.section .rodata .global gUnknown_810AF50 gUnknown_810AF50: @ 810AF50 .4byte Arrows_810B044 .4byte Rocks_810B03C .4byte gGrassText .4byte Bread_810B034 .4byte Rings_810B02C .4byte MachineA_810B020 .4byte Money_810B018 .4byte Others_810B010 .4byte Original_810B004 .4byte MachineB_810AFF8 .4byte WGMachine_810AFEC .4byte UsedTM_810AFE4 .4byte EventA_810AFDC .4byte EventB_810AFD4 .4byte EventC_810AFCC .4byte EventD_810AFC4 .4byte Keys_810AFBC .4byte EventE_810AFB4 .4byte Favorites_810AFA8 .4byte Drinks_810AFA0 .global Drinks_810AFA0 Drinks_810AFA0: .string "Drinks\0" .align 2,0 .global Favorites_810AFA8 Favorites_810AFA8: .string "Favorites\0" .align 2,0 .global EventE_810AFB4 EventE_810AFB4: .string "Event E\0" .align 2,0 .global Keys_810AFBC Keys_810AFBC: .string "Keys\0" .align 2,0 .global EventD_810AFC4 EventD_810AFC4: .string "Event D\0" .align 2,0 .global EventC_810AFCC EventC_810AFCC: .string "Event C\0" .align 2,0 .global EventB_810AFD4 EventB_810AFD4: .string "Event B\0" .align 2,0 .global EventA_810AFDC EventA_810AFDC: .string "Event A\0" .align 2,0 .global UsedTM_810AFE4 UsedTM_810AFE4: .string "Used TM\0" .align 2,0 .global WGMachine_810AFEC WGMachine_810AFEC: .string "WG Machine\0" .align 2,0 .global MachineB_810AFF8 MachineB_810AFF8: .string "Machine B\0" .align 2,0 .global Original_810B004 Original_810B004: .string "Original\0" .align 2,0 .global Others_810B010 Others_810B010: .string "Others\0" .align 2,0 .global Money_810B018 Money_810B018: .string "Money\0" .align 2,0 .global MachineA_810B020 MachineA_810B020: .string "Machine A\0" .align 2,0 .global Rings_810B02C Rings_810B02C: .string "Rings\0" .align 2,0 .global Bread_810B034 Bread_810B034: .string "Bread\0" .align 2,0 .global Rocks_810B03C Rocks_810B03C: .string "Rocks\0" .align 2,0 .global Arrows_810B044 Arrows_810B044: .string "Arrows\0" .align 2,0 .global gAdventureLogText gAdventureLogText: @ 810B04C .4byte HillofAncients_810B428 .4byte Fugitive_810B408 .4byte PreventMeteor_810B3E4 .4byte BrokeCurse_810B3C4 .4byte TeamBaseDone_810B3A0 .4byte Smeargle_810B38C .4byte SpottedMunchlax_810B378 .4byte NumMoves_810B360 .4byte NumFriendRescues_810B33C .4byte NumPokemonEvolved_810B324 .4byte NumPokemonJoined_810B304 .4byte NumThievingAttempts_810B2E0 .4byte NumFloorsExplored_810B2C4 .4byte AllFriendAreas_810B2A4 .4byte AllPokemonLeaders_810B284 .4byte AllPokemonJoined_810B264 .4byte MoltresJoined_810B248 .4byte ZapdosJoined_810B230 .4byte ArticunoJoined_810B214 .4byte DeoxysJoined_810B1FC .4byte EnteiJoined_810B1E4 .4byte RaikouJoined_810B1CC .4byte SuicuneJoined_810B1B0 .4byte HoOhJoined_810B198 .4byte KyogreJoined_810B180 .4byte GroudonJoined_810B164 .4byte RayquazaJoined_810B148 .4byte LugiaJoined_810B130 .4byte CelebiJoined_810B118 .4byte MewJoined_810B100 .4byte MewtwoJoined_810B0E8 .4byte JirachiJoined_810B0CC .global JirachiJoined_810B0CC JirachiJoined_810B0CC: .string "Jirachi joined the team.\0" .align 2,0 .global MewtwoJoined_810B0E8 MewtwoJoined_810B0E8: .string "Mewtwo joined the team.\0" .align 2,0 .global MewJoined_810B100 MewJoined_810B100: .string "Mew joined the team.\0" .align 2,0 .global CelebiJoined_810B118 CelebiJoined_810B118: .string "Celebi joined the team.\0" .align 2,0 .global LugiaJoined_810B130 LugiaJoined_810B130: .string "Lugia joined the team.\0" .align 2,0 .global RayquazaJoined_810B148 RayquazaJoined_810B148: .string "Rayquaza joined the team.\0" .align 2,0 .global GroudonJoined_810B164 GroudonJoined_810B164: .string "Groudon joined the team.\0" .align 2,0 .global KyogreJoined_810B180 KyogreJoined_810B180: .string "Kyogre joined the team.\0" .align 2,0 .global HoOhJoined_810B198 HoOhJoined_810B198: .string "Ho-Oh joined the team.\0" .align 2,0 .global SuicuneJoined_810B1B0 SuicuneJoined_810B1B0: .string "Suicune joined the team.\0" .align 2,0 .global RaikouJoined_810B1CC RaikouJoined_810B1CC: .string "Raikou joined the team.\0" .align 2,0 .global EnteiJoined_810B1E4 EnteiJoined_810B1E4: .string "Entei joined the team.\0" .align 2,0 .global DeoxysJoined_810B1FC DeoxysJoined_810B1FC: .string "Deoxys joined the team.\0" .align 2,0 .global ArticunoJoined_810B214 ArticunoJoined_810B214: .string "Articuno joined the team.\0" .align 2,0 .global ZapdosJoined_810B230 ZapdosJoined_810B230: .string "Zapdos joined the team.\0" .align 2,0 .global MoltresJoined_810B248 MoltresJoined_810B248: .string "Moltres joined the team.\0" .align 2,0 .global AllPokemonJoined_810B264 AllPokemonJoined_810B264: .string "All Pokémon joined the team.\0" .align 2,0 .global AllPokemonLeaders_810B284 AllPokemonLeaders_810B284: .string "All Pokémon were made leaders.\0" .align 2,0 .global AllFriendAreas_810B2A4 AllFriendAreas_810B2A4: .string "All Friend Areas were obtained.\0" .align 2,0 .global NumFloorsExplored_810B2C4 NumFloorsExplored_810B2C4: .string "$d0 floors were explored.\0" .align 2,0 .global NumThievingAttempts_810B2E0 NumThievingAttempts_810B2E0: .string "$d0 thieving attempts succeeded.\0" .align 2,0 .global NumPokemonJoined_810B304 NumPokemonJoined_810B304: .string "$d0 Pokémon joined the team.\0" .align 2,0 .global NumPokemonEvolved_810B324 NumPokemonEvolved_810B324: .string "$d0 Pokémon evolved.\0" .align 2,0 .global NumFriendRescues_810B33C NumFriendRescues_810B33C: .string "$d0 Friend Rescues were successful.\0" .align 2,0 .global NumMoves_810B360 NumMoves_810B360: .string "$d0 moves were learned.\0" .align 2,0 .global SpottedMunchlax_810B378 SpottedMunchlax_810B378: .string "Spotted Munchlax.\0" .align 2,0 .global Smeargle_810B38C Smeargle_810B38C: .string "Rescued Smeargle.\0" .align 2,0 .global TeamBaseDone_810B3A0 TeamBaseDone_810B3A0: .string "The rescue team base was completed.\0" .align 2,0 .global BrokeCurse_810B3C4 BrokeCurse_810B3C4: .string "Broke the curse on Gardevoir.\0" .align 2,0 .global PreventMeteor_810B3E4 PreventMeteor_810B3E4: .string "Prevented the meteor{APOSTROPHE}s collision.\0" .align 2,0 .global Fugitive_810B408 Fugitive_810B408: .string "Took to the road as fugitives.\0" .align 2,0 .global HillofAncients_810B428 HillofAncients_810B428: .string "Reached the Hill of the Ancients.\0" .align 2,0 .global gRescueTeamRanks gRescueTeamRanks: @ 810B44C .4byte NormalRank .4byte BronzeRank .4byte SilverRank .4byte GoldRank .4byte PlatinumRank .4byte DiamondRank .4byte LucarioRank .global LucarioRank LucarioRank: .string "Lucario Rank\0" .align 2,0 .global DiamondRank DiamondRank: .string "Diamond Rank\0" .align 2,0 .global PlatinumRank PlatinumRank: .string "Platinum Rank\0" .align 2,0 .global GoldRank GoldRank: .string "Gold Rank\0" .align 2,0 .global SilverRank SilverRank: .string "Silver Rank\0" .align 2,0 .global BronzeRank BronzeRank: .string "Bronze Rank\0" .align 2,0 .global NormalRank NormalRank: .string "Normal Rank\0" .align 2,0 .global gAbilityNames gAbilityNames: @ 810B4C8 .incbin "baserom.gba", 0x10B4C8, 0x4C0 .global AbilityDescriptions AbilityDescriptions: @ 810B988 .4byte 0x810cc00 .4byte 0x810cbd4 .4byte 0x810cb9c .4byte 0x810cb68 .4byte 0x810cb3c .4byte 0x810cae0 .4byte 0x810caa0 .4byte 0x810ca54 .4byte 0x810ca24 .4byte 0x810c9ec .4byte 0x810c9c4 .4byte 0x810c984 .4byte 0x810c958 .4byte 0x810c930 .4byte 0x810c900 .4byte 0x810c8d0 .4byte 0x810c88c .4byte 0x810c848 .4byte 0x810c818 .4byte 0x810c7f0 .4byte 0x810c7b4 .4byte 0x810c778 .4byte 0x810c754 .4byte 0x810c720 .4byte 0x810c6f0 .4byte 0x810c6ac .4byte 0x810c668 .4byte 0x810c62c .4byte 0x810c5f4 .4byte 0x810c5bc .4byte 0x810c588 .4byte 0x810c560 .4byte 0x810c53c .4byte 0x810c504 .4byte 0x810c4d4 .4byte 0x810c490 .4byte 0x810c454 .4byte 0x810c414 .4byte 0x810c3c0 .4byte 0x810c398 .4byte 0x810c34c .4byte 0x810c324 .4byte 0x810c2d0 .4byte 0x810c274 .4byte 0x810c22c .4byte 0x810c1fc .4byte 0x810c1ac .4byte 0x810c17c .4byte 0x810c14c .4byte 0x810c120 .4byte 0x810c0ec .4byte 0x810c0b8 .4byte 0x810c078 .4byte 0x810c034 .4byte 0x810c014 .4byte 0x810bfe4 .4byte 0x810bf94 .4byte 0x810bf48 .4byte 0x810bef8 .4byte 0x810bea0 .4byte 0x810be5c .4byte 0x810be10 .4byte 0x810bde0 .4byte 0x810bd90 .4byte 0x810bd6c .4byte 0x810bd44 .4byte 0x810bd20 .4byte 0x810bce0 .4byte 0x810bca8 .4byte 0x810bc68 .4byte 0x810bc28 .4byte 0x810bbe4 .4byte 0x810bb8c .4byte 0x810bb68 .4byte 0x810bb24 .4byte 0x810baf4 .4byte 0x810babc .incbin "baserom.gba", 0x10BABC, 0x1150 .global gRangeNames gRangeNames: @ 810CC0C .incbin "baserom.gba", 0x10CC0C, 0x2F4 .global gUnknown_810CF00 gUnknown_810CF00: @ 810CF00 .byte 0xF0, 0xCE, 0x10, 0x08 @ (pointer to range string) .global TypeText TypeText: .string "Type\0" .align 2,0 .global gPtrTypeText gPtrTypeText: @ 810CF0C .4byte TypeText .global PowerText PowerText: .string "Power\0" .align 2,0 .global gPtrPowerText gPtrPowerText: .4byte PowerText .global gStatusNames gStatusNames: @ 810CF1C .4byte sUnknown_810D624 .4byte sUnknown_810D61C .4byte sUnknown_810D608 .4byte sUnknown_810D5F0 .4byte sUnknown_810D5E8 .4byte sUnknown_810D5E0 .4byte sUnknown_810D5C4 .4byte sUnknown_810D5BC .4byte sUnknown_810D5B0 .4byte sUnknown_810D5A0 .4byte sUnknown_810D594 .4byte sUnknown_810D588 .4byte sUnknown_810D580 .4byte sUnknown_810D574 .4byte sUnknown_810D560 .4byte sUnknown_810D550 .4byte sUnknown_810D540 .4byte sUnknown_810D534 .4byte sUnknown_810D524 .4byte sUnknown_810D508 .4byte sUnknown_810D4FC .4byte sUnknown_810D4F0 .4byte sUnknown_810D4E8 .4byte sUnknown_810D4DC .4byte sUnknown_810D4D4 .4byte sUnknown_810D4C0 .4byte sUnknown_810D4B4 .4byte sUnknown_810D4AC .4byte sUnknown_810D4A0 .4byte sUnknown_810D48C .4byte sUnknown_810D478 .4byte sUnknown_810D464 .4byte sUnknown_810D44C .4byte sUnknown_810D438 .4byte sUnknown_810D428 .4byte sUnknown_810D41C .4byte sUnknown_810D408 .4byte sUnknown_810D3F0 .4byte sUnknown_810D3E0 .4byte sUnknown_810D3CC .4byte sUnknown_810D3C0 .4byte sUnknown_810D3B0 .4byte sUnknown_810D3A0 .4byte sUnknown_810D38C .4byte sUnknown_810D378 .4byte sUnknown_810D364 .4byte sUnknown_810D354 .4byte sUnknown_810D340 .4byte sUnknown_810D32C .4byte sUnknown_810D31C .4byte sUnknown_810D30C .4byte sUnknown_810D2F8 .4byte sUnknown_810D2E4 .4byte sUnknown_810D2C8 .4byte sUnknown_810D2BC .4byte sUnknown_810D2B0 .4byte sUnknown_810D2A8 .4byte sUnknown_810D2A0 .4byte sUnknown_810D28C .4byte sUnknown_810D274 .4byte sUnknown_810D25C .4byte sUnknown_810D248 .4byte sUnknown_810D244 .4byte sUnknown_810D228 .4byte sUnknown_810D20C .4byte sUnknown_810D1F8 .4byte sUnknown_810D1DC .4byte sUnknown_810D244 .4byte sUnknown_810D1C4 .4byte sUnknown_810D1A8 .4byte sUnknown_810D244 .4byte sUnknown_810D19C .4byte sUnknown_810D188 .4byte sUnknown_810D178 .4byte sUnknown_810D244 .4byte sUnknown_810D170 .4byte sUnknown_810D160 .4byte sUnknown_810D148 .4byte sUnknown_810D244 .4byte sUnknown_810D130 .4byte sUnknown_810D11C .4byte sUnknown_810D100 .4byte sUnknown_810D0EC .4byte sUnknown_810D0D8 .4byte sUnknown_810D0C4 .4byte sUnknown_810D0B8 .4byte sUnknown_810D0A4 .4byte sUnknown_810D094 .4byte sUnknown_810D080 sUnknown_810D080: .string "Can locate stairs\0" .align 2, 0 sUnknown_810D094: .string "Sped up attacks\0" .align 2, 0 sUnknown_810D0A4: .string "Heard Perish Song\0" .align 2, 0 sUnknown_810D0B8: .string "Terrified\0" .align 2, 0 sUnknown_810D0C4: .string "Exposed to sight\0" .align 2, 0 sUnknown_810D0D8: .string "Bearing a grudge\0" .align 2, 0 sUnknown_810D0EC: .string "Can locate items\0" .align 2, 0 sUnknown_810D100: .string "Can locate other Pokémon\0" .align 2, 0 sUnknown_810D11C: .string "Stockpiling power\0" .align 2, 0 sUnknown_810D130: .string "Unable to use its mouth\0" .align 2, 0 sUnknown_810D148: .string "Seeing the unseeable\0" .align 2, 0 sUnknown_810D160: .string "Hallucinating\0" .align 2, 0 sUnknown_810D170: .string "Blinded\0" .align 2, 0 sUnknown_810D178: .string "Travel anywhere\0" .align 2, 0 sUnknown_810D188: .string "Transformed Pokémon\0" .align 2, 0 sUnknown_810D19C: .string "Invisible\0" .align 2, 0 sUnknown_810D1A8: .string "Thrown items pierce things\0" .align 2, 0 sUnknown_810D1C4: .string "Capable of throwing far\0" .align 2, 0 sUnknown_810D1DC: .string "Enhanced critical-hit rate\0" .align 2, 0 sUnknown_810D1F8: .string "Inflicts set damage\0" .align 2, 0 sUnknown_810D20C: .string "Afflicted by Smokescreen\0" .align 2, 0 sUnknown_810D228: .string "Total accuracy for moves\0" .align 2, 0 sUnknown_810D244: .string "- \0" .align 2, 0 sUnknown_810D248: .string "Destiny Bond in use\0" .align 2, 0 sUnknown_810D25C: .string "Afflicted by Leech Seed\0" .align 2, 0 sUnknown_810D274: .string "Immobilized by hunger\0" .align 2, 0 sUnknown_810D28C: .string "Ready to use Snatch\0" .align 2, 0 sUnknown_810D2A0: .string "Decoy\0" .align 2, 0 sUnknown_810D2A8: .string "Cursed\0" .align 2, 0 sUnknown_810D2B0: .string "Weakened\0" .align 2, 0 sUnknown_810D2BC: .string "Mist in use\0" .align 2, 0 sUnknown_810D2C8: .string "Ready to use Vital Throw\0" .align 2, 0 sUnknown_810D2E4: .string "Conversion 2 in use\0" .align 2, 0 sUnknown_810D2F8: .string "Mirror Move in use\0" .align 2, 0 sUnknown_810D30C: .string "Mini Counter\0" .align 2, 0 sUnknown_810D31C: .string "Set to endure\0" .align 2, 0 sUnknown_810D32C: .string "Mirror Coat is up\0" .align 2, 0 sUnknown_810D340: .string "Protecting itself\0" .align 2, 0 sUnknown_810D354: .string "Making a wish\0" .align 2, 0 sUnknown_810D364: .string "Magic Coat is up\0" .align 2, 0 sUnknown_810D378: .string "Ready to counter\0" .align 2, 0 sUnknown_810D38C: .string "Light Screen is up\0" .align 2, 0 sUnknown_810D3A0: .string "Safeguard is up\0" .align 2, 0 sUnknown_810D3B0: .string "Reflect in use\0" .align 2, 0 sUnknown_810D3C0: .string "Slowed down\0" .align 2, 0 sUnknown_810D3CC: .string "Shaking with rage\0" .align 2, 0 sUnknown_810D3E0: .string "Using Charge\0" .align 2, 0 sUnknown_810D3F0: .string "Burrowed underground\0" .align 2, 0 sUnknown_810D408: .string "Hiding underwater\0" .align 2, 0 sUnknown_810D41C: .string "Bouncing\0" .align 2, 0 sUnknown_810D428: .string "Flying high up\0" .align 2, 0 sUnknown_810D438: .string "Charging Skull Bash\0" .align 2, 0 sUnknown_810D44C: .string "Charging Focus Punch\0" .align 2, 0 sUnknown_810D464: .string "Charging Razor Wind\0" .align 2, 0 sUnknown_810D478: .string "Charging Sky Attack\0" .align 2, 0 sUnknown_810D48C: .string "Charging Solarbeam\0" .align 2, 0 sUnknown_810D4A0: .string "Bide in use\0" .align 2, 0 sUnknown_810D4AC: .string "Sped up\0" .align 2, 0 sUnknown_810D4B4: .string "Infatuated\0" .align 2, 0 sUnknown_810D4C0: .string "Encore in effect\0" .align 2, 0 sUnknown_810D4D4: .string "Taunted\0" .align 2, 0 sUnknown_810D4DC: .string "Cowering\0" .align 2, 0 sUnknown_810D4E8: .string "Paused\0" .align 2, 0 sUnknown_810D4F0: .string "Confused\0" .align 2, 0 sUnknown_810D4FC: .string "Cringing\0" .align 2, 0 sUnknown_810D508: .string "About to drop from hunger\0" .align 2, 0 sUnknown_810D524: .string "Being squeezed\0" .align 2, 0 sUnknown_810D534: .string "Petrified\0" .align 2, 0 sUnknown_810D540: .string "Ingrain in use\0" .align 2, 0 sUnknown_810D550: .string "Wrapped by foe\0" .align 2, 0 sUnknown_810D560: .string "Wrapped around foe\0" .align 2, 0 sUnknown_810D574: .string "Immobilized\0" .align 2, 0 sUnknown_810D580: .string "Frozen\0" .align 2, 0 sUnknown_810D588: .string "Identifying\0" .align 2, 0 sUnknown_810D594: .string "Paralyzed\0" .align 2, 0 sUnknown_810D5A0: .string "Badly poisoned\0" .align 2, 0 sUnknown_810D5B0: .string "Poisoned\0" .align 2, 0 sUnknown_810D5BC: .string "Burned\0" .align 2, 0 sUnknown_810D5C4: .string "Low HP! Situation critical!\0" .align 2, 0 sUnknown_810D5E0: .string "Napping\0" .align 2, 0 sUnknown_810D5E8: .string "Yawning\0" .align 2, 0 sUnknown_810D5F0: .string "Caught in a nightmare\0" .align 2, 0 sUnknown_810D608: .string "Won{APOSTROPHE}t get sleepy\0" .align 2, 0 sUnknown_810D61C: .string "Asleep\0" .align 2, 0 sUnknown_810D624: .string "-\0" .align 2, 0 .global gFormattedStatusNames gFormattedStatusNames: @ 810D628 .4byte sUnknown_810D244 .4byte sUnknown_810DD40 .4byte sUnknown_810DD2C .4byte sUnknown_810DD18 .4byte sUnknown_810DD08 .4byte sUnknown_810DCF8 .4byte sUnknown_810DCE8 .4byte sUnknown_810DCDC .4byte sUnknown_810DCCC .4byte sUnknown_810DCB4 .4byte sUnknown_810DCA0 .4byte sUnknown_810DC8C .4byte sUnknown_810DC7C .4byte sUnknown_810DC6C .4byte sUnknown_810DC60 .4byte sUnknown_810DC50 .4byte sUnknown_810DC40 .4byte sUnknown_810DC2C .4byte sUnknown_810DC18 .4byte sUnknown_810DC08 .4byte sUnknown_810DBF8 .4byte sUnknown_810DBE8 .4byte sUnknown_810DBD8 .4byte sUnknown_810DBC8 .4byte sUnknown_810DBB8 .4byte sUnknown_810DBA8 .4byte sUnknown_810DB94 .4byte sUnknown_810DB80 .4byte sUnknown_810DB74 .4byte sUnknown_810DB60 .4byte sUnknown_810DB4C .4byte sUnknown_810DB38 .4byte sUnknown_810DB24 .4byte sUnknown_810DB10 .4byte sUnknown_810DB00 .4byte sUnknown_810DAF0 .4byte sUnknown_810DAE0 .4byte sUnknown_810DAD0 .4byte sUnknown_810DAC0 .4byte sUnknown_810DAB0 .4byte sUnknown_810DA9C .4byte sUnknown_810DA8C .4byte sUnknown_810DA78 .4byte sUnknown_810DA64 .4byte sUnknown_810DA54 .4byte sUnknown_810DA40 .4byte sUnknown_810DA34 .4byte sUnknown_810DA24 .4byte sUnknown_810DA10 .4byte sUnknown_810DA00 .4byte sUnknown_810D9EC .4byte sUnknown_810D9D8 .4byte sUnknown_810D9C4 .4byte sUnknown_810D9B0 .4byte sUnknown_810D9A4 .4byte sUnknown_810D994 .4byte sUnknown_810D984 .4byte sUnknown_810D974 .4byte sUnknown_810D964 .4byte sUnknown_810D950 .4byte sUnknown_810D93C .4byte sUnknown_810D928 .4byte sUnknown_810D244 .4byte sUnknown_810D914 .4byte sUnknown_810D904 .4byte sUnknown_810D8F0 .4byte sUnknown_810D8DC .4byte sUnknown_810D244 .4byte sUnknown_810D8C8 .4byte sUnknown_810D8B8 .4byte sUnknown_810D244 .4byte sUnknown_810D8A4 .4byte sUnknown_810D890 .4byte sUnknown_810D880 .4byte sUnknown_810D244 .4byte sUnknown_810D870 .4byte sUnknown_810D85C .4byte sUnknown_810D84C .4byte sUnknown_810D244 .4byte sUnknown_810D83C .4byte sUnknown_810D828 .4byte sUnknown_810D814 .4byte sUnknown_810D804 .4byte sUnknown_810D7F4 .4byte sUnknown_810D7E4 .4byte sUnknown_810D7D0 .4byte sUnknown_810D7BC .4byte sUnknown_810D7A4 .4byte sUnknown_810D78C sUnknown_810D78C: .string "{COLOR_2 CYAN}Stair Spotter{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7A4: .string "{COLOR_2 CYAN}Doubled Attack{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7BC: .string "{COLOR_2 CYAN}Perish Song{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7D0: .string "{COLOR_2 CYAN}Terrified{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7E4: .string "{COLOR_2 CYAN}Exposed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7F4: .string "{COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D804: .string "{COLOR_2 CYAN}Scanning{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D814: .string "{COLOR_2 CYAN}Power Ears{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D828: .string "{COLOR_2 CYAN}Stockpiling{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D83C: .string "{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D84C: .string "{COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D85C: .string "{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D870: .string "{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D880: .string "{COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D890: .string "{COLOR_2 CYAN}Transformed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8A4: .string "{COLOR_2 CYAN}Invisible{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8B8: .string "{COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8C8: .string "{COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8DC: .string "{COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8F0: .string "{COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D904: .string "{COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D914: .string "{COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D928: .string "{COLOR_2 CYAN}Destiny Bond{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D93C: .string "{COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D950: .string "{COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D964: .string "{COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D974: .string "{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D984: .string "{COLOR_2 CYAN}Cursed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D994: .string "{COLOR_2 CYAN}Weakened{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9A4: .string "{COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9B0: .string "{COLOR_2 CYAN}Vital Throw{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9C4: .string "{COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9D8: .string "{COLOR_2 CYAN}Mirror Move{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9EC: .string "{COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA00: .string "{COLOR_2 CYAN}Enduring{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA10: .string "{COLOR_2 CYAN}Mirror Coat{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA24: .string "{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA34: .string "{COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA40: .string "{COLOR_2 CYAN}Magic Coat{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA54: .string "{COLOR_2 CYAN}Counter{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA64: .string "{COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA78: .string "{COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA8C: .string "{COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA9C: .string "{COLOR_2 CYAN}Half Speed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAB0: .string "{COLOR_2 CYAN}Enraged{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAC0: .string "{COLOR_2 CYAN}Charging{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAD0: .string "{COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAE0: .string "{COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAF0: .string "{COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB00: .string "{COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB10: .string "{COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB24: .string "{COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB38: .string "{COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB4C: .string "{COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB60: .string "{COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB74: .string "{COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB80: .string "{COLOR_2 CYAN}Double Speed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB94: .string "{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBA8: .string "{COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBB8: .string "{COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBC8: .string "{COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBD8: .string "{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBE8: .string "{COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBF8: .string "{COLOR_2 CYAN}Cringe{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC08: .string "{COLOR_2 CYAN}Famished{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC18: .string "{COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC2C: .string "{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC40: .string "{COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC50: .string "{COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC60: .string "{COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC6C: .string "{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC7C: .string "{COLOR_2 CYAN}Frozen{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC8C: .string "{COLOR_2 CYAN}Identifying{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCA0: .string "{COLOR_2 CYAN}Paralysis{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCB4: .string "{COLOR_2 CYAN}Badly Poisoned{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCCC: .string "{COLOR_2 CYAN}Poisoned{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCDC: .string "{COLOR_2 CYAN}Burn{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCE8: .string "{COLOR_2 CYAN}Low HP{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCF8: .string "{COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD08: .string "{COLOR_2 CYAN}Yawning{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD18: .string "{COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD2C: .string "{COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD40: .string "{COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD50: .string "Status\0" .align 2, 0 .global gUnknown_810DD58 gUnknown_810DD58: @ 810DD58 .byte 0x50, 0xDD, 0x10, 0x08 .global IQSkill_810DD5C IQSkill_810DD5C: .string "IQ Skills\0" .align 2,0 .global gIQSkill810DD68_Ptr gIQSkill810DD68_Ptr: @ 810DD68 .4byte IQSkill_810DD5C .global Level_810DD6C Level_810DD6C: .string "Level: #>82.$d0 \0" .align 2,0 .global gLevel810DD6C_Ptr gLevel810DD6C_Ptr: @ 810DD80 .4byte Level_810DD6C .global ExpPts_810DD84 ExpPts_810DD84: .string "Exp. Pts.: #>82.$d1 \0" .align 2,0 .global gExpPts810DD9C_Ptr gExpPts810DD9C_Ptr: @ 810DD9C .4byte ExpPts_810DD84 .global ToNextLevel_810DDA0 ToNextLevel_810DDA0: .string "To next level:#>82.$d0\0" .align 2,0 .global gUnknown_810DDB8 gUnknown_810DDB8: @ 810DDB8 .4byte ToNextLevel_810DDA0 .global HP_810DDBC HP_810DDBC: .string "HP:#>82.$v03/$v13\0" .align 2,0 .global gUnknown_810DDD0 gUnknown_810DDD0: @ 810DDD0 .4byte HP_810DDBC .global AttackDefense_810DDD4 AttackDefense_810DDD4: .string "Attack/Defense:\0" .align 2,0 .global gUnknown_810DDE4 gUnknown_810DDE4: @ 810DDE4 .4byte AttackDefense_810DDD4 .global SpAttSpDef_810DDE8 SpAttSpDef_810DDE8: .string "Sp. Atk./Sp. Def.:\0" .align 2,0 .global gUnknown_810DDFC gUnknown_810DDFC: @ 810DDFC .4byte SpAttSpDef_810DDE8 .global UnkText_810DE00 UnkText_810DE00: .string "#>92.$v03/\0" .align 2,0 .global gUnknown_810DE0C gUnknown_810DE0C: @ 810DE0C .4byte UnkText_810DE00 .global UnkText_810DE10 UnkText_810DE10: .string "#>92.{COLOR_2 RED}$v03{END_COLOR_TEXT_2}/\0" .align 2,0 .global gUnknown_810DE20 gUnknown_810DE20: @ 810DE20 .4byte UnkText_810DE10 .global gUnknown_810DE24 gUnknown_810DE24: @ 810DE24 .4byte UnkText_810DE00 .global gUnknown_810DE28 gUnknown_810DE28: @ 810DE28 .4byte UnkText_810DE10 .global UnkText_810DE2C UnkText_810DE2C: .string "#>118.$v03\0" .align 2,0 .global gUnknown_810DE38 gUnknown_810DE38: @ 810DE38 .4byte UnkText_810DE2C .global UnkText_810DE3C UnkText_810DE3C: .string "#>118.{COLOR_2 RED}$v03{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_810DE4C gUnknown_810DE4C: @ 810DE4C .4byte UnkText_810DE3C .global gUnknown_810DE50 gUnknown_810DE50: @ 810DE50 .4byte UnkText_810DE2C .global gUnknown_810DE54 gUnknown_810DE54: @ 810DE54 .4byte UnkText_810DE3C .global gUnknown_810DE58 gUnknown_810DE58: @ 810DE58 .4byte gNoneText .global Item_810DE5C Item_810DE5C: .string "Item:#>46.{ARG_MOVE_ITEM_0} \0" .align 2,0 .global gUnknown_810DE6C gUnknown_810DE6C: @ 810DE6C .4byte Item_810DE5C .global IQ_810DE70 IQ_810DE70: .string "IQ:#>52.{ARG_POKEMON_0} \0" .align 2,0 .global gUnknown_810DE80 gUnknown_810DE80: @ 810DE80 .4byte IQ_810DE70 .global Tactics_810DE84 Tactics_810DE84: .string "Tactics:#>52.{ARG_POKEMON_0} \0" .align 2,0 .global gUnknown_810DE98 gUnknown_810DE98: @ 810DE98 .4byte Tactics_810DE84 .global Species_810DE9C Species_810DE9C: .string "Species:#>54.{COLOR_1 YELLOW}{ARG_POKEMON_0}{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_810DEB4 gUnknown_810DEB4: @ 810DEB4 .4byte Species_810DE9C .global FriendArea_810DEB8 FriendArea_810DEB8: .string "Friend Area: \0" .align 2,0 .global gUnknown_810DEC8 gUnknown_810DEC8: @ 810DEC8 .4byte FriendArea_810DEB8 .string "#>22.{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_810DEDC gUnknown_810DEDC: @ 810DEDC .4byte 0x810DECC .string "{COLOR_1 CYAN}{ARG_POKEMON_0} Pokémon{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_810DEF4 gUnknown_810DEF4: @ 810DEF4 .incbin "baserom.gba", 0x10DEF4, 0x84 .global gUnknown_810DF78 gUnknown_810DF78: @ 810DF78 .byte 0x64, 0xDF, 0x10, 0x08 .global NoIQ_810DF7C NoIQ_810DF7C: .string "No IQ\0" .align 2,0 .global gUnknown_810DF84 gUnknown_810DF84: @ 810DF84 .4byte NoIQ_810DF7C .global Size_810DF88 Size_810DF88: .string "Size:#>82.{ARG_POKEMON_0}\0" .align 2,0 .global gUnknown_810DF98 gUnknown_810DF98: @ 810DF98 .4byte Size_810DF88 .global JoinedRescueTeam_810DF9C JoinedRescueTeam_810DF9C: .string "Joined rescue team at:\0" .align 2,0 .global gUnknown_810DFB4 gUnknown_810DFB4: @ 810DFB4 .4byte JoinedRescueTeam_810DF9C .global ItemPlaceholder_810DFB8 ItemPlaceholder_810DFB8: .string "#>22.{COLOR_1 CYAN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_810DFC8 gUnknown_810DFC8: @ 810DFC8 .4byte ItemPlaceholder_810DFB8 .global gEvolutionStrings gEvolutionStrings: @ 810DFCC .4byte NotNowText .4byte PossibleText .4byte NoMoreText .4byte UnkData_810DFDC .global UnkData_810DFDC UnkData_810DFDC: .byte 0x20, 0x00, 0x00, 0x00 .global NoMoreText NoMoreText: .string "Evolution: #>54.No more\0" .align 2,0 .global PossibleText PossibleText: .string "Evolution: #>54.Possible\0" .align 2,0 .global NotNowText NotNowText: .string "Evolution: #>54.Not now\0" .align 2,0 .global gUnknown_810E02C gUnknown_810E02C: @ 810E02C .incbin "baserom.gba", 0x10E02C, 0x48 .global gStatusDescriptions gStatusDescriptions: @ 810E074 .4byte sUnknown_810DD2C .4byte sUnknown_81119CC .4byte sUnknown_810DD40 .4byte sUnknown_8111964 .4byte sUnknown_810DD18 .4byte sUnknown_8111900 .4byte sUnknown_810DD08 .4byte sUnknown_81118BC .4byte sUnknown_810DCF8 .4byte sUnknown_8111824 .4byte sUnknown_810DCE8 .4byte sUnknown_81117BC .4byte sUnknown_810DCDC .4byte sUnknown_8111718 .4byte sUnknown_810DCCC .4byte sUnknown_8111644 .4byte sUnknown_810DCB4 .4byte sUnknown_8111568 .4byte sUnknown_810DCA0 .4byte sUnknown_8111498 .4byte sUnknown_810DC8C .4byte sUnknown_8111440 .4byte sUnknown_810DC08 .4byte sUnknown_8111398 .4byte sUnknown_810DC7C .4byte sUnknown_81112BC .4byte sUnknown_810DC6C .4byte sUnknown_8111270 .4byte sUnknown_810DC18 .4byte sUnknown_81111FC .4byte sUnknown_810DC60 .4byte sUnknown_811113C .4byte sUnknown_810DC50 .4byte sUnknown_81110AC .4byte sUnknown_810DC40 .4byte sUnknown_811100C .4byte sUnknown_810DBD8 .4byte sUnknown_8110FA4 .4byte sUnknown_810DBC8 .4byte sUnknown_8110EDC .4byte sUnknown_810DBB8 .4byte sUnknown_8110E50 .4byte sUnknown_810DB94 .4byte sUnknown_8110DE0 .4byte sUnknown_810DB74 .4byte sUnknown_8110D44 .4byte sUnknown_810DB60 .4byte sUnknown_8110CD0 .4byte sUnknown_810DB4C .4byte sUnknown_8110C5C .4byte sUnknown_810DB38 .4byte sUnknown_8110BE8 .4byte sUnknown_810DB24 .4byte sUnknown_8110B74 .4byte sUnknown_810DB10 .4byte sUnknown_8110B00 .4byte sUnknown_810DB00 .4byte sUnknown_8110A84 .4byte sUnknown_810DAF0 .4byte sUnknown_8110A14 .4byte sUnknown_810DAE0 .4byte sUnknown_8110988 .4byte sUnknown_810DAD0 .4byte sUnknown_81108FC .4byte sUnknown_810DAC0 .4byte sUnknown_811088C .4byte sUnknown_810DAB0 .4byte sUnknown_8110814 .4byte sUnknown_810DA8C .4byte sUnknown_8110794 .4byte sUnknown_810DA78 .4byte sUnknown_8110734 .4byte sUnknown_810DA64 .4byte sUnknown_81106C8 .4byte sUnknown_810DA54 .4byte sUnknown_81105F8 .4byte sUnknown_810DA40 .4byte sUnknown_8110588 .4byte sUnknown_810DA34 .4byte sUnknown_8110530 .4byte sUnknown_810DA24 .4byte sUnknown_8110470 .4byte sUnknown_810DA10 .4byte sUnknown_81103A0 .4byte sUnknown_810DA00 .4byte sUnknown_811030C .4byte sUnknown_810D9EC .4byte sUnknown_8110234 .4byte sUnknown_810D9C4 .4byte sUnknown_81101A8 .4byte sUnknown_810D9B0 .4byte sUnknown_81100DC .4byte sUnknown_810D9A4 .4byte sUnknown_8110004 .4byte sUnknown_810D9D8 .4byte sUnknown_810FF58 .4byte sUnknown_810D984 .4byte sUnknown_810FEF8 .4byte sUnknown_810D974 .4byte sUnknown_810FE18 .4byte sUnknown_810D93C .4byte sUnknown_810FD84 .4byte sUnknown_810D928 .4byte sUnknown_810FCDC .4byte sUnknown_810D8F0 .4byte sUnknown_810FC44 .4byte sUnknown_810D8C8 .4byte sUnknown_810FBC4 .4byte sUnknown_810D8B8 .4byte sUnknown_810FAFC .4byte sUnknown_810D8A4 .4byte sUnknown_810FA90 .4byte sUnknown_810D890 .4byte sUnknown_810FA14 .4byte sUnknown_810D880 .4byte sUnknown_810F93C .4byte sUnknown_810D870 .4byte sUnknown_810F8A8 .4byte sUnknown_810D85C .4byte sUnknown_810F818 .4byte sUnknown_810D84C .4byte sUnknown_810F798 .4byte sUnknown_810D83C .4byte sUnknown_810F720 .4byte sUnknown_810DBF8 .4byte sUnknown_810F6C4 .4byte sUnknown_810DC2C .4byte sUnknown_810F650 .4byte sUnknown_810D914 .4byte sUnknown_810F5D8 .4byte sUnknown_810D8DC .4byte sUnknown_810F564 .4byte sUnknown_810D904 .4byte sUnknown_810F4C8 .4byte sUnknown_810DBE8 .4byte sUnknown_810F42C .4byte sUnknown_810DBA8 .4byte sUnknown_810F3B8 .4byte sUnknown_810F3A0 .4byte sUnknown_810F334 .4byte sUnknown_810D964 .4byte sUnknown_810F2BC .4byte sUnknown_810D950 .4byte sUnknown_810F288 .4byte sUnknown_810F27C .4byte sUnknown_810F210 .4byte sUnknown_810F204 .4byte sUnknown_810F1A8 .4byte sUnknown_810F198 .4byte sUnknown_810F13C .4byte sUnknown_810F128 .4byte sUnknown_810F0A0 .4byte sUnknown_810F090 .4byte sUnknown_810F004 .4byte sUnknown_810EFF8 .4byte sUnknown_810EFA8 .4byte sUnknown_810EF9C .4byte sUnknown_810EF24 .4byte sUnknown_810EF14 .4byte sUnknown_810EE48 .4byte sUnknown_810EE30 .4byte sUnknown_810ED54 .4byte sUnknown_810DB80 .4byte sUnknown_810ED0C .4byte sUnknown_810DA9C .4byte sUnknown_810ECC4 .4byte sUnknown_810D828 .4byte sUnknown_810EBF4 .4byte sUnknown_810D814 .4byte sUnknown_810EB60 .4byte sUnknown_810D804 .4byte sUnknown_810EAD4 .4byte sUnknown_810D7F4 .4byte sUnknown_810EA30 .4byte sUnknown_810D7E4 .4byte sUnknown_810E9A8 .4byte sUnknown_810D7D0 .4byte sUnknown_810E95C .4byte sUnknown_810D7BC .4byte sUnknown_810E920 .4byte sUnknown_810D7A4 .4byte sUnknown_810E8DC .4byte sUnknown_810E8C8 .4byte sUnknown_810E870 .4byte sUnknown_810E85C .4byte sUnknown_810E804 .4byte sUnknown_810E7F8 .4byte sUnknown_810E714 .4byte sUnknown_810D994 .4byte sUnknown_810E5F4 .4byte sUnknown_810D78C .4byte sUnknown_810E56C .4byte sUnknown_810E550 .4byte sUnknown_810E47C .4byte sUnknown_810E45C .4byte sUnknown_810E38C .4byte 0 .4byte 0 sUnknown_810E38C: .string "Physical Attack moves are those based on\n" .string "the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n" .string "Physical Attack moves are of the types\n" .string "Normal{COMMA} Fighting{COMMA} Poison{COMMA} Ground{COMMA} Flying{COMMA}\n" .string "Bug{COMMA} Rock{COMMA} Ghost{COMMA} and Steel.\0" .align 2, 0 sUnknown_810E45C: .string "{COLOR_2 CYAN}Physical Attack Moves{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E47C: .string "Special Attack moves are those based on\n" .string "the stats {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n" .string "{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n" .string "Special Attack moves are of the types\n" .string "Fire{COMMA} Water{COMMA} Grass{COMMA} Electric{COMMA} Ice{COMMA} Psychic{COMMA}\n" .string "Dragon{COMMA} and Dark.\0" .align 2, 0 sUnknown_810E550: .string "{COLOR_2 CYAN}Special Attack Moves{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E56C: .string "The Pokémon gains the ability to pinpoint\n" .string "the location of the stairs on the map.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810E5F4: .string "Because of moves{COMMA} special abilities{COMMA} etc.{COMMA}\n" .string "the Pokémon is weakened in terms of such\n" .string "stats as {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA}\n" .string "and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}. It is possible to heal\n" .string "this condition with a Wonder Tile{COMMA} etc.\n" .string "Moving to the next floor will also heal it.\0" .align 2, 0 sUnknown_810E714: .string "Two or more moves can be linked together\n" .string "to use them in succession in one turn.\n" .string "Although linked moves can be powerful{COMMA}\n" .string "they also make the Pokémon hungry faster.\n" .string "The link is broken if the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of a linked\n" .string "move is used up.\0" .align 2, 0 sUnknown_810E7F8: .string "{COLOR_2 CYAN}Link{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E804: .string "The floor{APOSTROPHE}s status changes to Water Sport.\n" .string "The power of Fire-type moves is halved.\0" .align 2, 0 sUnknown_810E85C: .string "{COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E870: .string "The floor{APOSTROPHE}s status changes to Mud Sport.\n" .string "The power of Electric-type moves is\n" .string "halved.\0" .align 2, 0 sUnknown_810E8C8: .string "{COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E8DC: .string "The Pokémon is sped up.\n" .string "Its {COLOR_2 YELLOW}attack frequency{END_COLOR_TEXT_2} has been boosted.\0" .align 2, 0 sUnknown_810E920: .string "Any Pokémon hearing Perish Song\n" .string "will faint in three turns.\0" .align 2, 0 sUnknown_810E95C: .string "The Pokémon is badly frightened.\n" .string "It will try to flee from other Pokémon.\0" .align 2, 0 sUnknown_810E9A8: .string "The Ghost-type Pokémon{APOSTROPHE}s identity is\n" .string "revealed.\n" .string "Its type matchup changes{COMMA} making it weak\n" .string "against Normal- and Fighting-type moves.\0" .align 2, 0 sUnknown_810EA30: .string "If the Pokémon is defeated{COMMA} its Grudge\n" .string "causes the victorious foe to completely\n" .string "lose the PP of its last move.\n" .string "Its effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810EAD4: .string "The Pokémon gains the ability to pinpoint\n" .string "on the map the locations of unclaimed\n" .string "items.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810EB60: .string "The Pokémon gains the ability to pinpoint\n" .string "the locations of other Pokémon on the\n" .string "floor{APOSTROPHE}s map.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810EBF4: .string "The Pokémon is storing power with the\n" .string "move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2}.\n" .string "The more power Stockpiled{COMMA} the more\n" .string "powerful the move {COLOR_2 GREEN}Spit Up{END_COLOR_TEXT_2}{END_COLOR_TEXT_2} becomes.\n" .string "The stored power is lost if the Pokémon\n" .string "goes on to the next floor.\0" .align 2, 0 sUnknown_810ECC4: .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is\n" .string "reduced from its usual level.\0" .align 2, 0 sUnknown_810ED0C: .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is boosted\n" .string "over its usual level.\0" .align 2, 0 sUnknown_810ED54: .string "The Pokémon (or trap) explodes savagely\n" .string "and inflicts damage on all Pokémon within\n" .string "a 2-tile range.\n" .string "The huge explosion halves the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of\n" .string "rescue team members. It also destroys\n" .string "walls and items within the 2-tile range.\0" .align 2, 0 sUnknown_810EE30: .string "{COLOR_2 CYAN}Huge Explosion{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810EE48: .string "The Pokémon (or trap) explodes and\n" .string "inflicts damage on all Pokémon within\n" .string "a 1-tile range.\n" .string "The explosion halves the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of rescue\n" .string "team members. It also destroys walls and\n" .string "items within the 1-tile range.\0" .align 2, 0 sUnknown_810EF14: .string "{COLOR_2 CYAN}Explode{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810EF24: .string "There is a raging snowstorm.\n" .string "This weather condition boosts the\n" .string "{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} of Ice-type Pokémon\n" .string "by one level.\0" .align 2, 0 sUnknown_810EF9C: .string "{COLOR_2 CYAN}Snow{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810EFA8: .string "The weather is foggy.\n" .string "This condition weakens the power\n" .string "of Electric-type moves.\0" .align 2, 0 sUnknown_810EFF8: .string "{COLOR_2 CYAN}Fog{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F004: .string "The weather is cloudy and dark.\n" .string "This condition lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}\n" .string "and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} of all Pokémon\n" .string "except for the Normal type.\0" .align 2, 0 sUnknown_810F090: .string "{COLOR_2 CYAN}Cloudy{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F0A0: .string "There is a raging sandstorm.\n" .string "This weather condition inflicts damage\n" .string "on all Pokémon except for the Ground{COMMA}\n" .string "Rock{COMMA} and Steel types.\0" .align 2, 0 sUnknown_810F128: .string "{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F13C: .string "The sun is blazing.\n" .string "It boosts the power of Fire-type moves\n" .string "and weakens Water-type moves.\0" .align 2, 0 sUnknown_810F198: .string "{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F1A8: .string "The weather is rainy.\n" .string "It boosts the power of Water-type moves\n" .string "and weakens Fire-type moves.\0" .align 2, 0 sUnknown_810F204: .string "{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F210: .string "The weather is bitterly cold with hail.\n" .string "This condition inflicts damage on\n" .string "all Pokémon except the Ice type.\0" .align 2, 0 sUnknown_810F27C: .string "{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F288: .string "The Pokémon becomes famished and\n" .string "unable to move.\0" .align 2, 0 sUnknown_810F2BC: .string "The Pokémon steals the effects of moves\n" .string "used by other Pokémon on the floor.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F334: .string "If the Pokémon is defeated{COMMA} its grudge\n" .string "causes the foe to completely lose the PP\n" .string "of the move it used last.\0" .align 2, 0 sUnknown_810F3A0: .string "{COLOR_2 CYAN}Grudge Effect{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F3B8: .string "The Pokémon is prevented from using\n" .string "anything but the last move it used.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F42C: .string "The Pokémon{APOSTROPHE}s sense of direction becomes\n" .string "completely scrambled.\n" .string "Its moves and attacks will hit even\n" .string "team members.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F4C8: .string "The Pokémon{APOSTROPHE}s accuracy of moves and\n" .string "attacks is minimized so they hardly\n" .string "ever hit.\n" .string "Even sure-hit moves may miss.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F564: .string "The critical-hit rate of the Pokémon{APOSTROPHE}s\n" .string "moves is boosted to the maximum.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F5D8: .string "The Pokémon{APOSTROPHE}s accuracy of moves and\n" .string "attacks is boosted so they always hit.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F650: .string "The Pokémon becomes incapable of any\n" .string "action.\n" .string "This effect wears off if the Pokémon\n" .string "is hit by an attack or a move.\0" .align 2, 0 sUnknown_810F6C4: .string "The Pokémon{APOSTROPHE}s attacks and moves will\n" .string "all fail.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F720: .string "The Pokémon is prevented from using any\n" .string "moves or items that involve its mouth.\n" .string "Its effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F798: .string "The Pokémon gains the ability to see\n" .string "unsprung traps and invisible Pokémon.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810F818: .string "The Pokémon sees hallucinations.\n" .string "Other Pokémon and items on the ground\n" .string "take on different appearances.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F8A8: .string "The Pokémon{APOSTROPHE}s eyesight fails.\n" .string "It can{APOSTROPHE}t see the terrain{COMMA} other Pokémon{COMMA} or\n" .string "items on the ground.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F93C: .string "The Pokémon can move{COMMA} attack{COMMA} and use\n" .string "moves inside walls and on water{COMMA} lava{COMMA}\n" .string "or clouds. Beware--it will grow hungry\n" .string "faster while traveling through walls.\n" .string "Its effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810FA14: .string "The Pokémon transforms into\n" .string "a different Pokémon{COMMA} appearance-wise.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810FA90: .string "The Pokémon becomes invisible and\n" .string "unnoticeable to other Pokémon.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FAFC: .string "Any item thrown by the Pokémon will fly\n" .string "through all obstacles{COMMA} including walls{COMMA}\n" .string "until disappearing. This will affect all\n" .string "Pokémon in its path.\n" .string "Its effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810FBC4: .string "If the Pokémon throws an item{COMMA} it will fly\n" .string "until it hits an obstacle.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810FC44: .string "The amount of damage inflicted by the\n" .string "Pokémon{APOSTROPHE}s moves and regular attack\n" .string "becomes set at a certain figure.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FCDC: .string "The Pokémon that Destiny Bond is used on\n" .string "will take the same amount of damage as\n" .string "the Pokémon that used Destiny Bond on it.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FD84: .string "A Leech Seed is planted on the\n" .string "Pokémon. The Leech Seed drains the\n" .string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FE18: .string "The Pokémon is transformed into a decoy\n" .string "Pokémon and is viewed as a foe by\n" .string "team members. It also becomes likely to\n" .string "draw the attention of foes.\n" .string "There can be only one decoy on a floor.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FEF8: .string "The Pokémon takes heavy damage every\n" .string "several turns.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810FF58: .string "The Pokémon bounces back any move\n" .string "before it strikes.\n" .string "Moves can only be bounced back if the foe\n" .string "is directly around the Pokémon.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110004: .string "The Pokémon is protected from any\n" .string "reduction of the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n" .string "{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA}\n" .string "{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81100DC: .string "The Pokémon counters any Physical Attack\n" .string "move or regular attack by picking up and\n" .string "hurling the foe.\n" .string "If the Pokémon faints{COMMA} it cannot retaliate\n" .string "with a throw.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81101A8: .string "If hit by a move{COMMA} the Pokémon changes its\n" .string "type to one that is resistant to the move{APOSTROPHE}s\n" .string "type.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110234: .string "The Pokémon counters any Physical Attack\n" .string "move or regular attack{COMMA} and inflicts one\n" .string "quarter the damage it took from the foe.\n" .string "If the Pokémon faints{COMMA} it cannot hit back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_811030C: .string "If the Pokémon takes damage that would\n" .string "usually cause it to faint{COMMA} it will hold on\n" .string "with just {COLOR_2 YELLOW}1HP{END_COLOR_TEXT_2}.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_81103A0: .string "The Pokémon bounces back the power of\n" .string "any Special Attack used by a foe directly\n" .string "around it. If the Pokémon faints from\n" .string "the Special Attack{COMMA} it can{APOSTROPHE}t strike back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110470: .string "The Pokémon will take no damage from\n" .string "attacks and moves. It will also resist\n" .string "effects of moves. It may take damage\n" .string "from rocks{COMMA} explosions{COMMA} etc.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110530: .string "The Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} faster than usual.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110588: .string "The Pokémon will bounce back any move\n" .string "that causes a status problem.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_81105F8: .string "The Pokémon counters any Physical Attack\n" .string "move or regular attack{COMMA} and inflicts the\n" .string "same damage it took from the foe.\n" .string "If the Pokémon faints{COMMA} it cannot hit back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81106C8: .string "The Pokémon takes only half the damage\n" .string "from Special Attack moves.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110734: .string "The Pokémon is protected against all\n" .string "status problems.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110794: .string "The Pokémon takes only half the damage\n" .string "from Physical Attack moves and regular\n" .string "attacks.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110814: .string "The Pokémon{APOSTROPHE}s Attack rises by one level\n" .string "each time it takes damage.\n" .string "This effect wears off in a set amount\n" .string "of turns.\0" .align 2, 0 sUnknown_811088C: .string "The Pokémon is charging electricity.\n" .string "It boosts the power of any Electric-type\n" .string "move used right after charging.\0" .align 2, 0 sUnknown_81108FC: .string "Using the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}{COMMA} \n" .string "the Pokémon has gone underground to\n" .string "prepare for its attack.\n" .string "It will strike on the next turn to inflict\n" .string "damage.\0" .align 2, 0 sUnknown_8110988: .string "Using the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}{COMMA} \n" .string "the Pokémon has gone underwater to\n" .string "prepare for its attack.\n" .string "It will strike on the next turn to inflict\n" .string "damage.\0" .align 2, 0 sUnknown_8110A14: .string "The Pokémon has bounced high to ready\n" .string "its attack.\n" .string "On the next turn{COMMA} it will strike down\n" .string "to inflict damage.\0" .align 2, 0 sUnknown_8110A84: .string "The Pokémon is preparing to attack from\n" .string "high in the sky.\n" .string "On the next turn{COMMA} it will strike from\n" .string "the sky to inflict damage.\0" .align 2, 0 sUnknown_8110B00: .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2}.\n" .string "On the next turn{COMMA} {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110B74: .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.\n" .string "On the next turn{COMMA} {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110BE8: .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2}.\n" .string "On the next turn{COMMA} {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110C5C: .string "The Pokémon is preparing to use\n" .string "the move {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2}.\n" .string "On the next turn{COMMA} {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110CD0: .string "The Pokémon is preparing to launch\n" .string "the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.\n" .string "On the next turn{COMMA} {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110D44: .string "The Pokémon stops moving for several\n" .string "turns and takes hits from foes.\n" .string "In the end{COMMA} it will strike back to cause\n" .string "double the damage it took over that time.\0" .align 2, 0 sUnknown_8110DE0: .string "The Pokémon becomes infatuated with\n" .string "the foe and stops doing anything.\n" .string "It recovers after a set amount of turns.\0" .align 2, 0 sUnknown_8110E50: .string "When using moves or Wonder Orbs{COMMA} the\n" .string "Pokémon will only use offensive ones\n" .string "that inflict damage.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110EDC: .string "The Pokémon is frightened{COMMA} making it\n" .string "launch attacks and moves completely\n" .string "backwards. If an ally is behind it{COMMA} the\n" .string "backward attacks and moves will hit.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110FA4: .string "The Pokémon pauses and watches without\n" .string "doing anything else.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_811100C: .string "The Pokémon lays down roots in the\n" .string "ground. It becomes immobilized{COMMA} but\n" .string "it regenerates {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 sUnknown_81110AC: .string "The Pokémon is wrapped by a foe.