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2021-08-01More pokemon related decomp (#48)Dennis
* add struct names * decompile SaveRecruitedPokemon * decompile ReadRecruitedPokemon * decomp anotha one * some renaming * another save function * more backup functions * sub_808E400 * only one function left in pokemon_2.s * decomp one more function * merge 2 structs
2021-07-25Pokemon related decomp (#47)Dennis
* decompile last function in pokemon_1.s * some pokemon related decomp * more decomp * decomp another function * decompile function * another one * decompile GetPokemonLevelData * decompile more * more decomp * more structure and decomp * decomp another function (need to do some renaming) * rename some stuff * I cant do anything without committing these 2 files
2021-06-23Finish out game options and FatalErrorSeth Barberee
Some data cleanup as well. Thanks pika for the noreturn tip for FatalError.
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak