.global MoveNamePierce MoveNamePierce: .string "Pierce\0" .align 2,0 .global MoveNameLongToss MoveNameLongToss: .string "Long Toss\0" .align 2,0 .global MoveNameSeeStairs MoveNameSeeStairs: .string "See Stairs\0" .align 2,0 .global MoveNameItemToss MoveNameItemToss: .string "Item-Toss\0" .align 2,0 .global MoveNameMobile MoveNameMobile: .string "Mobile\0" .align 2,0 .global MoveNameHurl MoveNameHurl: .string "Hurl\0" .align 2,0 .global MoveNameItemize MoveNameItemize: .string "Itemize\0" .align 2,0 .global MoveNamePossess MoveNamePossess: .string "Possess\0" .align 2,0 .global MoveNameTrapper MoveNameTrapper: .string "Trapper\0" .align 2,0 .global MoveNameFillIn MoveNameFillIn: .string "Fill-In\0" .align 2,0 .global MoveNameOneRoom MoveNameOneRoom: .string "One-Room\0" .align 2,0 .global MoveNameFamish MoveNameFamish: .string "Famish\0" .align 2,0 .global MoveNameEcho MoveNameEcho: .string "Echo\0" .align 2,0 .global MoveNameShocker MoveNameShocker: .string "Shocker\0" .align 2,0 .global MoveNameReviver MoveNameReviver: .string "Reviver\0" .align 2,0 .global MoveDescriptionVacuumCut MoveDescriptionVacuumCut: .string "Inflicts damage on all foes in the room.\0" .align 2,0 .global MoveNameVacuumCut MoveNameVacuumCut: .string "Vacuum-Cut\0" .align 2,0 .global MoveNameHPGauge MoveNameHPGauge: .string "HP Gauge\0" .align 2,0 .global MoveNameOneShot MoveNameOneShot: .string "One-Shot\0" .align 2,0 .global MoveNameInvisify MoveNameInvisify: .string "Invisify\0" .align 2,0 .global MoveNameWildCall MoveNameWildCall: .string "Wild Call\0" .align 2,0 .global MoveNameTrapBuster MoveNameTrapBuster: .string "Trap Buster\0" .align 2,0 .global MoveNameDrought MoveNameDrought: .string "Drought\0" .align 2,0 .global MoveNamePowerEars MoveNamePowerEars: .string "Power-Ears\0" .align 2,0 .global MoveNameScan MoveNameScan: .string "Scan\0" .align 2,0 .global MoveNameEscape MoveNameEscape: .string "Escape\0" .align 2,0 .global MoveNameNoMove MoveNameNoMove: .string "No-Move\0" .align 2,0 .global MoveNameTwoEdge MoveNameTwoEdge: .string "Two-Edge\0" .align 2,0 .global MoveNameTotter MoveNameTotter: .string "Totter\0" .align 2,0 .global MoveNameSiesta MoveNameSiesta: .string "Siesta\0" .align 2,0 .global MoveNameDecoyMaker MoveNameDecoyMaker: .string "Decoy Maker\0" .align 2,0 .global MoveNameObserver MoveNameObserver: .string "Observer\0" .align 2,0 .global MoveNameCleanse MoveNameCleanse: .string "Cleanse\0" .align 2,0 .global MoveNameTrawl MoveNameTrawl: .string "Trawl\0" .align 2,0 .global MoveNamePounce MoveNamePounce: .string "Pounce\0" .align 2,0 .global MoveNameStayAway MoveNameStayAway: .string "Stay Away\0" .align 2,0 .global MoveNamePetrify MoveNamePetrify: .string "Petrify\0" .align 2,0 .global MoveNameSearchlight MoveNameSearchlight: .string "Searchlight\0" .align 2,0 .global MoveNameSpeedBoost MoveNameSpeedBoost: .string "Speed Boost\0" .align 2,0 .global MoveNameSlowDown MoveNameSlowDown: .string "Slow Down\0" .align 2,0 .global MoveNameTransfer MoveNameTransfer: .string "Transfer\0" .align 2,0 .global MoveNameWarp MoveNameWarp: .string "Warp\0" .align 2,0 .global MoveNameBlowback MoveNameBlowback: .string "Blowback\0" .align 2,0 .global MoveNameSwitcher MoveNameSwitcher: .string "Switcher\0" .align 2,0 .global MoveNameBloopSlash MoveNameBloopSlash: .string "Bloop Slash\0" .align 2,0 .global MoveNameRebound MoveNameRebound: .string "Rebound\0" .align 2,0 .global MoveNameTakeaway MoveNameTakeaway: .string "Takeaway\0" .align 2,0 .global MoveNameSeeTrap MoveNameSeeTrap: .string "See-Trap\0" .align 2,0 .global MoveNameSpinSlash MoveNameSpinSlash: .string "Spin Slash\0" .align 2,0 .global MoveNameExcavate MoveNameExcavate: .string "Excavate\0" .align 2,0 .global MoveDescriptionWideSlash MoveDescriptionWideSlash: .string "Inflicts damage on foes on the three\ntiles diagonally and directly in front.\0" .align 2,0 .global MoveNameWideSlash MoveNameWideSlash: .string "Wide Slash\0" .align 2,0 .global MoveDescriptionPlaceholder MoveDescriptionPlaceholder: .string "Reserved\n\n\0" .align 2,0 .global MoveNamePlaceholder MoveNamePlaceholder: .string "-\0" .align 2,0 .global MoveUseTextBide MoveUseTextBide: .string "{ARG_POKEMON_0} can{APOSTROPHE}t take it anymore!\0" .align 2,0 .global MoveNameBide2 MoveNameBide2: .string "がみん\0" .align 2,0 .global MoveDescriptionIsWatching MoveDescriptionIsWatching: .string "Wait and see\n\n\0" .align 2,0 .global MoveNameIsWatching MoveNameIsWatching: .string "ようすをまる\0" .align 2,0 .global MoveUseTextRegularAttack MoveUseTextRegularAttack: .string "{ARG_POKEMON_0} attacked!\0" .align 2,0 .global MoveDescriptionNull MoveDescriptionNull: .string "NULL\0" .align 2,0 .global MoveNameRegularAttack MoveNameRegularAttack: .string "attack\0" .align 2,0 .global MoveDescriptionVoltTackle MoveDescriptionVoltTackle: .string "Inflicts damage on the target{COMMA} even at a\ndistance.\nHowever{COMMA} it also hurts the user.\0" .align 2,0 .global MoveNameVoltTackle MoveNameVoltTackle: .string "Volt Tackle\0" .align 2,0 .global MoveNameAeroblast MoveNameAeroblast: .string "Aeroblast\0" .align 2,0 .global MoveDescriptionStruggle MoveDescriptionStruggle: .string "Inflicts damage on the target.\nHowever{COMMA} the user also takes damage one\nquarter of its {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameStruggle MoveNameStruggle: .string "Struggle\0" .align 2,0 .global MoveNameCottonSpore MoveNameCottonSpore: .string "Cotton Spore\0" .align 2,0 .global MoveNameRockBlast MoveNameRockBlast: .string "Rock Blast\0" .align 2,0 .global MoveDescriptionLockOn MoveDescriptionLockOn: .string "Gives the user the {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status{COMMA}\nmaking all its moves and attacks\ncompletely accurate.\0" .align 2,0 .global MoveNameLockOn MoveNameLockOn: .string "Lock-On\0" .align 2,0 .global MoveDescriptionSkullBash MoveDescriptionSkullBash: .string "The user gains the {COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} status{COMMA}\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSkullBash MoveNameSkullBash: .string "Skull Bash\0" .align 2,0 .global MoveNameCometPunch MoveNameCometPunch: .string "Comet Punch\0" .align 2,0 .global MoveNameFuryCutter MoveNameFuryCutter: .string "Fury Cutter\0" .align 2,0 .global MoveDescriptionIceBeam MoveDescriptionIceBeam: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\0" .align 2,0 .global MoveNameIceBeam MoveNameIceBeam: .string "Ice Beam\0" .align 2,0 .global MoveNameIcePunch MoveNameIcePunch: .string "Ice Punch\0" .align 2,0 .global MoveDescriptionDragonDance MoveDescriptionDragonDance: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameDragonDance MoveNameDragonDance: .string "Dragon Dance\0" .align 2,0 .global MoveDescriptionDragonbreath MoveDescriptionDragonbreath: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA}\npreventing any attacks or moves.\0" .align 2,0 .global MoveNameDragonbreath MoveNameDragonbreath: .string "Dragonbreath\0" .align 2,0 .global MoveDescriptionDragonRage MoveDescriptionDragonRage: .string "Inflicts a set amount of damage on the\ntarget.\0" .align 2,0 .global MoveNameDragonRage MoveNameDragonRage: .string "Dragon Rage\0" .align 2,0 .global MoveNameRevenge MoveNameRevenge: .string "Revenge\0" .align 2,0 .global MoveDescriptionRefresh MoveDescriptionRefresh: .string "Heals all status problems of the user and\nits team members in the room.\0" .align 2,0 .global MoveNameRefresh MoveNameRefresh: .string "Refresh\0" .align 2,0 .global MoveDescriptionReflect MoveDescriptionReflect: .string "The user gains the {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} status{COMMA}\nhalving the damage from all\n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and\nregular attacks.\0" .align 2,0 .global MoveNameReflect MoveNameReflect: .string "Reflect\0" .align 2,0 .global MoveDescriptionRecycle MoveDescriptionRecycle: .string "Repairs the item {COLOR_2 GREEN}{TM}Used TM{END_COLOR_TEXT_2} and restores\nit to its original{COMMA} unused state.\0" .align 2,0 .global MoveNameRecycle MoveNameRecycle: .string "Recycle\0" .align 2,0 .global MoveNameLeafBlade MoveNameLeafBlade: .string "Leaf Blade\0" .align 2,0 .global MoveNameLusterPurge MoveNameLusterPurge: .string "Luster Purge\0" .align 2,0 .global MoveDescriptionSnatch MoveDescriptionSnatch: .string "The user gains the {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2} status.\nIt steals the moves of Pokémon on\nthe same floor.\0" .align 2,0 .global MoveNameSnatch MoveNameSnatch: .string "Snatch\0" .align 2,0 .global MoveDescriptionAcid MoveDescriptionAcid: .string "Inflicts damage on the target.\nIt may also lower the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameAcid MoveNameAcid: .string "Acid\0" .align 2,0 .global MoveDescriptionDreamEater MoveDescriptionDreamEater: .string "Inflicts damage on the target and restores\nthe user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nEffective only against sleeping foes.\0" .align 2,0 .global MoveNameDreamEater MoveNameDreamEater: .string "Dream Eater\0" .align 2,0 .global MoveDescriptionMetronome MoveDescriptionMetronome: .string "Randomly looses a move from among all\nthe moves known to Pokémon.\0" .align 2,0 .global MoveNameMetronome MoveNameMetronome: .string "Metronome\0" .align 2,0 .global MoveDescriptionLeechSeed MoveDescriptionLeechSeed: .string "Inflicts the {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} status\non the target.\nThe target{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is leeched every several\nturns to restore the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameLeechSeed MoveNameLeechSeed: .string "Leech Seed\0" .align 2,0 .global MoveDescriptionFrustration MoveDescriptionFrustration: .string "Inflicts damage on the target.\nIt inflicts greater damage if the user{APOSTROPHE}s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\0" .align 2,0 .global MoveNameFrustration MoveNameFrustration: .string "Frustration\0" .align 2,0 .global MoveDescriptionMimic MoveDescriptionMimic: .string "Makes the user deploy the same move as\nthe one last used by the foe facing it.\nSome moves cannot be mimicked.\0" .align 2,0 .global MoveNameMimic MoveNameMimic: .string "Mimic\0" .align 2,0 .global MoveDescriptionAttract MoveDescriptionAttract: .string "Inflicts the {COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2} status on\nthe target.\0" .align 2,0 .global MoveNameAttract MoveNameAttract: .string "Attract\0" .align 2,0 .global MoveDescriptionMetalClaw MoveDescriptionMetalClaw: .string "Inflicts damage on the target.\nIt may also boost the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameMetalClaw MoveNameMetalClaw: .string "Metal Claw\0" .align 2,0 .global MoveDescriptionHiddenPower MoveDescriptionHiddenPower: .string "Inflicts damage on the target.\nIts type and power change with the\ndungeon.\0" .align 2,0 .global MoveNameHiddenPower MoveNameHiddenPower: .string "Hidden Power\0" .align 2,0 .global MoveNameMegahorn MoveNameMegahorn: .string "Megahorn\0" .align 2,0 .global MoveNameMegaPunch MoveNameMegaPunch: .string "Mega Punch\0" .align 2,0 .global MoveNameMegaKick MoveNameMegaKick: .string "Mega Kick\0" .align 2,0 .global MoveNameMegaDrain MoveNameMegaDrain: .string "Mega Drain\0" .align 2,0 .global MoveDescriptionCalmMind MoveDescriptionCalmMind: .string "Boosts the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCalmMind MoveNameCalmMind: .string "Calm Mind\0" .align 2,0 .global MoveDescriptionMilkDrink MoveDescriptionMilkDrink: .string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and its\nteam members on the floor by one quarter\nof their {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameMilkDrink MoveNameMilkDrink: .string "Milk Drink\0" .align 2,0 .global MoveNameFutureSight MoveNameFutureSight: .string "Future Sight\0" .align 2,0 .global MoveDescriptionMirrorCoat MoveDescriptionMirrorCoat: .string "The user gains the {COLOR_2 CYAN}Mirror Coat{END_COLOR_TEXT_2} status.\nThe user returns the damage it takes from\nany {COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2} used\nby a foe beside it.\0" .align 2,0 .global MoveNameMirrorCoat MoveNameMirrorCoat: .string "Mirror Coat\0" .align 2,0 .global MoveDescriptionForesight MoveDescriptionForesight: .string "Resets the boosted {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of the target.\nGhost-type foes become {COLOR_2 CYAN}exposed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameForesight MoveNameForesight: .string "Foresight\0" .align 2,0 .global MoveDescriptionFalseSwipe MoveDescriptionFalseSwipe: .string "Inflicts damage on the target.\nIt leaves the target with one {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} if its\ndamage would have made the target faint.\0" .align 2,0 .global MoveNameFalseSwipe MoveNameFalseSwipe: .string "False Swipe\0" .align 2,0 .global MoveDescriptionDestinyBond MoveDescriptionDestinyBond: .string "The user and the target gain the\n{COLOR_2 CYAN}Destiny Bond{END_COLOR_TEXT_2} status.\nThe target sustains the same damage\nas the user in this state.\0" .align 2,0 .global MoveNameDestinyBond MoveNameDestinyBond: .string "Destiny Bond\0" .align 2,0 .global MoveNameFurySwipes MoveNameFurySwipes: .string "Fury Swipes\0" .align 2,0 .global MoveNameFuryAttack MoveNameFuryAttack: .string "Fury Attack\0" .align 2,0 .global MoveDescriptionWaterPulse MoveDescriptionWaterPulse: .string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameWaterPulse MoveNameWaterPulse: .string "Water Pulse\0" .align 2,0 .global MoveDescriptionMistBall MoveDescriptionMistBall: .string "Inflicts damage on the target.\nIt may lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameMistBall MoveNameMistBall: .string "Mist Ball\0" .align 2,0 .global MoveNameWaterGun MoveNameWaterGun: .string "Water Gun\0" .align 2,0 .global MoveDescriptionWaterSport MoveDescriptionWaterSport: .string "Changes the floor{APOSTROPHE}s status to {COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2}{COMMA}\nwhich halves the power of Fire-type\nmoves.\0" .align 2,0 .global MoveNameWaterSport MoveNameWaterSport: .string "Water Sport\0" .align 2,0 .global MoveNamePinMissile MoveNamePinMissile: .string "Pin Missile\0" .align 2,0 .global MoveNameDetect MoveNameDetect: .string "Detect\0" .align 2,0 .global MoveDescriptionSubstitute MoveDescriptionSubstitute: .string "The target gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status{COMMA}\nmaking it the target of its fellow\nPokémon.\0" .align 2,0 .global MoveNameSubstitute MoveNameSubstitute: .string "Substitute\0" .align 2,0 .global MoveNameRollingKick MoveNameRollingKick: .string "Rolling Kick\0" .align 2,0 .global MoveNameDefenseCurl MoveNameDefenseCurl: .string "Defense Curl\0" .align 2,0 .global MoveDescriptionProtect MoveDescriptionProtect: .string "The user gains the {COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} status{COMMA}\npreventing damage from enemy attacks\nand moves.\0" .align 2,0 .global MoveNameProtect MoveNameProtect: .string "Protect\0" .align 2,0 .global MoveNameMachPunch MoveNameMachPunch: .string "Mach Punch\0" .align 2,0 .global MoveNameMudShot MoveNameMudShot: .string "Mud Shot\0" .align 2,0 .global MoveDescriptionMagicCoat MoveDescriptionMagicCoat: .string "The user gains the {COLOR_2 CYAN}Magic Coat{END_COLOR_TEXT_2} status.\nThe user reflects several moves directly\nback to the foes.\0" .align 2,0 .global MoveNameMagicCoat MoveNameMagicCoat: .string "Magic Coat\0" .align 2,0 .global MoveNameMagicalLeaf MoveNameMagicalLeaf: .string "Magical Leaf\0" .align 2,0 .global MoveDescriptionMagnitude MoveDescriptionMagnitude: .string "Damages all Pokémon in the same room.\nThe amount of damage varies.\nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}\nPokémon.\0" .align 2,0 .global MoveNameMagnitude MoveNameMagnitude: .string "Magnitude\0" .align 2,0 .global MoveDescriptionSpikes MoveDescriptionSpikes: .string "The user places spikes underfoot.\nThe Spiked Tile inflicts damage on\nfoes that step on it.\0" .align 2,0 .global MoveDescriptionWrap MoveDescriptionWrap: .string "The user gains the {COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} status{COMMA} and\nthe {COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0" .align 2,0 .global MoveNameWrap MoveNameWrap: .string "Wrap\0" .align 2,0 .global MoveDescriptionPerishSong MoveDescriptionPerishSong: .string "Inflicts the {COLOR_2 CYAN}Perish Song{END_COLOR_TEXT_2} status on all foes\non the floor. The affected foes faint\nafter several turns.\0" .align 2,0 .global MoveNamePerishSong MoveNamePerishSong: .string "Perish Song\0" .align 2,0 .global MoveNameFirePunch MoveNameFirePunch: .string "Fire Punch\0" .align 2,0 .global MoveDescriptionFireSpin MoveDescriptionFireSpin: .string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFireSpin MoveNameFireSpin: .string "Fire Spin\0" .align 2,0 .global MoveDescriptionBonemerang MoveDescriptionBonemerang: .string "Strikes the target twice{COMMA} even at a\ndistance.\0" .align 2,0 .global MoveNameBonemerang MoveNameBonemerang: .string "Bonemerang\0" .align 2,0 .global MoveNameBoneClub MoveNameBoneClub: .string "Bone Club\0" .align 2,0 .global MoveDescriptionTailGlow MoveDescriptionTailGlow: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameTailGlow MoveNameTailGlow: .string "Tail Glow\0" .align 2,0 .global MoveNameCovet MoveNameCovet: .string "Covet\0" .align 2,0 .global MoveDescriptionCamouflage MoveDescriptionCamouflage: .string "The user{APOSTROPHE}s type changes to match the\nterrain.\0" .align 2,0 .global MoveNameCamouflage MoveNameCamouflage: .string "Camouflage\0" .align 2,0 .global MoveNameBoneRush MoveNameBoneRush: .string "Bone Rush\0" .align 2,0 .global MoveNameRoar MoveNameRoar: .string "Roar\0" .align 2,0 .global MoveDescriptionPoisonTail MoveDescriptionPoisonTail: .string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNamePoisonTail MoveNamePoisonTail: .string "Poison Tail\0" .align 2,0 .global MoveDescriptionTransform MoveDescriptionTransform: .string "The user gains the {COLOR_2 CYAN}Transformed{END_COLOR_TEXT_2} status.\nThe user transforms into a hostile\nPokémon that appears on the floor.\0" .align 2,0 .global MoveNameGlare MoveNameGlare: .string "Glare\0" .align 2,0 .global MoveDescriptionSludgeBomb MoveDescriptionSludgeBomb: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} damaging it for several turns.\0" .align 2,0 .global MoveNameSludgeBomb MoveNameSludgeBomb: .string "Sludge Bomb\0" .align 2,0 .global MoveDescriptionSludge MoveDescriptionSludge: .string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it for several turns.\0" .align 2,0 .global MoveDescriptionEruption MoveDescriptionEruption: .string "Inflicts damage on the target.\nThe higher the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveDescriptionPresent MoveDescriptionPresent: .string "Either inflicts damage on the target\nor restores its {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePresent MoveNamePresent: .string "Present\0" .align 2,0 .global MoveDescriptionBlazeKick MoveDescriptionBlazeKick: .string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNameBlazeKick MoveNameBlazeKick: .string "Blaze Kick\0" .align 2,0 .global MoveNameCrushClaw MoveNameCrushClaw: .string "Crush Claw\0" .align 2,0 .global MoveDescriptionTeeterDance MoveDescriptionTeeterDance: .string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on all\nPokémon on the floor{COMMA} making their attacks\nand movements erratic.\0" .align 2,0 .global MoveNameTeeterDance MoveNameTeeterDance: .string "Teeter Dance\0" .align 2,0 .global MoveNameFlash MoveNameFlash: .string "Flash\0" .align 2,0 .global MoveDescriptionBlastBurn MoveDescriptionBlastBurn: .string "Inflicts damage on the target. However{COMMA} it\nalso inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the user.\nIt also thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameBlastBurn MoveNameBlastBurn: .string "Blast Burn\0" .align 2,0 .global MoveNameStomp MoveNameStomp: .string "Stomp\0" .align 2,0 .global MoveNameBlizzard MoveNameBlizzard: .string "Blizzard\0" .align 2,0 .global MoveDescriptionBeatUp MoveDescriptionBeatUp: .string "Summons the team members around\nthe user.\0" .align 2,0 .global MoveNameBeatUp MoveNameBeatUp: .string "Beat Up\0" .align 2,0 .global MoveDescriptionWhirlwind MoveDescriptionWhirlwind: .string "Knocks the target flying.\nIf the target hits a wall or another\nPokémon{COMMA} it sustains damage.\0" .align 2,0 .global MoveNameWhirlwind MoveNameWhirlwind: .string "Whirlwind\0" .align 2,0 .global MoveDescriptionFeatherdance MoveDescriptionFeatherdance: .string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameFeatherdance MoveNameFeatherdance: .string "Featherdance\0" .align 2,0 .global MoveDescriptionImprison MoveDescriptionImprison: .string "Inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it incapable of action.\0" .align 2,0 .global MoveNameImprison MoveNameImprison: .string "Imprison\0" .align 2,0 .global MoveDescriptionBulkUp MoveDescriptionBulkUp: .string "Raises the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameBulkUp MoveNameBulkUp: .string "Bulk Up\0" .align 2,0 .global MoveNameDizzyPunch MoveNameDizzyPunch: .string "Dizzy Punch\0" .align 2,0 .global MoveDescriptionSecretPower MoveDescriptionSecretPower: .string "Inflicts damage on the target.\nIt may also trigger other effects\ndepending on the terrain.