include $(DEVKITARM)/base_tools ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif TITLE := POKE DUNGEON GAME_CODE := B24E MAKER_CODE := 01 REVISION := 0 #### Tools #### SHELL := /bin/bash -o pipefail AS := $(PREFIX)as CC1 := tools/agbcc/bin/agbcc CPP := $(PREFIX)cpp LD := $(PREFIX)ld OBJCOPY := $(PREFIX)objcopy SHA1SUM := sha1sum -c GBAGFX := tools/gbagfx/gbagfx GBAFIX := tools/gbafix/gbafix AIF2PCM := tools/aif2pcm/aif2pcm MID2AGB := tools/mid2agb/mid2agb PREPROC := tools/preproc/preproc SCANINC := tools/scaninc/scaninc RAMSCRGEN := tools/ramscrgen/ramscrgen ASFLAGS := -mcpu=arm7tdmi override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef #### Files #### BUILD_NAME = red ROM := pmd_$(BUILD_NAME).gba MAP := $(ROM:%.gba=%.map) BUILD_DIR := build/pmd_$(BUILD_NAME) C_SOURCES := $(wildcard src/*.c) ASM_SOURCES := $(wildcard asm/*.s data/*.s) C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o)) ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o)) ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS) SUBDIRS := $(sort $(dir $(ALL_OBJECTS))) ifeq ($(OS),Windows_NT) LIB := ../../tools/agbcc/lib/libc.a ../../tools/agbcc/lib/libgcc.a else LIB := -L ../../tools/agbcc/lib -lc -lgcc -L ../../libagbsyscall -lagbsyscall endif LD_SCRIPT := $(BUILD_DIR)/ld_script.ld # Special configurations required for lib files $(BUILD_DIR)/src/agb_flash.o : CC1FLAGS := -O -mthumb-interwork $(BUILD_DIR)/src/agb_flash_1m.o: CC1FLAGS := -O -mthumb-interwork $(BUILD_DIR)/src/agb_flash_mx.o: CC1FLAGS := -O -mthumb-interwork $(BUILD_DIR)/src/m4a.o: CC1 := tools/agbcc/bin/old_agbcc #### Main Rules #### # Disable dependency scanning when NODEP is used for quick building ifeq ($(NODEP),) $(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include src/$(*F).c) $(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s) $(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s) endif ALL_BUILDS := red # Available targets .PHONY: all clean tidy libagbsyscall MAKEFLAGS += --no-print-directory # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: .PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin # Create build subdirectories $(shell mkdir -p $(SUBDIRS)) all: $(ROM) compare: all @$(SHA1SUM) $(BUILD_NAME).sha1 clean: tidy $(RM) $(ALL_OBJECTS) tidy: $(RM) $(ALL_BUILDS:%=pmd_%{.gba,.elf,.map}) $(RM) -r build @$(MAKE) clean -C libagbsyscall $(ROM): %.gba: %.elf $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0xA000000 $< $@ $(GBAFIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent %.elf: $(LD_SCRIPT) $(ALL_OBJECTS) $(LIBC) libagbsyscall cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) -o ../../$@ $(LIB) $(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_ewram2.ld $(BUILD_DIR)/sym_iwram.ld cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld $(BUILD_DIR)/sym_%.ld: sym_%.txt $(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@ $(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP) @$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i @$(CC1) $(CC1FLAGS) $(BUILD_DIR)/$*.i -o $(BUILD_DIR)/$*.s @printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s $(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP) $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/%.o: %.s $$(ASM_DEP) $(AS) $(ASFLAGS) $< -o $@ libagbsyscall: @$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN)