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Port m4a from pokeemerald into pmd-red
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few of them
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We all have our breaking points :matchlikethis:
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ResetSprites, gCharMemCursor, gSpriteCount; analysed subheaps; identified more file pointers
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Partial memory.c, save.c and bg_palette_buffer.c decompilation, along with some asm/ cleanup.
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Addition of a build directory, and more flexible to allow for possible blue build.
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80d029caec189587f8b9294b6c8a5a489b8f5f88 in order to compile pmd_red.gba
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