\0" .align 2,0 .global MoveNameSecretPower MoveNameSecretPower: .string "Secret Power\0" .align 2,0 .global MoveNameEmber MoveNameEmber: .string "Ember\0" .align 2,0 .global MoveNameHyperFang MoveNameHyperFang: .string "Hyper Fang\0" .align 2,0 .global MoveNameScratch MoveNameScratch: .string "Scratch\0" .align 2,0 .global MoveDescriptionLightScreen MoveDescriptionLightScreen: .string "The user gains the {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} status.\nIt halves the damage from\n{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameLightScreen MoveNameLightScreen: .string "Light Screen\0" .align 2,0 .global MoveDescriptionBellyDrum MoveDescriptionBellyDrum: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} to maximum{COMMA}\nbut empties its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} to just one.\nIt has no effect if the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is one or less.\0" .align 2,0 .global MoveNameBellyDrum MoveNameBellyDrum: .string "Belly Drum\0" .align 2,0 .global MoveDescriptionFixedDamage MoveDescriptionFixedDamage: .string "The user gains the {COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} status.\nIn this state{COMMA} all damage inflicted by the\nuser will remain constant.\0" .align 2,0 .global MoveNameDoomDesire MoveNameDoomDesire: .string "Doom Desire\0" .align 2,0 .global MoveNameBubblebeam MoveNameBubblebeam: .string "Bubblebeam\0" .align 2,0 .global MoveDescriptionSplash MoveDescriptionSplash: .string "Makes the user flop around as it moves.\nIf there is another Pokémon where it\nlands{COMMA} both Pokémon are hurt.\0" .align 2,0 .global MoveNameSplash MoveNameSplash: .string "Splash\0" .align 2,0 .global MoveDescriptionPetalDance MoveDescriptionPetalDance: .string "Hits the target two to five times in\nsuccession. However it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePetalDance MoveNamePetalDance: .string "Petal Dance\0" .align 2,0 .global MoveDescriptionBatonPass MoveDescriptionBatonPass: .string "Successively switches the user{APOSTROPHE}s position\nwith the positions of other Pokémon in\nthe room.\0" .align 2,0 .global MoveNameBatonPass MoveNameBatonPass: .string "Baton Pass\0" .align 2,0 .global MoveDescriptionHighCriticalDistance MoveDescriptionHighCriticalDistance: .string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNameRazorLeaf MoveNameRazorLeaf: .string "Razor Leaf\0" .align 2,0 .global MoveNamePound MoveNamePound: .string "Pound\0" .align 2,0 .global MoveDescriptionKnockOff MoveDescriptionKnockOff: .string "Knocks the target{APOSTROPHE}s hold item to\nthe ground.\0" .align 2,0 .global MoveNameKnockOff MoveNameKnockOff: .string "Knock Off\0" .align 2,0 .global MoveNameVicegrip MoveNameVicegrip: .string "Vicegrip\0" .align 2,0 .global MoveNameGuillotine MoveNameGuillotine: .string "Guillotine\0" .align 2,0 .global MoveDescriptionDynamicpunch MoveDescriptionDynamicpunch: .string "Inflicts damage on the target.\nIt also leaves the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameDynamicpunch MoveNameDynamicpunch: .string "Dynamicpunch\0" .align 2,0 .global MoveDescriptionSpitUp MoveDescriptionSpitUp: .string "Inflicts damage on the target.\nIts power depends on how often the move\n{COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0" .align 2,0 .global MoveNameSpitUp MoveNameSpitUp: .string "Spit Up\0" .align 2,0 .global MoveDescriptionSteelWing MoveDescriptionSteelWing: .string "Inflicts damage on the target.\nIt may also raise the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameSteelWing MoveNameSteelWing: .string "Steel Wing\0" .align 2,0 .global MoveDescriptionSuperpower MoveDescriptionSuperpower: .string "Inflicts damage on the target.\nHowever{COMMA} it also lowers the user{APOSTROPHE}s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveDescriptionHyperBeam MoveDescriptionHyperBeam: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user{COMMA} making it incapable of action.\0" .align 2,0 .global MoveNameHyperBeam MoveNameHyperBeam: .string "Hyper Beam\0" .align 2,0 .global MoveNameHyperVoice MoveNameHyperVoice: .string "Hyper Voice\0" .align 2,0 .global MoveDescriptionHydroPump MoveDescriptionHydroPump: .string "Inflicts damage on the target{COMMA} even at a\ndistance.\0" .align 2,0 .global MoveNameHydroPump MoveNameHydroPump: .string "Hydro Pump\0" .align 2,0 .global MoveDescriptionHydroCannon MoveDescriptionHydroCannon: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}\nstatus on the user{COMMA} making it incapable\nof action.\0" .align 2,0 .global MoveNameHydroCannon MoveNameHydroCannon: .string "Hydro Cannon\0" .align 2,0 .global MoveDescriptionFrenzyPlant MoveDescriptionFrenzyPlant: .string "Inflicts damage on the target.\nHowever{COMMA} it also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user{COMMA} making it incapable of action.\0" .align 2,0 .global MoveNameFrenzyPlant MoveNameFrenzyPlant: .string "Frenzy Plant\0" .align 2,0 .global MoveDescriptionCurse MoveDescriptionCurse: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level{COMMA} but also lowers {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nby one level. If used by a Ghost type{COMMA} the\ntarget is {COLOR_2 CYAN}cursed{END_COLOR_TEXT_2}{COMMA} and the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} halved.\0" .align 2,0 .global MoveNameCurse MoveNameCurse: .string "Curse\0" .align 2,0 .global MoveDescriptionSwallow MoveDescriptionSwallow: .string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on how often\nthe move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0" .align 2,0 .global MoveNameBodySlam MoveNameBodySlam: .string "Body Slam\0" .align 2,0 .global MoveDescriptionConfuseChance MoveDescriptionConfuseChance: .string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameConfusion MoveNameConfusion: .string "Confusion\0" .align 2,0 .global MoveDescriptionIngrain MoveDescriptionIngrain: .string "The user gains the {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} status.\nThe user becomes incapable of moving{COMMA}\nbut regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameIngrain MoveNameIngrain: .string "Ingrain\0" .align 2,0 .global MoveDescriptionRest MoveDescriptionRest: .string "The user gains the {COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} status.\nUpon awakening{COMMA} the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}\nand recovers from any status problems.\0" .align 2,0 .global MoveNameRest MoveNameRest: .string "Rest\0" .align 2,0 .global MoveDescriptionSleepPowder MoveDescriptionSleepPowder: .string "Makes all foes around the user go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} making them incapable of action.\0" .align 2,0 .global MoveNameSleepPowder MoveNameSleepPowder: .string "Sleep Powder\0" .align 2,0 .global MoveDescriptionHeatWave MoveDescriptionHeatWave: .string "Inflicts damage on foes in the room.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameHeatWave MoveNameHeatWave: .string "Heat Wave\0" .align 2,0 .global MoveUseTextAssist MoveUseTextAssist: .string "{ARG_POKEMON_0} chose {ARG_MOVE_ITEM_0}!\0" .align 2,0 .global MoveDescriptionAssist MoveDescriptionAssist: .string "Makes the user randomly use one move\nout of all the moves of the Pokémon on\nthe floor.