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2021-12-14Swapped out more text macrosAnonymousRandomPerson
2021-12-13Dump unidentified tablesmid-kid
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-11-18Expanded charmap usage (#76)Cheng Hann Gan
* Added item icons/Hiragana to charmap * Use color formatting charmap macros * Removed redundant text formatting macros
2021-10-11More text cleanup (#62)FieryMewtwo
* Update build.yml temporarily so that I can edit without having to try to figure out why my Git client keeps crashing * Fix references to the old save.inc text labels * Labels welp here we go again * Give Wonder Mail client 'thanks' text more descriptive function label names * Change back the workflow
2021-10-08Update Luminous Cave text to use more descriptive labels (#61)FieryMewtwo
* Update luminous_cave.inc * Fix pointers * Fix pointers again * Fix pointers finally done
2021-09-08Thank You Mail and minor DungeonEnitity Work (#52)Seth Barberee
* Thank You Mail: split out code into own file w/ data * use constant for facingDir
2021-08-12More data dumping and some code cleaning (#46)Seth Barberee
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
2021-06-18more splitting and labeling with some decompSeth Barberee
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-04-05Preproc all the data (#35)Seth Barberee
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald * finish adding all colors and text macros to charmap * preproc all the data and use text macros * move all of wonder_mail_1 to src * unify wonder_mail and wonder_mail_mid * small code cleanup * name two more exclusive pokemon funcs * decomp a few more wonder mail funcs * clean up MemoryFill call * doc more of wonder mail in main menu
2021-03-23Miscellaneous Work (Again) (#31)Seth Barberee
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
2021-02-27Miscellaneous decomp/labeling/splitting (#29)Seth Barberee
* lots of wonder mail work, credits and label some stuff * nonmatch one intr func, match another, and label unused intr func * seperate credits out * split out debug menu and other stuff that isn't main menu * label another func * label some more funcs
2020-12-15Wonder mail Pt. 1 (#11)Seth Barberee
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
2020-12-12Text data cleanup! (#6)Mateusz Naściszewski
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
2020-12-11Resolve a few text incbins (#3)Mateusz Naściszewski
2020-11-07some data dumping and doc # of friend areasSeth Barberee
2020-11-03remove tiny text data fileSeth Barberee
2020-09-17split to decomp type name string functionsSeth Barberee
2020-09-15ahhh more string pointers. that's what that stuff wasSeth Barberee
2020-09-13convert to using asciz for handling all the 0x00 bytesSeth Barberee
2020-09-07another random efob stringSeth Barberee
2020-09-07dump random stringSeth Barberee
2020-09-05got the type names figured. some junk in the topSeth Barberee
2020-09-05start dumping unformatted_type_namesSeth Barberee
2020-09-05dumped another pksdir0 stringSeth Barberee
2020-09-04dump none textSeth Barberee
2020-09-04did first datadummp, wooSeth Barberee
2019-08-04Fix perms and linebreaksnullableVoidPtr
2018-11-22Use preprocessor for data asms, clean up sound/ and dump some textnullableVoidPtr