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2020-11-20dumping some more textSeth Barberee
2020-11-20few more decomp funcsSeth Barberee
2020-11-20finish docing PlayTime and fix function - KermalisSeth Barberee
2020-11-19combining and doc'ing of playtime thingsSeth Barberee
2020-11-18match another function and fix nonmatchingSeth Barberee
2020-11-17doc a music functionSeth Barberee
2020-11-17more work on music functionsSeth Barberee
2020-11-17data dumping and doc'ingSeth Barberee
2020-11-14more decomping and some data dumpingSeth Barberee
2020-11-123% decompiled wooSeth Barberee
2020-11-10more work on music.c and few more funcsSeth Barberee
2020-11-08add sound macros from pokeemerald since pmd-red is basically sameSeth Barberee
2020-11-08used m4a2s from ipatix to do an initial dump of audio and started working on ↵Seth Barberee
audio part of pmd
2020-11-07some data dumping and doc # of friend areasSeth Barberee
2020-11-07forgot to fix the type on this structSeth Barberee
2020-11-07continue my slow paceSeth Barberee
2020-11-06Should be casting to u16 there..Seth Barberee
Thx Kermalis for the spot
2020-11-05more decomp work on some funcsSeth Barberee
2020-11-05finally figured out fatal error func and another funcSeth Barberee
2020-11-03remove tiny text data fileSeth Barberee
2020-11-03start converting personality descriptionsSeth Barberee
2020-11-03conntinue datadumpingSeth Barberee
2020-11-02some more data dumpingSeth Barberee
2020-11-02comment unused funcsSeth Barberee
2020-11-02some work on fatal system decompingSeth Barberee
2020-11-02fix nonmatching.. needed a volatileSeth Barberee
2020-11-01some splitting and sync'ing declarations/varsSeth Barberee
2020-11-01more work on funcsSeth Barberee
2020-11-01some more work on decomping funcsSeth Barberee
2020-10-31decomp a little more of saveSeth Barberee
2020-10-31more data siftingSeth Barberee
2020-10-30stringify categories 1-2 on personality testSeth Barberee
2020-10-30seperate each personality questionSeth Barberee
2020-10-29backport pokeemerald #1232 for m4aSeth Barberee
2020-10-29doc some stringsSeth Barberee
2020-10-29pointer up these stringsSeth Barberee
2020-10-29add pointers for shifting stuff aroundSeth Barberee
2020-10-29splitting more post story floor dataSeth Barberee
2020-10-29fix up constants for species according to datacrystalSeth Barberee
2020-10-29main data from story line dungeon split outSeth Barberee
2020-10-29split out main story dungeon floor dataSeth Barberee
2020-10-28continue splitting dungeon floor id data by dungeonSeth Barberee
2020-10-25some more func workSeth Barberee
2020-10-24for some reason, this was breaking the build... troubleshoot later when we ↵Seth Barberee
actually use these
2020-10-23split and decomp some moreSeth Barberee
2020-10-23more labeling of stuff with rom map (thx MegaMinerd)Seth Barberee
2020-10-22start some basic constants for dungeon dataSeth Barberee
2020-10-22more work on dungeon dataSeth Barberee
2020-10-22split sinister woods data offSeth Barberee
2020-10-22start moving dungeon data to respective directoriesSeth Barberee