\0" .align 2,0 .global MoveNameAssist MoveNameAssist: .string "Assist\0" .align 2,0 .global MoveDescriptionPayDay MoveDescriptionPayDay: .string "Inflicts damage on the target.\nIf the foe faints{COMMA} it will drop money.\0" .align 2,0 .global MoveNamePayDay MoveNamePayDay: .string "Pay Day\0" .align 2,0 .global MoveDescriptionSleepTalk MoveDescriptionSleepTalk: .string "Makes the user deploy one of its moves\nagainst a foe that attacks it while it is\nsleeping.\0" .align 2,0 .global MoveNameSleepTalk MoveNameSleepTalk: .string "Sleep Talk\0" .align 2,0 .global MoveDescriptionFakeOut MoveDescriptionFakeOut: .string "Inflicts damage on the target.\nIt may also make the target {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}.\nIt reaches up to two tiles ahead.\0" .align 2,0 .global MoveNameFakeOut MoveNameFakeOut: .string "Fake Out\0" .align 2,0 .global MoveDescriptionWish MoveDescriptionWish: .string "The user gains the {COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} status.\nIt boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovery rate.\0" .align 2,0 .global MoveNameLeer MoveNameLeer: .string "Leer\0" .align 2,0 .global MoveDescriptionSunnyDay MoveDescriptionSunnyDay: .string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameSunnyDay MoveNameSunnyDay: .string "Sunny Day\0" .align 2,0 .global MoveDescriptionHitTwice MoveDescriptionHitTwice: .string "Attacks the target twice in succession.\0" .align 2,0 .global MoveNameDoubleKick MoveNameDoubleKick: .string "Double Kick\0" .align 2,0 .global MoveNameNeedleArm MoveNameNeedleArm: .string "Needle Arm\0" .align 2,0 .global MoveDescriptionRolePlay MoveDescriptionRolePlay: .string "Copies the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}.\nThe user regains its own {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}\nwhen it leaves the floor.\0" .align 2,0 .global MoveNameRolePlay MoveNameRolePlay: .string "Role Play\0" .align 2,0 .global MoveDescriptionSurf MoveDescriptionSurf: .string "Inflicts damage on the target.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0" .align 2,0 .global MoveNameSurf MoveNameSurf: .string "Surf\0" .align 2,0 .global MoveNameSlackOff MoveNameSlackOff: .string "Slack Off\0" .align 2,0 .global MoveDescriptionGrowl MoveDescriptionGrowl: .string "Lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} of all foes in the room\nby one level.\0" .align 2,0 .global MoveNameGrowl MoveNameGrowl: .string "Growl\0" .align 2,0 .global MoveDescriptionNightShade MoveDescriptionNightShade: .string "Damages all foes around the user.\nThe amount of damage depends on the\nuser{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameNightShade MoveNameNightShade: .string "Night Shade\0" .align 2,0 .global MoveDescriptionAmnesia MoveDescriptionAmnesia: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameAmnesia MoveNameAmnesia: .string "Amnesia\0" .align 2,0 .global MoveDescriptionThief MoveDescriptionThief: .string "Inflicts damage on the target.\nIt also snatches the target{APOSTROPHE}s hold item\nto make it the user{APOSTROPHE}s.\0" .align 2,0 .global MoveNameThief MoveNameThief: .string "Thief\0" .align 2,0 .global MoveDescriptionMudSlap MoveDescriptionMudSlap: .string "Inflicts damage on the target.\nIt also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameMudSlap MoveNameMudSlap: .string "Mud-Slap\0" .align 2,0 .global MoveDescriptionMudSport MoveDescriptionMudSport: .string "Changes the floor{APOSTROPHE}s status to {COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2}{COMMA}\nwhich halves the power of Electric-type\nmoves.\0" .align 2,0 .global MoveNameMudSport MoveNameMudSport: .string "Mud Sport\0" .align 2,0 .global MoveNameDrillPeck MoveNameDrillPeck: .string "Drill Peck\0" .align 2,0 .global MoveDescriptionTripleKick MoveDescriptionTripleKick: .string "Kicks the target three times.\nIts power rises with every kick.\0" .align 2,0 .global MoveNameTripleKick MoveNameTripleKick: .string "Triple Kick\0" .align 2,0 .global MoveDescriptionTrick MoveDescriptionTrick: .string "Switches the user{APOSTROPHE}s hold item with the\ntarget{APOSTROPHE}s hold item.\nIt only works if both Pokémon hold items.\0" .align 2,0 .global MoveNameTrick MoveNameTrick: .string "Trick\0" .align 2,0 .global MoveNameDragonClaw MoveNameDragonClaw: .string "Dragon Claw\0" .align 2,0 .global MoveDescriptionTriAttack MoveDescriptionTriAttack: .string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} or leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameTriAttack MoveNameTriAttack: .string "Tri Attack\0" .align 2,0 .global MoveNameHiJumpKick MoveNameHiJumpKick: .string "Hi Jump Kick\0" .align 2,0 .global MoveDescriptionBounce MoveDescriptionBounce: .string "The user gains the {COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveDescriptionJumpKick MoveDescriptionJumpKick: .string "Inflicts damage on the target{COMMA} but hurts\nthe user if it misses.\0" .align 2,0 .global MoveNameJumpKick MoveNameJumpKick: .string "Jump Kick\0" .align 2,0 .global MoveDescriptionTakeDown MoveDescriptionTakeDown: .string "Inflicts damage on the target{COMMA} but also\nhurts the user.\0" .align 2,0 .global MoveNameTakeDown MoveNameTakeDown: .string "Take Down\0" .align 2,0 .global MoveNameAcidArmor MoveNameAcidArmor: .string "Acid Armor\0" .align 2,0 .global MoveNameSpikeCannon MoveNameSpikeCannon: .string "Spike Cannon\0" .align 2,0 .global MoveNamePoisonSting MoveNamePoisonSting: .string "Poison Sting\0" .align 2,0 .global MoveNamePoisonpowder MoveNamePoisonpowder: .string "Poisonpowder\0" .align 2,0 .global MoveDescriptionPoisonFang MoveDescriptionPoisonFang: .string "Inflicts damage on the target.\nIt may also leave the target\n{COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} damaging it over\nseveral turns.\0" .align 2,0 .global MoveNamePoisonFang MoveNamePoisonFang: .string "Poison Fang\0" .align 2,0 .global MoveDescriptionToxic MoveDescriptionToxic: .string "{COLOR_2 CYAN}Badly poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} it\nsustains damage over several turns.\0" .align 2,0 .global MoveNameToxic MoveNameToxic: .string "Toxic\0" .align 2,0 .global MoveDescriptionPoison MoveDescriptionPoison: .string "{COLOR_2 CYAN}Poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} it sustains\ndamage over several turns.\0" .align 2,0 .global MoveNameHowl MoveNameHowl: .string "Howl\0" .align 2,0 .global MoveDescriptionBlock MoveDescriptionBlock: .string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the\ntarget{COMMA} making it incapable of movement.\0" .align 2,0 .global MoveNameBlock MoveNameBlock: .string "Block\0" .align 2,0 .global MoveDescriptionZapCannon MoveDescriptionZapCannon: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It also causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA}\npreventing any attacks or moves.\0" .align 2,0 .global MoveNameZapCannon MoveNameZapCannon: .string "Zap Cannon\0" .align 2,0 .global MoveNameThunderWave MoveNameThunderWave: .string "Thunder Wave\0" .align 2,0 .global MoveNameSweetKiss MoveNameSweetKiss: .string "Sweet Kiss\0" .align 2,0 .global MoveNameQuickAttack MoveNameQuickAttack: .string "Quick Attack\0" .align 2,0 .global MoveDescriptionShockWave MoveDescriptionShockWave: .string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt never misses.