\n" .string "It becomes incapable of action\n" .string "and takes damage every several turns.\n" .string "These effects last a set number of turns.\0" .align 2, 0 sUnknown_811113C: .string "The Pokémon wraps around the foe and\n" .string "inflicts damage every several turns.\n" .string "During that time{COMMA} the Pokémon is also\n" .string "incapable of doing anything else.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 sUnknown_81111FC: .string "The Pokémon becomes immobilized and\n" .string "sustains damage over several turns.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 sUnknown_8111270: .string "The Pokémon becomes immobilized.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_81112BC: .string "The Pokémon becomes frozen solid.\n" .string "While frozen{COMMA} it will not take damage\n" .string "from attacks and almost all moves.\n" .string "Fire-type moves can thaw out the Pokémon\n" .string "and may inflict damage.\n" .string "The condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8111398: .string "The Pokémon is on the verge of collapse\n" .string "from hunger. Every action results in a\n" .string "loss of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\n" .string "This condition will persist until the\n" .string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is filled.\0" .align 2, 0 sUnknown_8111440: .string "The Pokémon gains the ability to identify\n" .string "if other Pokémon are holding items or not.\0" .align 2, 0 sUnknown_8111498: .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} and\n" .string "{COLOR_2 YELLOW}attack frequency{END_COLOR_TEXT_2} are reduced.\n" .string "Attacks and moves become unusable.\n" .string "Wonder Orbs also won{APOSTROPHE}t work{COMMA} but other\n" .string "items will.\n" .string "Its effects last a set amount of turns.\0" .align 2, 0 sUnknown_8111568: .string "The Pokémon takes damage every\n" .string "two turns. It is also prevented from \n" .string "regenerating {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}. This condition does not\n" .string "disappear over turns.\n" .string "Heal it quickly by using certain moves or\n" .string "items{COMMA} or by going to the next floor.\n" .string "\0" .align 2, 0 sUnknown_8111644: .string "The Pokémon takes damage every ten\n" .string "turns. It is also prevented from \n" .string "regenerating {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\n" .string "Poison does not disappear over turns.\n" .string "Heal it quickly by using certain moves or\n" .string "items{COMMA} or by going to the next floor.\0" .align 2, 0 sUnknown_8111718: .string "The Pokémon takes damage every few\n" .string "turns from its burn.\n" .string "A burn can be healed by going into water{COMMA}\n" .string "using certain moves or items{COMMA} or by\n" .string "going to the next floor.\0" .align 2, 0 sUnknown_81117BC: .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is low from taking\n" .string "damage. It is in danger.\n" .string "Do something to restore {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}!\0" .align 2, 0 sUnknown_8111824: .string "The Pokémon falls asleep and becomes\n" .string "incapable of any action.\n" .string "Upon awakening{COMMA} the Pokémon fully\n" .string "regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and heals from any\n" .string "status problems.\0" .align 2, 0 sUnknown_81118BC: .string "The Pokémon becomes drowsy and falls\n" .string "asleep after several turns.\0" .align 2, 0 sUnknown_8111900: .string "The Pokémon falls asleep and becomes\n" .string "incapable of any action.\n" .string "It also takes damage upon awakening.\0" .align 2, 0 sUnknown_8111964: .string "The Pokémon falls asleep and becomes\n" .string "incapable of any action.\n" .string "Its effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_81119CC: .string "The Pokémon becomes incapable of falling\n" .string "asleep.\n" .string "Its effect lasts a set amount of turns.\0" .align 2, 0 .global gDungeonNames gDungeonNames: @ 8111A28 .incbin "baserom.gba", 0x111A28, 0x80C .global gIQSkillNames gIQSkillNames: @ 8112234 .incbin "baserom.gba", 0x112234, 0x1D8 .global gIQSkillDescriptions gIQSkillDescriptions: @ 811240C .incbin "baserom.gba", 0x11240C, 0x808 .global gTactics gTactics: @ 8112C14 .4byte LetsGoTogetherTactic .4byte GoOtherWayTactic .4byte GoAfterFoesTactic .4byte AvoidFirstHitTactic .4byte AllForOneTactic .4byte GroupSafetyTactic .4byte AvoidTroubleTactic .4byte BePatientTactic .4byte KeepDistanceTactic .4byte WaitThereTactic .4byte GetAwayTactic .4byte UnusedTactic .global UnusedTactic UnusedTactic: .string "unused \0" .align 2,0 .global GetAwayTactic GetAwayTactic: .string "Get away\0" .align 2,0 .global WaitThereTactic WaitThereTactic: .string "Wait there\0" .align 2,0 .global KeepDistanceTactic KeepDistanceTactic: .string "Keep your distance\0" .align 2,0 .global BePatientTactic BePatientTactic: .string "Be patient\0" .align 2,0 .global AvoidTroubleTactic AvoidTroubleTactic: .string "Avoid trouble\0" .align 2,0 .global GroupSafetyTactic GroupSafetyTactic: .string "Group safety\0" .align 2,0 .global AllForOneTactic AllForOneTactic: .string "All for one\0" .align 2,0 .global AvoidFirstHitTactic AvoidFirstHitTactic: .string "Avoid the first hit\0" .align 2,0 .global GoAfterFoesTactic GoAfterFoesTactic: .string "Go after foes\0" .align 2,0 .global GoOtherWayTactic GoOtherWayTactic: .string "Go the other way\0" .align 2,0 .global LetsGoTogetherTactic LetsGoTogetherTactic: .string "Let{APOSTROPHE}s go together\0" .align 2,0 .global gTacticsDescriptions gTacticsDescriptions: @ 8112CFC .incbin "baserom.gba", 0x112CFC, 0x384 .global gUnknown_8113080 gUnknown_8113080: @ 8113080 .incbin "baserom.gba", 0x113080, 0x7BC .global gUnknown_811383C gUnknown_811383C: @ 811383C .byte 0x2C, 0x38, 0x11, 0x08 .global PlaceText PlaceText: .string "{CENTER_ALIGN}Place: {ARG_POKEMON_0}\0" .align 2,0 .global gUnknown_8113850 gUnknown_8113850: @ 8113850 .4byte PlaceText .global DefeatedbyText DefeatedbyText: .string "{ARG_POKEMON_1} was defeated by\0" .global gUnknown_8113868 gUnknown_8113868: @ 8113868 .4byte DefeatedbyText .global Monster_811386C Monster_811386C: .string "{ARG_POKEMON_1}\0" .align 2,0 .global gUnknown_8113870 gUnknown_8113870: @ 8113870 .4byte Monster_811386C .global Level_8113874 Level_8113874: .string "Level #>42.$d1#>64.Exp. Pts. $d0 \0" .align 2,0 .global gUnknown_8113898 gUnknown_8113898: @ 8113898 .4byte Level_8113874 .global Level_811389C Level_811389C: .string "Level #>35.$d1#>64.Exp. Pts.$d0 \0" .align 2,0 .global gUnknown_81138C0 gUnknown_81138C0: @ 81138C0 .4byte Level_811389C .global HP_81138C4 HP_81138C4: .string "HP#>42.$d0 \0" .align 2,0 .global gUnknown_81138D0 gUnknown_81138D0: @ 81138D0 .4byte HP_81138C4 .global Attack_81138D4 Attack_81138D4: .string "Attack#>42.$d0 \0" .align 2,0 .global gUnknown_81138E4 gUnknown_81138E4: @ 81138E4 .4byte Attack_81138D4 .global Defense_81138E8 Defense_81138E8: .string "#>80.Defense#>128.$d1 \0" .align 2,0 .global gUnknown_8113900 gUnknown_8113900: @ 8113900 .4byte Defense_81138E8 .global SpAtk_8113904 SpAtk_8113904: .string "Sp. Atk.#>42.$d0 \0" .align 2,0 .global gUnknown_8113918 gUnknown_8113918: @ 8113918 .4byte SpAtk_8113904 .global SpDef_811391C SpDef_811391C: .string "#>80.Sp. Def.#>128.$d1 \0" .align 2,0 .global gUnknown_8113934 gUnknown_8113934: @ 8113934 .4byte SpDef_811391C .global Attack_8113938 Attack_8113938: .string "Attack#>42.{COLOR_2 RED}$d0{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_8113950 gUnknown_8113950: @ 8113950 .4byte Attack_8113938 .global Defense_8113954 Defense_8113954: .string "#>80.Defense#>128.{COLOR_2 RED}$d1{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_8113974 gUnknown_8113974: @ 8113974 .4byte Defense_8113954 .global SpAtk_8113978 SpAtk_8113978: .string "Sp. Atk.#>42.{COLOR_2 RED}$d0{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_8113990 gUnknown_8113990: @ 8113990 .4byte SpAtk_8113978 .global SpDef_8113994 SpDef_8113994: .string "#>80.Sp. Def.#>128.{COLOR_2 RED}$d1{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_81139B4 gUnknown_81139B4: @ 81139B4 .4byte SpDef_8113994 .global gUnknown_81139B8 gUnknown_81139B8: @ 81139B8 .4byte gNoneText .global Item_81139BC Item_81139BC: .string "Item:#>42.