From d1685379681008d41f78fa4a6ae17ace5ee2dbfa Mon Sep 17 00:00:00 2001 From: Seth Barberee Date: Wed, 23 Jun 2021 17:35:37 -0500 Subject: Finish out game options and FatalError Some data cleanup as well. Thanks pika for the noreturn tip for FatalError. --- src/debug.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/debug.c') diff --git a/src/debug.c b/src/debug.c index 59fdc1a..aeccbe8 100644 --- a/src/debug.c +++ b/src/debug.c @@ -5,6 +5,7 @@ #include "debug.h" extern void Hang(); +void FatalErrorHang(void) __attribute__((noreturn)); extern bool32 gNDS_DebugEnabled; extern u8 gUnknown_203B150; @@ -236,8 +237,7 @@ void FatalErrorHang() Hang(); } -/*void -FatalError(struct DebugLocation *debug, const char *text, ...) +void FatalError(struct DebugLocation *debug, const char *text, ...) { char buf[0x100]; va_list vArgv; @@ -248,4 +248,4 @@ FatalError(struct DebugLocation *debug, const char *text, ...) va_end(vArgv); FatalErrorFormatMessage(gUnknown_80D42D4, buf); FatalErrorHang(); -}*/ +} -- cgit v1.2.3