\0" .align 2,0 .global MoveNameShockWave MoveNameShockWave: .string "Shock Wave\0" .align 2,0 .global MoveNameThundershock MoveNameThundershock: .string "Thundershock\0" .align 2,0 .global MoveDescriptionTeleport MoveDescriptionTeleport: .string "Warps the user to another spot on the\nsame floor.\0" .align 2,0 .global MoveNameTeleport MoveNameTeleport: .string "Teleport\0" .align 2,0 .global MoveDescriptionBoostDefenseTwo MoveDescriptionBoostDefenseTwo: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameIronDefense MoveNameIronDefense: .string "Iron Defense\0" .align 2,0 .global MoveDescriptionHelpingHand MoveDescriptionHelpingHand: .string "Boosts the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} of\nteam members in the same room by one\nlevel.\0" .align 2,0 .global MoveNameHelpingHand MoveNameHelpingHand: .string "Helping Hand\0" .align 2,0 .global MoveDescriptionConversion2 MoveDescriptionConversion2: .string "The user gains the {COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} status.\nIt changes the user{APOSTROPHE}s type to one that is\nstrong against the move type it took last.\0" .align 2,0 .global MoveNameConversion2 MoveNameConversion2: .string "Conversion 2\0" .align 2,0 .global MoveDescriptionConversion MoveDescriptionConversion: .string "Changes the user{APOSTROPHE}s type into the same\ntype as one of its moves.\0" .align 2,0 .global MoveNameConversion MoveNameConversion: .string "Conversion\0" .align 2,0 .global MoveNameVineWhip MoveNameVineWhip: .string "Vine Whip\0" .align 2,0 .global MoveDescriptionSwordsDance MoveDescriptionSwordsDance: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameSwordsDance MoveNameSwordsDance: .string "Swords Dance\0" .align 2,0 .global MoveNameIcicleSpear MoveNameIcicleSpear: .string "Icicle Spear\0" .align 2,0 .global MoveNameAerialAce MoveNameAerialAce: .string "Aerial Ace\0" .align 2,0 .global MoveNameWingAttack MoveNameWingAttack: .string "Wing Attack\0" .align 2,0 .global MoveDescriptionOneHit MoveDescriptionOneHit: .string "Defeats the target in one shot--if it hits.\nIt has no effect on a Ghost-type foe.\0" .align 2,0 .global MoveNameHornDrill MoveNameHornDrill: .string "Horn Drill\0" .align 2,0 .global MoveNameHornAttack MoveNameHornAttack: .string "Horn Attack\0" .align 2,0 .global MoveNamePeck MoveNamePeck: .string "Peck\0" .align 2,0 .global MoveDescriptionMoonlight MoveDescriptionMoonlight: .string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers on the same floor. The amount of\n{COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on the weather.\0" .align 2,0 .global MoveDescriptionTaunt MoveDescriptionTaunt: .string "Inflicts the {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2} status\non the targeted Pokémon.\0" .align 2,0 .global MoveNameTaunt MoveNameTaunt: .string "Taunt\0" .align 2,0 .global MoveDescriptionConfuse MoveDescriptionConfuse: .string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} making its attacks and\nmovements erratic.\0" .align 2,0 .global MoveNameSupersonic MoveNameSupersonic: .string "Supersonic\0" .align 2,0 .global MoveDescriptionSeismicToss MoveDescriptionSeismicToss: .string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSeismicToss MoveNameSeismicToss: .string "Seismic Toss\0" .align 2,0 .global MoveNameMinimize MoveNameMinimize: .string "Minimize\0" .align 2,0 .global MoveNameBarrage MoveNameBarrage: .string "Barrage\0" .align 2,0 .global MoveNameFaintAttack MoveNameFaintAttack: .string "Faint Attack\0" .align 2,0 .global MoveNameEggBomb MoveNameEggBomb: .string "Egg Bomb\0" .align 2,0 .global MoveDescriptionSoftboiled MoveDescriptionSoftboiled: .string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers in the same room by one quarter\nof their {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSoftboiled MoveNameSoftboiled: .string "Softboiled\0" .align 2,0 .global MoveDescriptionTwineedle MoveDescriptionTwineedle: .string "Hits the target twice{COMMA} even at a distance.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it over several turns.\0" .align 2,0 .global MoveNameTwineedle MoveNameTwineedle: .string "Twineedle\0" .align 2,0 .global MoveDescriptionMultiHitDistance MoveDescriptionMultiHitDistance: .string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt hits two to five times in succession.\0" .align 2,0 .global MoveNameBulletSeed MoveNameBulletSeed: .string "Bullet Seed\0" .align 2,0 .global MoveDescriptionTwister MoveDescriptionTwister: .string "Inflicts damage on the target. It may also\ncause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} making\nit incapable of action. Doubles damage\non a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2} Pokémon.\0" .align 2,0 .global MoveNameTwister MoveNameTwister: .string "Twister\0" .align 2,0 .global MoveNameSlam MoveNameSlam: .string "Slam\0" .align 2,0 .global MoveDescriptionStockpile MoveDescriptionStockpile: .string "Stockpiles power for up to three turns.\nThe stored power boosts the performance\nof the moves {COLOR_2 GREEN}Swallow{END_COLOR_TEXT_2} and {COLOR_2 GREEN}Spit Up{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameStockpile MoveNameStockpile: .string "Stockpile\0" .align 2,0 .global MoveDescriptionMuddyWater MoveDescriptionMuddyWater: .string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameMuddyWater MoveNameMuddyWater: .string "Muddy Water\0" .align 2,0 .global MoveNameWaterfall MoveNameWaterfall: .string "Waterfall\0" .align 2,0 .global MoveNameFireBlast MoveNameFireBlast: .string "Fire Blast\0" .align 2,0 .global MoveDescriptionDive MoveDescriptionDive: .string "The user gains the {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\nIt can{APOSTROPHE}t be used without water.\0" .align 2,0 .global MoveNameDive MoveNameDive: .string "Dive\0" .align 2,0 .global MoveDescriptionExplosion MoveDescriptionExplosion: .string "Makes the user blow up in\na {COLOR_2 CYAN}huge explosion{END_COLOR_TEXT_2}{COMMA} inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0" .align 2,0 .global MoveNameExplosion MoveNameExplosion: .string "Explosion\0" .align 2,0 .global MoveNameTackle MoveNameTackle: .string "Tackle\0" .align 2,0 .global MoveDescriptionFly MoveDescriptionFly: .string "The user gains the {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} status{COMMA} \nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameFly MoveNameFly: .string "Fly\0" .align 2,0 .global MoveDescriptionSonicboom MoveDescriptionSonicboom: .string "Inflicts a set amount of damage on the\ntarget{COMMA} even at a distance.\0" .align 2,0 .global MoveNameSonicboom MoveNameSonicboom: .string "Sonicboom\0" .align 2,0 .global MoveDescriptionSolarbeam MoveDescriptionSolarbeam: .string "The user gains the {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSolarbeam MoveNameSolarbeam: .string "Solarbeam\0" .align 2,0 .global MoveDescriptionSheerCold MoveDescriptionSheerCold: .string "Defeats the target in one shot--if it hits.