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AgeCommit message (Collapse)Author
2021-11-02Moves and some friend_area_action_menuSeth Barberee
2021-10-28Decomped more dungeon AI (#67)Cheng Hann Gan
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
* Decomped DecideAction() * Defined dungeon Pokémon array sizes
2021-10-15Decomped entityExists() (#64)Cheng Hann Gan
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
2021-05-23Keep on keepin on (#38)Seth Barberee
* end of may dump of work * move save text to src * decomp a little more
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-04-19Wonder mail and some boss dialogues (#36)Seth Barberee
* more wonder mail and main menu work * Lots of things.. doc'ing, decomping, and other things * continue decomping boss scenes * up to Suicune * up to Mewtwo dialogue * up to Raquaza * fix spelling error on Rayquaza and decomp a few more * up to groudon * divide > shift
2021-04-05Preproc all the data (#35)Seth Barberee
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald * finish adding all colors and text macros to charmap * preproc all the data and use text macros * move all of wonder_mail_1 to src * unify wonder_mail and wonder_mail_mid * small code cleanup * name two more exclusive pokemon funcs * decomp a few more wonder mail funcs * clean up MemoryFill call * doc more of wonder mail in main menu
2021-03-23Miscellaneous Work (Again) (#31)Seth Barberee
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
2021-02-27Miscellaneous decomp/labeling/splitting (#29)Seth Barberee
* lots of wonder mail work, credits and label some stuff * nonmatch one intr func, match another, and label unused intr func * seperate credits out * split out debug menu and other stuff that isn't main menu * label another func * label some more funcs
2021-02-21Fully decomp save.s (#28)Seth Barberee
* some work on decomping more save stuff * code cleanup and decomp another save func * fully decomp save and combine split save c files * fix two nonmatchings
2021-01-31Main Menu and Scripts (#25)Seth Barberee
* label more funcs, dump scripts/text, and decomp main menu * decomp vram func and dump more data * add forgotten file * get rid of goto in UpdateMenu
2021-01-28decomp, label, doc, repeatSeth Barberee
2021-01-22more headway on Pokemon funcs and labeled in asmSeth Barberee
2021-01-20mass doc'ing of symbols and some tiny decomp workSeth Barberee
2021-01-095% woooSeth Barberee
2020-12-31Friend Area Decomp Work (#15)Seth Barberee
split out and work on friend area stuff
2020-12-28Decompile GameLoop and lots of renamesMateusz Naściszewski
2020-12-28Label funcs and globalsMateusz Naściszewski
2020-12-13Continue dumping and documenting stringsMateusz Naściszewski
2020-11-20finish docing PlayTime and fix function - KermalisSeth Barberee
2020-11-17doc a music functionSeth Barberee
2020-11-01more work on funcsSeth Barberee
2020-10-19a few more decomp'd funcsSeth Barberee
2020-10-10some doc'ing and decompingSeth Barberee
2020-09-23found more MonsterParameter funcs that weren't in the split and decomped a ↵Seth Barberee
few of them
2020-09-20some more decompingSeth Barberee
2020-09-18further splitting and decompile one funcSeth Barberee