Age | Commit message (Collapse) | Author |
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Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
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* Created species data JSON
* Added item data JSON
* Removed address field from JSONs
-Moved constants/item.h import to item.h.
* Used default values for some JSON fields
-Use item ID macros for item evolutions.
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* data work and decomp some mail/pelipper board
* resuce -> rescue
* label more data
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* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
* Defined more in-dungeon structs and enums
* Added more dungeon global structs/enums
* Prefixed dungeonGlobalData with g
* Fixed compile errors
* Removed some CRLFs
* Fixed compile after merge
* Revert Makefile
* Rename DungeonEntityData.entityType
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Renamed symbols per PR comments
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
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* Thank You Mail: split out code into own file w/ data
* use constant for facingDir
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* more sese grind
* match sub_802ABF8
* some more work
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* decomp most of friend_rescue
* dump corresponding data
* more data dumping and name some personality test funcs
* dump more text
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* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
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* decompile sub_80918EC
* some more item related functions
* more item functions
* more decomp, fix types in other places
* more small functions
* more item related decomp
* one more weird branching item function
* fix global.h includes
* figured out branch pattern
* decompile sub_8090F58
* make temporary struct for function
* :crab: items.s is gone :crab:
* some renaming
* rename some obvious item related constants
* fix spelling error
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* decompile sub_8091290
* decompile sub_80912c8
* rename functions / struct field
* more names
* decompile 80913A0
* decompile GetItemMove
* decompile sub_80913E0
* rename function
* decompile CanSellItem function
* rename inventory struct
* add some item check functions
* fix renaming stuff
* this file shouldnt have been here
* forgot merge conflict
* decompile more item functions
* rename some stuff
* fix HM/TM naming
* Update src/code_801AFA4.c
Use enum value for USED_TM
* Fix incorrect value
* decompile sub_80915F4
* decompile HasGummiItem
* decompiled another function and renamed stuff
* decompile 2 smaller functions
* more functions
* more decompiling and renaming
* redo change that was undone in the merge
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* decompile sub_8091290
* decompile sub_80912c8
* rename functions / struct field
* more names
* decompile 80913A0
* decompile GetItemMove
* decompile sub_80913E0
* rename function
* decompile CanSellItem function
* rename inventory struct
* add some item check functions
* fix renaming stuff
* this file shouldnt have been here
* forgot merge conflict
* decompile more item functions
* rename some stuff
* fix HM/TM naming
* Update src/code_801AFA4.c
Use enum value for USED_TM
* Fix incorrect value
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
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Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
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* move Thunderwave and Tiny Woods pokemon to json
* rule tweaking to actually build tool before parsing JSON
* delete .inc pokemon for tiny Woods and Thunderwave
* silence git complaining about br_ips and ips_patch
* use defines for species and pass the header file for species
* convert sinister woods
* convert MtThunderPeak
* convert silent chasm
* add trial floor_id w/ tiny woods
* change make rule name to fix compile
* MtSteel converted and bugfix
* convert few floor headers and great canyon pokemon
* code cleanup
* unify unkData into UnkTextStruct2
* more code cleanup and some text decomp
* doc more funcs and decomp/split some stuff
* document more save stuff
* more save work and move some data
* pika sniped UpdateNatureTotal
* decomp a litle and convert a few more dungeons
* better scanning for json files
* mt freeze and peak
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* end of may dump of work
* move save text to src
* decomp a little more
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* splitting lots of pokemon square and labeling lots of other things
* actually commit this stuff
* more moving data and things
* more screen work
* split out some pokemon dungeon data
* lots of data work
* push more data work
* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more
* lots of item work
* label more item things
* subtype -> category and doc types/category
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* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald
* finish adding all colors and text macros to charmap
* preproc all the data and use text macros
* move all of wonder_mail_1 to src
* unify wonder_mail and wonder_mail_mid
* small code cleanup
* name two more exclusive pokemon funcs
* decomp a few more wonder mail funcs
* clean up MemoryFill call
* doc more of wonder mail in main menu
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* split adventure log menu out and decompile
* add most adventure log matchings w/ 2 nonmatchings and move some relevant data
* more work on other menus
* fully decomp debug stuff around 203B3F0
* more debug menu work
* fix CreatePartnerSelectionMenu nonmatch
* move more data and clean some data up
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* move friend area settings to src
* split out playtime into different C file and decomp a few more funcs
* time -> play_time
* fix include
* split out more wonder mail stuff
* unify 203B2C0 and unkDungeon structs. snuck in a decomp func too
* split out more menu screens
* work some more on trade items
* doc a few more things
* add a close nonmatch and decomp nullsub and small func
* rollback struct attempt since it causes nonmatchings
* only one func left in asm
* death to trade_item asm and unify into one C file
* more docing and cleanup
* label main menu and trade items menu global menu struct
* doc itemMode
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* move some personality data from asm to C
* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu
* decomp some more wonder mail funcs and label some more data
* lots of data splitting and move some to src
* split out more dungeon data
* continue splitting out more dungeon data
* doc rescue team rank/pts funcs/data and exclusive pokemon ewram
* doc more sound things and decomp a func
* decomp LoadTeamRankBadge and label some data members
* split out rescue team and text util stuff
* forgot a constant
* match a few funcs and clean up a few
* cleaned up sub_80A28B4
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* work on debug menu and document that and main menu
* split, decomp, label more funcs
* split exclusive pokemon data out into C
* macro-ize exlusive pokemon data
* decomp 2 more funcs
* decomp a few more
* finally match PromptNewQuestion
* woot 7% aka more debug menu stuff
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* lots of wonder mail work, credits and label some stuff
* nonmatch one intr func, match another, and label unused intr func
* seperate credits out
* split out debug menu and other stuff that isn't main menu
* label another func
* label some more funcs
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* some work on decomping more save stuff
* code cleanup and decomp another save func
* fully decomp save and combine split save c files
* fix two nonmatchings
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* decomp most of personality_test
* just gonna move the funcs to src in assembly for now so I can combine stuff
* label another func and some cleanup
* one func of personality test left in asm
* small cleanups and labeling of funcs
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* decomp few personality funcs and clean up some pointers in the dungeon data
* de-pointer-ify friend area dialogue
* clean pointers on a personality test question
* decomp a few more main menu funcs and dump some more data
* label some funcs
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* label more funcs, dump scripts/text, and decomp main menu
* decomp vram func and dump more data
* add forgotten file
* get rid of goto in UpdateMenu
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split out and work on friend area stuff
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Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
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Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
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* Text data cleanup!
Reformatted and fixed up all of data/text/, and extended charmap.txt
The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such.
All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded.
Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string.
* Nuke all instances of `.asciz`
As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap.
* Minor string consistency fixes
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* Dumping menu text, part 1
* Continuing to dump text
* Renamed actions array according to suggestion
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Found a few things when I attempted to decompile GameLoop.
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