\0" .align 2,0 .global MoveNameSheerCold MoveNameSheerCold: .string "Sheer Cold\0" .align 2,0 .global MoveDescriptionSacredFire MoveDescriptionSacredFire: .string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSacredFire MoveNameSacredFire: .string "Sacred Fire\0" .align 2,0 .global MoveDescriptionGrowth MoveDescriptionGrowth: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by one\nlevel.\0" .align 2,0 .global MoveNameGrowth MoveNameGrowth: .string "Growth\0" .align 2,0 .global MoveDescriptionPoisonChance MoveDescriptionPoisonChance: .string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it over several turns.\0" .align 2,0 .global MoveNameSmog MoveNameSmog: .string "Smog\0" .align 2,0 .global MoveNameKinesis MoveNameKinesis: .string "Kinesis\0" .align 2,0 .global MoveNameSwift MoveNameSwift: .string "Swift\0" .align 2,0 .global MoveNameSpark MoveNameSpark: .string "Spark\0" .align 2,0 .global MoveNameSandTomb MoveNameSandTomb: .string "Sand Tomb\0" .align 2,0 .global MoveDescriptionLowerAccuracy MoveDescriptionLowerAccuracy: .string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameSandAttack MoveNameSandAttack: .string "Sand-Attack\0" .align 2,0 .global MoveDescriptionSandstorm MoveDescriptionSandstorm: .string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.\0" .align 2,0 .global MoveNameSandstorm MoveNameSandstorm: .string "Sandstorm\0" .align 2,0 .global MoveNameDoubleEdge MoveNameDoubleEdge: .string "Double-Edge\0" .align 2,0 .global MoveNameHeadbutt MoveNameHeadbutt: .string "Headbutt\0" .align 2,0 .global MoveDescriptionSketch MoveDescriptionSketch: .string "Copies the move last used by the target\nand makes it the user{APOSTROPHE}s.\n{COLOR_2 GREEN}Sketch{END_COLOR_TEXT_2} disappears after it copies a move.\0" .align 2,0 .global MoveNameSketch MoveNameSketch: .string "Sketch\0" .align 2,0 .global MoveDescriptionSkillSwap MoveDescriptionSkillSwap: .string "Switches the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with\nthat of the target.\0" .align 2,0 .global MoveNameSkillSwap MoveNameSkillSwap: .string "Skill Swap\0" .align 2,0 .global MoveDescriptionSkyUppercut MoveDescriptionSkyUppercut: .string "Inflicts damage on the target.\nIt hits even a Pokémon that is either\n{COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSkyUppercut MoveNameSkyUppercut: .string "Sky Uppercut\0" .align 2,0 .global MoveNameAbsorb MoveNameAbsorb: .string "Absorb\0" .align 2,0 .global MoveDescriptionSafeguard MoveDescriptionSafeguard: .string "The user and team members in the same\nroom gain the {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} status{COMMA}\nwhich prevents status problems.\0" .align 2,0 .global MoveNameSafeguard MoveNameSafeguard: .string "Safeguard\0" .align 2,0 .global MoveDescriptionExtrasensory MoveDescriptionExtrasensory: .string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA}\nmaking it incapable of attacking\nor using moves.\0" .align 2,0 .global MoveNameExtrasensory MoveNameExtrasensory: .string "Extrasensory\0" .align 2,0 .global MoveDescriptionTwoTilesAhead MoveDescriptionTwoTilesAhead: .string "Inflicts damage on a target up to\ntwo tiles ahead.\0" .align 2,0 .global MoveNameExtremespeed MoveNameExtremespeed: .string "Extremespeed\0" .align 2,0 .global MoveDescriptionFissure MoveDescriptionFissure: .string "Defeats the target in one shot--if it hits.\nIt has no effect on a flying foe.\0" .align 2,0 .global MoveNameFissure MoveNameFissure: .string "Fissure\0" .align 2,0 .global MoveDescriptionMist MoveDescriptionMist: .string "The user gains the {COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} status.\nIt prevents {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{COMMA} and\n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} from being reduced.\0" .align 2,0 .global MoveNameMist MoveNameMist: .string "Mist\0" .align 2,0 .global MoveDescriptionThunderbolt MoveDescriptionThunderbolt: .string "Damages all foes around the user.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} and prevent\nany attacks or moves.\0" .align 2,0 .global MoveNameThunderbolt MoveNameThunderbolt: .string "Thunderbolt\0" .align 2,0 .global MoveDescriptionCharge MoveDescriptionCharge: .string "The user gains the {COLOR_2 CYAN}Charging{END_COLOR_TEXT_2} status.\nIt boosts the power of the Electric-type\nmove to be used next.\0" .align 2,0 .global MoveNameCharge MoveNameCharge: .string "Charge\0" .align 2,0 .global MoveDescriptionShadowBall MoveDescriptionShadowBall: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameShadowBall MoveNameShadowBall: .string "Shadow Ball\0" .align 2,0 .global MoveDescriptionNeverMiss MoveDescriptionNeverMiss: .string "Inflicts damage on the target.\nIt never misses.\0" .align 2,0 .global MoveNameShadowPunch MoveNameShadowPunch: .string "Shadow Punch\0" .align 2,0 .global MoveNameBind MoveNameBind: .string "Bind\0" .align 2,0 .global MoveDescriptionStunSpore MoveDescriptionStunSpore: .string "Causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} in surrounding foes.\nA Pokémon affected by {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} is\nincapable of attacking or using moves.\0" .align 2,0 .global MoveNameStunSpore MoveNameStunSpore: .string "Stun Spore\0" .align 2,0 .global MoveDescriptionSelfdestruct MoveDescriptionSelfdestruct: .string "Makes the user {COLOR_2 CYAN}explode{END_COLOR_TEXT_2}{COMMA} inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0" .align 2,0 .global MoveNameSelfdestruct MoveNameSelfdestruct: .string "Selfdestruct\0" .align 2,0 .global MoveDescriptionLowerDefense MoveDescriptionLowerDefense: .string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameTailWhip MoveNameTailWhip: .string "Tail Whip\0" .align 2,0 .global MoveDescriptionFlail MoveDescriptionFlail: .string "Inflicts damage on the target.\nThe lower the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\0" .align 2,0 .global MoveNameFlail MoveNameFlail: .string "Flail\0" .align 2,0 .global MoveNameLick MoveNameLick: .string "Lick\0" .align 2,0 .global MoveDescriptionNaturePower MoveDescriptionNaturePower: .string "Looses a variety of moves depending\non the dungeon terrain.\0" .align 2,0 .global MoveNameNaturePower MoveNameNaturePower: .string "Nature Power\0" .align 2,0 .global MoveDescriptionEarthquake MoveDescriptionEarthquake: .string "Damages all Pokémon in the same room.\nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}\nPokémon.\0" .align 2,0 .global MoveNameEarthquake MoveNameEarthquake: .string "Earthquake\0" .align 2,0 .global MoveDescriptionRecover MoveDescriptionRecover: .string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} by half its\n{COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameRecover MoveNameRecover: .string "Recover\0" .align 2,0 .global MoveDescriptionRecoil MoveDescriptionRecoil: .string "Inflicts damage on the target.\nHowever{COMMA} it also damages the user.\0" .align 2,0 .global MoveNameSubmission MoveNameSubmission: .string "Submission\0" .align 2,0 .global MoveDescriptionPsychUp MoveDescriptionPsychUp: .string "Copies the target{APOSTROPHE}s levels for stats such\nas {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsychUp MoveNamePsychUp: .string "Psych Up\0" .align 2,0 .global MoveNameSignalBeam MoveNameSignalBeam: .string "Signal Beam\0" .align 2,0 .global MoveDescriptionWaterSpout MoveDescriptionWaterSpout: .string "Inflicts damage on the target.