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2022-03-10Decomped IsTargetInLineRange()AnonymousRandomPerson
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2022-03-10Decomped GetFlashFireStatus()AnonymousRandomPerson
2022-03-10Decomped WeightWeakTypePicker()AnonymousRandomPerson
2022-03-10Decomped WeightMove()AnonymousRandomPerson
2022-03-10Decomped LastUsedMoveOutOfPP()AnonymousRandomPerson
2022-03-10Decomped HasDisabledMove()AnonymousRandomPerson
2022-03-10Decomped HasLastUsedMove()AnonymousRandomPerson
2022-03-10Decomped CanUseOnTargetWithStatusChecker()AnonymousRandomPerson
2022-02-26Merge remote-tracking branch 'upstream/master'AnonymousRandomPerson
2022-02-24Decomped CanUseStatusMove()AnonymousRandomPerson
2022-02-22Decomped WeightMoveIfUsable()AnonymousRandomPerson
2022-02-21Decomped CanAttackInFront()AnonymousRandomPerson
2022-02-21Decomped CanLayTrap()AnonymousRandomPerson
2022-02-20Decomped IsWaterTileset()AnonymousRandomPerson
2022-02-20Decomped IsTileGround()AnonymousRandomPerson
2022-02-20Decomped HasQuarterHPOrLessAnonymousRandomPerson
2022-02-20Decomped GetWeather()AnonymousRandomPerson
2022-02-20Decomped IsBossBattle()AnonymousRandomPerson
2022-02-20Decomped GetMapTile_2AnonymousRandomPerson
2022-02-20Decomped CanUseOnSelfWithStatusChecker()AnonymousRandomPerson
2022-02-17decomp a few more easy onesSeth Barberee
2022-02-17few more decomped funcsSeth Barberee
2022-02-17decomp a few more funcsSeth Barberee
2022-02-13Renamed some boolean move functionsAnonymousRandomPerson
2022-02-13Decomped HasType()AnonymousRandomPerson
2022-02-13Decomped GetMoveTargetingFlagsForPokemon()AnonymousRandomPerson
2022-02-13Decomped FindMoveTarget()AnonymousRandomPerson
2022-02-05Decomped TargetTileInFront()AnonymousRandomPerson
2022-02-05Decomped MoveMatchesChargingStatusAnonymousRandomPerson
2022-02-04Decomped DecideAttack()AnonymousRandomPerson
2022-01-25Decomped IsFixedDungeon()AnonymousRandomPerson
2022-01-25Decomped GetCrossableTerrain()AnonymousRandomPerson
2022-01-25Decomped CanMoveInDirection()AnonymousRandomPerson
2022-01-20Decomped IsSleeping()AnonymousRandomPerson
-Function provided by SethBarberee.
2022-01-13Decomped SetWalkAction()AnonymousRandomPerson
2022-01-13Decomped HasStatusAffectingActions()AnonymousRandomPerson
2022-01-08Labeled CalculateFacingDir()AnonymousRandomPerson
2022-01-07Decomped HasNegativeStatus()AnonymousRandomPerson
2022-01-07Decomped CanTargetAdjacentPokemon()AnonymousRandomPerson
2022-01-06Decomped RoundUpFixedPoint()AnonymousRandomPerson
2022-01-06Labeled Warp Scarf variablesAnonymousRandomPerson
2022-01-04Decomped EvaluateItem()AnonymousRandomPerson
2021-12-29Decomped HasItem()AnonymousRandomPerson
2021-12-28Decomped IsTargetStraightAhead()AnonymousRandomPerson
2021-12-28Decomped TargetThrownItem()AnonymousRandomPerson
2021-12-24decomp some moreSeth Barberee
2021-12-20Translate all .include to #includemid-kid
This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
2021-12-18Decomped GetMapTileAtPosition()AnonymousRandomPerson
2021-12-17Decomped InSameRoom_2()AnonymousRandomPerson
2021-12-14Decomped CanSee()AnonymousRandomPerson