#include "asm/constants/gba_constants.inc" #include "asm/macros.inc" .syntax unified .text thumb_func_start sub_8070E3C sub_8070E3C: push {r4-r7,lr} adds r4, r0, 0 adds r6, r1, 0 adds r7, r2, 0 ldr r0, [r4, 0x70] movs r1, 0x2 ldrsh r0, [r0, r1] bl GetCrossableTerrain lsls r0, 24 lsrs r5, r0, 24 movs r2, 0 ldrsh r0, [r6, r2] ldr r1, _08070EB0 lsls r2, r7, 2 adds r2, r1 movs r3, 0 ldrsh r1, [r2, r3] adds r0, r1 movs r3, 0x2 ldrsh r1, [r6, r3] movs r3, 0x2 ldrsh r2, [r2, r3] adds r1, r2 bl GetMapTile_1 adds r2, r0, 0 ldrh r1, [r2] movs r0, 0x10 ands r0, r1 cmp r0, 0 bne _08070F0C ldr r0, [r2, 0x10] cmp r0, 0 beq _08070E8A bl GetEntityType cmp r0, 0x1 bne _08070F0C _08070E8A: bl IsFixedDungeon lsls r0, 24 cmp r0, 0 bne _08070EDC ldr r0, [r4, 0x70] adds r0, 0xE4 ldrb r0, [r0] cmp r0, 0x3 beq _08070EAC adds r0, r4, 0 movs r1, 0x9 bl HasItem lsls r0, 24 cmp r0, 0 beq _08070EB4 _08070EAC: movs r5, 0x3 b _08070EDC .align 2, 0 _08070EB0: .4byte gAdjacentTileOffsets _08070EB4: adds r0, r4, 0 movs r1, 0xC bl HasIQSkill lsls r0, 24 cmp r0, 0 bne _08070EDA adds r0, r4, 0 movs r1, 0xD bl HasIQSkill lsls r0, 24 cmp r0, 0 beq _08070EDC movs r0, 0x1 ands r0, r7 movs r5, 0x3 cmp r0, 0 beq _08070EDC _08070EDA: movs r5, 0x2 _08070EDC: movs r1, 0 ldrsh r0, [r6, r1] movs r2, 0x2 ldrsh r1, [r6, r2] bl GetMapTile_1 adds r2, r0, 0 adds r1, r2, 0 adds r1, 0xA adds r1, r5 ldr r2, _08070F08 movs r0, 0x7 ands r0, r7 adds r0, r2 ldrb r1, [r1] ldrb r0, [r0] ands r0, r1 cmp r0, 0 beq _08070F0C movs r0, 0x1 b _08070F0E .align 2, 0 _08070F08: .4byte gUnknown_8106FB5 _08070F0C: movs r0, 0 _08070F0E: pop {r4-r7} pop {r1} bx r1 thumb_func_end sub_8070E3C thumb_func_start sub_8070F14 sub_8070F14: push {r4,r5,lr} adds r4, r0, 0 adds r5, r1, 0 movs r1, 0x4 ldrsh r0, [r4, r1] ldr r1, _08070F70 lsls r2, r5, 2 adds r2, r1 movs r3, 0 ldrsh r1, [r2, r3] adds r0, r1 movs r3, 0x6 ldrsh r1, [r4, r3] movs r3, 0x2 ldrsh r2, [r2, r3] adds r1, r2 bl GetMapTile_1 adds r2, r0, 0 ldrh r1, [r2] movs r0, 0x10 ands r0, r1 cmp r0, 0 bne _08070F78 ldr r0, [r2, 0x10] cmp r0, 0 bne _08070F78 movs r1, 0x4 ldrsh r0, [r4, r1] movs r2, 0x6 ldrsh r1, [r4, r2] bl GetMapTile_1 adds r2, r0, 0 ldr r1, _08070F74 movs r0, 0x7 ands r0, r5 adds r0, r1 ldrb r1, [r2, 0xA] ldrb r0, [r0] ands r0, r1 cmp r0, 0 beq _08070F78 movs r0, 0x1 b _08070F7A .align 2, 0 _08070F70: .4byte gAdjacentTileOffsets _08070F74: .4byte gUnknown_8106FBD _08070F78: movs r0, 0 _08070F7A: pop {r4,r5} pop {r1} bx r1 thumb_func_end sub_8070F14 thumb_func_start sub_8070F80 sub_8070F80: push {r4-r6,lr} adds r4, r0, 0 adds r6, r1, 0 ldr r0, [r4, 0x70] movs r1, 0x2 ldrsh r0, [r0, r1] bl GetCrossableTerrain lsls r0, 24 lsrs r5, r0, 24 movs r2, 0x4 ldrsh r0, [r4, r2] ldr r1, _08070FF4 lsls r2, r6, 2 adds r2, r1 movs r3, 0 ldrsh r1, [r2, r3] adds r0, r1 movs r3, 0x6 ldrsh r1, [r4, r3] movs