{ARG_MOVE_ITEM_0} \0" .align 2,0 .global gUnknown_81139CC gUnknown_81139CC: @ 81139CC .4byte Item_81139BC .global gFriendAreaNames gFriendAreaNames: @ 81139D0 .byte 0x1C, 0xAE, 0x10, 0x08 .byte 0x20, 0x3E, 0x11, 0x08 .byte 0x10, 0x3E, 0x11, 0x08 .byte 0x04, 0x3E, 0x11, 0x08 .byte 0xF4, 0x3D, 0x11, 0x08 .byte 0xE0, 0x3D, 0x11, 0x08 .byte 0xD0, 0x3D, 0x11, 0x08 .byte 0xC0, 0x3D, 0x11, 0x08 .byte 0xB0, 0x3D, 0x11, 0x08 .byte 0xA4, 0x3D, 0x11, 0x08 .byte 0x94, 0x3D, 0x11, 0x08 .byte 0x84, 0x3D, 0x11, 0x08 .byte 0x78, 0x3D, 0x11, 0x08 .byte 0x6C, 0x3D, 0x11, 0x08 .byte 0x5C, 0x3D, 0x11, 0x08 .byte 0x54, 0x3D, 0x11, 0x08 .byte 0x44, 0x3D, 0x11, 0x08 .byte 0x34, 0x3D, 0x11, 0x08 .byte 0x20, 0x3D, 0x11, 0x08 .byte 0x10, 0x3D, 0x11, 0x08 .byte 0xFC, 0x3C, 0x11, 0x08 .byte 0xE8, 0x3C, 0x11, 0x08 .byte 0xD8, 0x3C, 0x11, 0x08 .byte 0xC8, 0x3C, 0x11, 0x08 .byte 0xB4, 0x3C, 0x11, 0x08 .byte 0xA0, 0x3C, 0x11, 0x08 .byte 0x90, 0x3C, 0x11, 0x08 .byte 0x80, 0x3C, 0x11, 0x08 .byte 0x6C, 0x3C, 0x11, 0x08 .byte 0x60, 0x3C, 0x11, 0x08 .byte 0x50, 0x3C, 0x11, 0x08 .byte 0x40, 0x3C, 0x11, 0x08 .byte 0x30, 0x3C, 0x11, 0x08 .byte 0x24, 0x3C, 0x11, 0x08 .byte 0x14, 0x3C, 0x11, 0x08 .byte 0x08, 0x3C, 0x11, 0x08 .byte 0xF8, 0x3B, 0x11, 0x08 .byte 0xF0, 0x3B, 0x11, 0x08 .byte 0xE0, 0x3B, 0x11, 0x08 .byte 0xD0, 0x3B, 0x11, 0x08 .byte 0xC0, 0x3B, 0x11, 0x08 .byte 0xB4, 0x3B, 0x11, 0x08 .byte 0xAC, 0x3B, 0x11, 0x08 .byte 0x9C, 0x3B, 0x11, 0x08 .byte 0x8C, 0x3B, 0x11, 0x08 .byte 0x7C, 0x3B, 0x11, 0x08 .byte 0x6C, 0x3B, 0x11, 0x08 .byte 0x5C, 0x3B, 0x11, 0x08 .byte 0x4C, 0x3B, 0x11, 0x08 .byte 0x3C, 0x3B, 0x11, 0x08 .byte 0x2C, 0x3B, 0x11, 0x08 .byte 0x1C, 0x3B, 0x11, 0x08 .byte 0x0C, 0x3B, 0x11, 0x08 .4byte MagneticQuarry_8113AFC .4byte LegendaryIsland_8113AE8 .4byte SouthernIsland_8113AD8 .4byte EnclosedIsland_8113AC8 .4byte FinalIsland_8113AB8 .global FinalIsland_8113AB8 FinalIsland_8113AB8: .string "Final Island\0" .align 2,0 .global EnclosedIsland_8113AC8 EnclosedIsland_8113AC8: .string "Enclosed Island\0" .align 2,0 .global SouthernIsland_8113AD8 SouthernIsland_8113AD8: .string "Southern Island\0" .align 2,0 .global LengendaryIsland_8113AE8 LegendaryIsland_8113AE8: .string "Legendary Island\0" .align 2,0 .global MagneticQuarry_8113AFC MagneticQuarry_8113AFC: .string "Magnetic Quarry\0" .align 2,0 .string "Ravaged Field\0" .align 2,0 .string "Stratos Lookout\0" .align 2,0 .string "Volcanic Pit\0" .align 2,0 .string "Ice Floe Beach\0" .align 2,0 .string "Frigid Cavern\0" .align 2,0 .string "Darkness Ridge\0" .align 2,0 .string "Ancient Relic\0" .align 2,0 .string "Aged Chamber O?\0" .align 2,0 .string "Aged Chamber AN\0" .align 2,0 .string "Furnace Desert\0" .align 2,0 .string "Crater\0" .align 2,0 .string "Power Plant\0" .align 2,0 .string "Thunder Meadow\0" .align 2,0 .string "Mt. Discipline\0" .align 2,0 .string "Decrepit Lab\0" .align 2,0 .string "Jungle\0" .align 2,0 .string "Boulder Cave\0" .align 2,0 .string "Dragon Cave\0" .align 2,0 .string "Cryptic Cave\0" .align 2,0 .string "Echo Cave\0" .align 2,0 .string "Poison Swamp\0" .align 2,0 .string "Peanut Swamp\0" .align 2,0 .string "Waterfall Lake\0" .align 2,0 .string "Mystic Lake\0" .align 2,0 .string "Turtleshell Pond\0" .align 2,0 .string "Tadpole Pond\0" .align 2,0 .string "Rub-a-Dub River\0" .align 2,0 .string "Secretive Forest\0" .align 2,0 .string "Transform Forest\0" .align 2,0 .string "Healing Forest\0" .align 2,0 .string "Mushroom Forest\0" .align 2,0 .string "Energetic Forest\0" .align 2,0 .string "Overgrown Forest\0" .align 2,0 .string "Flyaway Forest\0" .align 2,0 .string "Mist-Rise Forest\0" .align 2,0 .string "Sacred Field\0" .align 2,0 .string "Scorched Plains\0" .align 2,0 .string "Safari\0" .align 2,0 .string "Sky Blue Plains\0" .align 2,0 .string "Beau Plains\0" .align 2,0 .string "Wild Plains\0" .align 2,0 .string "Rainbow Peak\0" .align 2,0 .string "Mt. Moonview\0" .align 2,0 .string "Mt. Cleft\0" .align 2,0 .string "Mt. Deepgreen\0" .align 2,0 .string "Shallow Beach\0" .align 2,0 .string "Seafloor Cave\0" .align 2,0 .string "Deep-Sea Current\0" .align 2,0 .string "Deep-Sea Floor\0" .align 2,0 .string "Serene Sea\0" .align 2,0 .string "Treasure Sea\0" .align 2,0 .string "Bountiful Sea\0" .align 2,0 .global gFriendAreaDescriptions gFriendAreaDescriptions: @ 8113E30 .incbin "baserom.gba", 0x113E30, 0x18E8 .global gUnknown_8115718 gUnknown_8115718: @ 8115718 .incbin "baserom.gba", 0x115718, 0x250 .global PPD0Text PPD0Text: .string "PP $d0 \0" .global gPtrPPD0Text gPtrPPD0Text: @ 8115970 .4byte PPD0Text .global DungeonLimit_8115974 DungeonLimit_8115974: .string "There are too many members on your team\n" .string "to enter this dungeon. Your team must be\n" .string "reduced by one member." .align 2,0 .global gUnknown_81159DC gUnknown_81159DC: @ 81159DC .4byte DungeonLimit_8115974 .global DungeonLimit_81159E0 DungeonLimit_81159E0: .string "Only one Pokémon may enter this dungeon.\n" .string "The team must be reduced in size.\0" .align 2,0 .global gUnknown_8115A2C gUnknown_8115A2C: @ 8115A2C .4byte DungeonLimit_81159E0 .global ItemLimitText_8105A30 ItemLimitText_8105A30: .string "Only $d0 items may be brought into\n" .string "this dungeon.\n" .string "Please put away $d1 item(s).\0" .align 2,0 .global gUnknown_8115A80 gUnknown_8115A80: @ 8115A80 .4byte ItemLimitText_8105A30 .global ItemLimitAlsoText_8105A84 ItemLimitAlsoText_8105A84: .string "Also{COMMA} only $d0 items may be brought\n" .string "into this dungeon.\n" .string "Please put away $d1 item(s).\0" .align 2,0 .global gUnknown_8115ADC gUnknown_8115ADC: @ 8115ADC .4byte ItemLimitAlsoText_8105A84 .global PartyMemberLimitText_8115AE0 PartyMemberLimitText_8115AE0: .string "Your client{COMMA} {ARG_POKEMON_0}{COMMA} could not join\n" .string "the team because there are too many\n" .string "members already.\0" .align 2,0 .global gUnknown_8115B3C gUnknown_8115B3C: @ 8115B3C .4byte PartyMemberLimitText_8115AE0 .global PartyMemberLimitText_8115B40 PartyMemberLimitText_8115B40: .string "Also{COMMA} your client{COMMA} {ARG_POKEMON_0}{COMMA} could not\n" .string "join the team because there are too many\n" .string "members already.\0" .align 2,0 .global gUnknown_8115BA4 gUnknown_8115BA4: @ 8115BA4 .4byte PartyMemberLimitText_8115B40 .global SizeLimitText_8115BA8 SizeLimitText_8115BA8: .string "Your client{COMMA} {ARG_POKEMON_0}{COMMA} could not join\n" .string "the team because there is no space.\0" .align 2,0 .global gUnknown_8115BF4 gUnknown_8115BF4: @ 8115BF4 .4byte SizeLimitText_8115BA8 .global SizeLimitText_8115BF8 SizeLimitText_8115BF8: .string "Also{COMMA} your client{COMMA} {ARG_POKEMON_0}{COMMA} could not\n" .string "join the team because there is no space.\0" .align 2,0 .global gUnknown_8115C4C gUnknown_8115C4C: @ 8115C4C .4byte SizeLimitText_8115BF8 .global MoveReqText_8115C50 MoveReqText_8115C50: .string "To enter this dungeon{COMMA} the team must have\n" .string "a Pokémon with the move {ARG_MOVE_ITEM_0}\n" .string "or have the Hidden Machine {ARG_MOVE_ITEM_0}.\0" .align 2,0 .global gUnknown_8115CB8 gUnknown_8115CB8: @ 8115CB8 .4byte MoveReqText_8115C50 .global MoveReqText_8115CBC MoveReqText_8115CBC: .string "Also{COMMA} the team must have a Pokémon with\n" .string "the move {ARG_MOVE_ITEM_0} or have the\n" .string "Hidden Machine {ARG_MOVE_ITEM_0}.\0" .align 2,0 .global gUnknown_8115D14 gUnknown_8115D14: @ 8115D14 .4byte MoveReqText_8115CBC .global WaterTypeNeeded_8115D18 WaterTypeNeeded_8115D18: .string "To enter this dungeon{COMMA} the team must have\n" .string "a Water-type Pokémon.\0" .align 2,0 .global gUnknown_8115D5C gUnknown_8115D5C: @ 8115D5C .4byte WaterTypeNeeded_8115D18 .global AlsoWaterTypeNeeded_8115D60 AlsoWaterTypeNeeded_8115D60: .string "Also{COMMA} the team must have a Water-type\n" .string "Pokémon.\0" .align 2,0 .global gUnknown_8115D94 gUnknown_8115D94: @ 8115D94 .4byte AlsoWaterTypeNeeded_8115D60 .global DungeonEnter_Text DungeonEnter_Text: .string "Is it OK to enter this dungeon with the\n" .string "following rule(s)?\0" .align 2,0 .global gUnknown_8115DD4 gUnknown_8115DD4: @ 8115DD4 .4byte DungeonEnter_Text .global DungeonSaveGameEnter_Text DungeonSaveGameEnter_Text: .string "{STAR_BULLET} Game will be saved before entering.\0" .align 2,0 .global gUnknown_8115E00 gUnknown_8115E00: @ 8115E00 .4byte DungeonSaveGameEnter_Text .global DungeonLevel1Enter_Text DungeonLevel1Enter_Text: .string "{STAR_BULLET} The team will enter at Level 1. \0" .align 2,0 .global gUnknown_8115E28 gUnknown_8115E28: @ 8115E28 .4byte DungeonLevel1Enter_Text .global DungeonItemsLostEnter_Text DungeonItemsLostEnter_Text: .string "{STAR_BULLET} All items will be lost on entering.\0" .align 2,0 .global gUnknown_8115E54 gUnknown_8115E54: @ 8115E54 .4byte DungeonItemsLostEnter_Text .global DungeonMoneyLostEnter_Text DungeonMoneyLostEnter_Text: .string "{STAR_BULLET} All money will be lost on entering.\0" .align 2,0 .global gUnknown_8115E80 gUnknown_8115E80: @ 8115E80 .4byte DungeonMoneyLostEnter_Text .string "pksdir0\0" .string "pksdir0\0" .align 2,0