split out more floor data | Seth Barberee | |
2020-12-03 | split a little and decomped a few more funcs | Seth Barberee | |
2020-12-02 | slight cleanup | Seth Barberee | |
Found a few things when I attempted to decompile GameLoop. | |||
2020-12-02 | Added missing personality test results (#2) | z80rotom | |
2020-11-24 | fix up matching | Seth Barberee | |
2020-11-24 | Revert "more data dumping" | Seth Barberee | |
This reverts commit 88cac2003455015f0fba13c38e3e617c472aa7bd. | |||
2020-11-24 | more data dumping | Seth Barberee | |
2020-11-23 | isemi-identified VRAM and split personality test funcs | Seth Barberee | |
2020-11-22 | random assortment of decomp work and fix of nonmatchings | Seth Barberee | |
2020-11-21 | some more data dump work | Seth Barberee | |
2020-11-21 | Fix sub_8098E18 - jiang/Kermalis | Seth Barberee | |
2020-11-21 | Fix Windows build (#1) | Kermalis | |
2020-11-20 | some more work on decomping funcs | Seth Barberee | |