r3, 0x2 ldrsh r2, [r2, r3] adds r1, r2 bl GetMapTile_1 adds r2, r0, 0 ldrh r1, [r2] movs r0, 0x10 ands r0, r1 cmp r0, 0 bne _08071050 ldr r0, [r2, 0x10] cmp r0, 0 beq _08070FCC bl GetEntityType cmp r0, 0x1 bne _08071050 _08070FCC: bl IsFixedDungeon lsls r0, 24 cmp r0, 0 bne _08071020 ldr r0, [r4, 0x70] adds r0, 0xE4 ldrb r0, [r0] cmp r0, 0x3 beq _08070FEE adds r0, r4, 0 movs r1, 0x9 bl HasItem lsls r0, 24 cmp r0, 0 beq _08070FF8 _08070FEE: movs r5, 0x3 b _08071020 .align 2, 0 _08070FF4: .4byte gAdjacentTileOffsets _08070FF8: adds r0, r4, 0 movs r1, 0xC bl HasIQSkill lsls r0, 24 cmp r0, 0 bne _0807101E adds r0, r4, 0 movs r1, 0xD bl HasIQSkill lsls r0, 24 cmp r0, 0 beq _08071020 movs r0, 0x1 ands r0, r6 movs r5, 0x3 cmp r0, 0 beq _08071020 _0807101E: movs r5, 0x2 _08071020: movs r1, 0x4 ldrsh r0, [r4, r1] movs r2, 0x6 ldrsh r1, [r4, r2] bl GetMapTile_1 adds r2, r0, 0 adds r1, r2, 0 adds r1, 0xA adds r1, r5 ldr r2, _0807104C movs r0, 0x7 ands r0, r6 adds r0, r2 ldrb r1, [r1] ldrb r0, [r0] ands r0, r1 cmp r0, 0 beq _08071050 movs r0, 0x1 b _08071052 .align 2, 0 _0807104C: .4byte gUnknown_8106FC5 _08071050: movs r0, 0 _08071052: pop {r4-r6} pop {r1} bx r1 thumb_func_end sub_8070F80 thumb_func_start sub_8071058 sub_8071058: push {r4-r7,lr} adds r5, r0, 0 adds r7, r1, 0 ldr r0, [r5, 0x70] movs r1, 0x2 ldrsh r0, [r0, r1] bl GetCrossableTerrain lsls r0, 24 lsrs r6, r0, 24 movs r2, 0x4 ldrsh r0, [r5, r2] ldr r1, _080710D4 lsls r2, r7, 2 adds r2, r1 movs r3, 0 ldrsh r1, [r2, r3] adds r0, r1 movs r3, 0x6 ldrsh r1, [r5, r3] movs r3, 0x2 ldrsh r2, [r2, r3] adds r1, r2 bl GetMapTile_1 adds r4, r0, 0 ldrh r1, [r4] movs r0, 0x10 ands r0, r1 cmp r0, 0 bne _08071130 ldr r0, [r4, 0x10] cmp r0, 0 beq _080710AE bl GetEntityType cmp r0, 0x1 beq _080710AE ldr r0, [r4, 0x10] ldr r0, [r0, 0x70] ldrb r0, [r0, 0x6] cmp r0, 0 bne _08071130 _080710AE: bl IsFixedDungeon lsls r0, 24 cmp r0, 0 bne _08071100 ldr r0, [r5, 0x70] adds r0, 0xE4 ldrb r0, [r0] cmp r0, 0x3 beq _080710D0 adds r0, r5, 0 movs r1, 0x9 bl HasItem lsls r0, 24 cmp r0, 0 beq _080710D8 _080710D0: movs r6, 0x3 b _08071100 .align 2, 0 _080710D4: .4byte gAdjacentTileOffsets _080710D8: adds r0, r5, 0 movs r1, 0xC bl HasIQSkill lsls r0, 24 cmp r0, 0 bne _080710FE adds r0, r5, 0 movs r1, 0xD bl HasIQSkill lsls r0, 24 cmp r0, 0 beq _08071100 movs r0, 0x1 ands r0, r7 movs r6, 0x3 cmp r0, 0 beq _08071100 _080710FE: movs r6, 0x2 _08071100: movs r1, 0x4 ldrsh r0, [r5, r1] movs r2, 0x6 ldrsh r1, [r5, r2] bl GetMapTile_1 adds r4, r0, 0 adds r1, r4, 0 adds r1, 0xA adds r1, r6 ldr r2, _0807112C movs r0, 0x7 ands r0, r7 adds r0, r2 ldrb r1, [r1] ldrb r0, [r0] ands r0, r1 cmp r0, 0 beq _08071130 movs r0, 0x1 b _08071132 .align 2, 0 _0807112C: .4byte gUnknown_8106FCD _08071130: movs r0, 0 _08071132: pop {r4-r7} pop {r1} bx r1 thumb_func_end sub_8071058 .align 2, 0