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Author
2020-11-20
dumping some more text
Seth Barberee
2020-11-20
few more decomp funcs
Seth Barberee
2020-11-20
finish docing PlayTime and fix function - Kermalis
Seth Barberee
2020-11-19
combining and doc'ing of playtime things
Seth Barberee
2020-11-18
match another function and fix nonmatching
Seth Barberee
2020-11-17
doc a music function
Seth Barberee
2020-11-17
more work on music functions
Seth Barberee
2020-11-17
data dumping and doc'ing
Seth Barberee
2020-11-14
more decomping and some data dumping
Seth Barberee
2020-11-12
3% decompiled woo
Seth Barberee
2020-11-10
more work on music.c and few more funcs
Seth Barberee
2020-11-08
add sound macros from pokeemerald since pmd-red is basically same
Seth Barberee
2020-11-08
used m4a2s from ipatix to do an initial dump of audio and started working on ↵
Seth Barberee
audio part of pmd
2020-11-07
some data dumping and doc # of friend areas
Seth Barberee
2020-11-07
forgot to fix the type on this struct
Seth Barberee
2020-11-07
continue my slow pace
Seth Barberee
2020-11-06
Should be casting to u16 there..
Seth Barberee
Thx Kermalis for the spot
2020-11-05
more decomp work on some funcs
Seth Barberee
2020-11-05
finally figured out fatal error func and another func
Seth Barberee
2020-11-03
remove tiny text data file
Seth Barberee
2020-11-03
start converting personality descriptions
Seth Barberee
2020-11-03
conntinue datadumping
Seth Barberee
2020-11-02
some more data dumping
Seth Barberee
2020-11-02
comment unused funcs
Seth Barberee
2020-11-02
some work on fatal system decomping
Seth Barberee
2020-11-02
fix nonmatching.. needed a volatile
Seth Barberee
2020-11-01
some splitting and sync'ing declarations/vars
Seth Barberee
2020-11-01
more work on funcs
Seth Barberee
2020-11-01
some more work on decomping funcs
Seth Barberee
2020-10-31
decomp a little more of save
Seth Barberee
2020-10-31
more data sifting
Seth Barberee
2020-10-30
stringify categories 1-2 on personality test
Seth Barberee
2020-10-30
seperate each personality question
Seth Barberee
2020-10-29
backport pokeemerald #1232 for m4a
Seth Barberee
2020-10-29
doc some strings
Seth Barberee
2020-10-29
pointer up these strings
Seth Barberee
2020-10-29
add pointers for shifting stuff around
Seth Barberee
2020-10-29
splitting more post story floor data
Seth Barberee
2020-10-29
fix up constants for species according to datacrystal
Seth Barberee
2020-10-29
main data from story line dungeon split out
Seth Barberee
2020-10-29
split out main story dungeon floor data
Seth Barberee
2020-10-28
continue splitting dungeon floor id data by dungeon
Seth Barberee
2020-10-25
some more func work
Seth Barberee
2020-10-24
for some reason, this was breaking the build... troubleshoot later when we ↵
Seth Barberee
actually use these
2020-10-23
split and decomp some more
Seth Barberee
2020-10-23
more labeling of stuff with rom map (thx MegaMinerd)
Seth Barberee
2020-10-22
start some basic constants for dungeon data
Seth Barberee
2020-10-22
more work on dungeon data
Seth Barberee
2020-10-22
split sinister woods data off
Seth Barberee
2020-10-22
start moving dungeon data to respective directories
Seth Barberee
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