#include "asm/constants/gba_constants.inc" #include "asm/macros.inc" .syntax unified .text thumb_func_start TargetRegularAttack TargetRegularAttack: push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x50 adds r7, r0, 0 str r1, [sp, 0x40] lsls r2, 24 lsrs r2, 24 str r2, [sp, 0x44] ldr r0, [r7, 0x70] movs r1, 0 mov r8, r1 adds r1, r0, 0 adds r1, 0x46 ldrb r6, [r1] adds r0, 0xE8 ldrb r0, [r0] movs r3, 0x8 mov r10, r3 cmp r0, 0x1 bne _0807C886 movs r0, 0x1 mov r10, r0 _0807C886: movs r4, 0 adds r0, r7, 0 movs r1, 0x9 bl HasIQSkill lsls r0, 24 cmp r0, 0 bne _0807C8A4 adds r0, r7, 0 movs r1, 0xA bl HasIQSkill lsls r0, 24 cmp r0, 0 beq _0807C8A6 _0807C8A4: movs r4, 0x1 _0807C8A6: str r4, [sp, 0x48] adds r0, r7, 0 movs r1, 0x8 bl HasIQSkill lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x4C] movs r1, 0 mov r9, r1 cmp r9, r10 bge _0807C952 _0807C8BE: movs r0, 0x7 ands r6, r0 movs r3, 0x4 ldrsh r0, [r7, r3] ldr r1, _0807C95C lsls r2, r6, 2 adds r2, r1 movs r3, 0 ldrsh r1, [r2, r3] adds r0, r1 movs r3, 0x6 ldrsh r1, [r7, r3] movs r3, 0x2 ldrsh r2, [r2, r3] adds r1, r2 bl GetMapTile_1 ldr r5, [r0, 0x10] cmp r5, 0 beq _0807C948 adds r0, r5, 0 bl GetEntityType cmp r0, 0x1 bne _0807C948 adds r0, r7, 0 adds r1, r6, 0 bl CanAttackInFront lsls r0, 24 cmp r0, 0 beq _0807C948 adds r0, r7, 0 adds r1, r5, 0 movs r2, 0 ldr r3, [sp, 0x44] bl CanTarget lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0807C948 ldr r0, [sp, 0x4C] cmp r0, 0 beq _0807C922 ldr r0, [r5, 0x70] adds r0, 0xB0 ldrb r0, [r0] cmp r0, 0x1 beq _0807C948 _0807C922: mov r1, r8 lsls r4, r1, 2 mov r3, sp adds r0, r3, r4 str r6, [r0] adds r0, r7, 0 movs r1, 0 adds r2, r5, 0 movs r3, 0 bl WeightMove add r1, sp, 0x20 adds r1, r4 str r0, [r1] ldr r0, [sp, 0x48] cmp r0, 0 beq _0807C960 movs r1, 0x1 add r8, r1 _0807C948: movs r3, 0x1 add r9, r3 adds r6, 0x1 cmp r9, r10 blt _0807C8BE _0807C952: mov r0, r8 cmp r0, 0 bne _0807C966 movs r0, 0 b _0807C9E8 .align 2, 0 _0807C95C: .4byte gAdjacentTileOffsets _0807C960: ldr r1, [sp, 0x40] str r6, [r1] b _0807C9E6 _0807C966: movs r4, 0 movs r3, 0 mov r0, r8 cmp r0, 0 ble _0807C984 add r1, sp, 0x20 mov r2, r8 _0807C974: ldr r0, [r1] cmp r3, r0 bge _0807C97C adds r3, r0, 0 _0807C97C: adds r1, 0x4 subs r2, 0x1 cmp r2, 0 bne _0807C974 _0807C984: mov r1, r8 cmp r1, 0 ble _0807C9A0 movs r5, 0 add r1, sp, 0x20 mov r2, r8 _0807C990: ldr r0, [r1] cmp r3, r0 beq _0807C998 str r5, [r1] _0807C998: adds r1, 0x4 subs r2, 0x1 cmp r2, 0 bne _0807C990 _0807C9A0: mov r3, r8 cmp r3, 0 ble _0807C9B4 add r1, sp, 0x20 mov r2, r8 _0807C9AA: ldm r1!, {r0} adds r4, r0 subs r2, 0x1 cmp r2, 0 bne _0807C9AA _0807C9B4: adds r0, r4, 0 bl DungeonRandomCapped adds r1, r0, 0 movs r2, 0 cmp r2, r8 bge _0807C9DC ldr r0, [sp, 0x20] subs r1, r0 cmp r1, 0 blt _0807C9DC add r3, sp, 0x20 _0807C9CC: adds r3, 0x4 adds r2, 0x1 cmp r2, r8 bge _0807C9DC ldr r0, [r3] subs r1, r0 cmp r1, 0 bge _0807C9CC _0807C9DC: lsls r0, r2, 2 add r0, sp ldr r0, [r0] ldr r1, [sp, 0x40] str r0, [r1] _0807C9E6: movs r0, 0x1 _0807C9E8: add sp, 0x50 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 thumb_func_end TargetRegularAttack .align 2, 0