\nThe higher the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\0" .align 2,0 .global MoveNameWaterSpout MoveNameWaterSpout: .string "Water Spout\0" .align 2,0 .global MoveDescriptionUproar MoveDescriptionUproar: .string "The user and team members in the room\ngain the {COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} status{COMMA}\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0" .align 2,0 .global MoveNameUproar MoveNameUproar: .string "Uproar\0" .align 2,0 .global MoveDescriptionPsychoBoost MoveDescriptionPsychoBoost: .string "Inflicts damage on the target.\nHowever{COMMA} it also lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNamePsychoBoost MoveNamePsychoBoost: .string "Psycho Boost\0" .align 2,0 .global MoveNamePsychic MoveNamePsychic: .string "Psychic\0" .align 2,0 .global MoveDescriptionPsywave MoveDescriptionPsywave: .string "Inflicts damage on the target{COMMA} even at a\ndistance. The amount of damage depends\non the user{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsywave MoveNamePsywave: .string "Psywave\0" .align 2,0 .global MoveDescriptionConfuseChanceDistance MoveDescriptionConfuseChanceDistance: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsybeam MoveNamePsybeam: .string "Psybeam\0" .align 2,0 .global MoveDescriptionLowerSpeed MoveDescriptionLowerSpeed: .string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameScaryFace MoveNameScaryFace: .string "Scary Face\0" .align 2,0 .global MoveNameRollout MoveNameRollout: .string "Rollout\0" .align 2,0 .global MoveDescriptionEndure MoveDescriptionEndure: .string "The user gains the {COLOR_2 CYAN}Enduring{END_COLOR_TEXT_2} status.\nThe user will survive any attack with just\none {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameEndure MoveNameEndure: .string "Endure\0" .align 2,0 .global MoveDescriptionMeteorMash MoveDescriptionMeteorMash: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also boost the user{APOSTROPHE}s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameMeteorMash MoveNameMeteorMash: .string "Meteor Mash\0" .align 2,0 .global MoveDescriptionFollowMe MoveDescriptionFollowMe: .string "The user gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status{COMMA}\nmaking it the primary target of foes.\0" .align 2,0 .global MoveNameFollowMe MoveNameFollowMe: .string "Follow Me\0" .align 2,0 .global MoveDescriptionFreezeChanceRoom MoveDescriptionFreezeChanceRoom: .string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and\nincapable of action.\0" .align 2,0 .global MoveNamePowderSnow MoveNamePowderSnow: .string "Powder Snow\0" .align 2,0 .global MoveDescriptionSkyAttack MoveDescriptionSkyAttack: .string "The user gains the {COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} status{COMMA}\nand it attacks strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSkyAttack MoveNameSkyAttack: .string "Sky Attack\0" .align 2,0 .global MoveDescriptionCosmicPower MoveDescriptionCosmicPower: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCosmicPower MoveNameCosmicPower: .string "Cosmic Power\0" .align 2,0 .global MoveDescriptionMindReader MoveDescriptionMindReader: .string "Gives the user {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status{COMMA} making\nall its moves and attacks completely\naccurate.\0" .align 2,0 .global MoveNameMindReader MoveNameMindReader: .string "Mind Reader\0" .align 2,0 .global MoveDescriptionIcyWind MoveDescriptionIcyWind: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It also lowers the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameIcyWind MoveNameIcyWind: .string "Icy Wind\0" .align 2,0 .global MoveDescriptionRapidSpin MoveDescriptionRapidSpin: .string "Inflicts damage on the target.\nIt also frees the user from {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2}{COMMA} or {COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameRapidSpin MoveNameRapidSpin: .string "Rapid Spin\0" .align 2,0 .global MoveDescriptionAgility MoveDescriptionAgility: .string "Boosts by one level the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nof the user and team members in the\nsame room.\0" .align 2,0 .global MoveNameAgility MoveNameAgility: .string "Agility\0" .align 2,0 .global MoveDescriptionSynthesis MoveDescriptionSynthesis: .string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0" .align 2,0 .global MoveNameSynthesis MoveNameSynthesis: .string "Synthesis\0" .align 2,0 .global MoveDescriptionAncientpower MoveDescriptionAncientpower: .string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameAncientpower MoveNameAncientpower: .string "Ancientpower\0" .align 2,0 .global MoveDescriptionLowKick MoveDescriptionLowKick: .string "Inflicts damage on the target.\nThe heavier the target{COMMA} the greater the\ndamage.\0" .align 2,0 .global MoveNameLowKick MoveNameLowKick: .string "Low Kick\0" .align 2,0 .global MoveDescriptionOutrage MoveDescriptionOutrage: .string "Hits the target two to five times in\nsuccession. However{COMMA} it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameOutrage MoveNameOutrage: .string "Outrage\0" .align 2,0 .global MoveNameCrossChop MoveNameCrossChop: .string "Cross Chop\0" .align 2,0 .global MoveNameMeanLook MoveNameMeanLook: .string "Mean Look\0" .align 2,0 .global MoveDescriptionHaze MoveDescriptionHaze: .string "Resets the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} etc.{COMMA} of all\nPokémon on the floor whether they were\nboosted or lowered.\0" .align 2,0 .global MoveNameHaze MoveNameHaze: .string "Haze\0" .align 2,0 .global MoveNameCrabhammer MoveNameCrabhammer: .string "Crabhammer\0" .align 2,0 .global MoveDescriptionLegHolder MoveDescriptionLegHolder: .string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it incapable of movement.\0" .align 2,0 .global MoveNameSpiderWeb MoveNameSpiderWeb: .string "Spider Web\0" .align 2,0 .global MoveDescriptionTickle MoveDescriptionTickle: .string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameTickle MoveNameTickle: .string "Tickle\0" .align 2,0 .global MoveDescriptionSleep MoveDescriptionSleep: .string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} causing it\nto be incapable of action.\0" .align 2,0 .global MoveNameGrasswhistle MoveNameGrasswhistle: .string "Grasswhistle\0" .align 2,0 .global MoveDescriptionMetalSound MoveDescriptionMetalSound: .string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\nthree levels.\0" .align 2,0 .global MoveNameMetalSound MoveNameMetalSound: .string "Metal Sound\0" .align 2,0 .global MoveDescriptionSilverWind MoveDescriptionSilverWind: .string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSilverWind MoveNameSilverWind: .string "Silver Wind\0" .align 2,0 .global MoveNameSlash MoveNameSlash: .string "Slash\0" .align 2,0 .global MoveNameLeechLife MoveNameLeechLife: .string "Leech Life\0" .align 2,0 .global MoveDescriptionSpore MoveDescriptionSpore: .string "Makes all the foes in the room go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSpore MoveNameSpore: .string "Spore\0" .align 2,0 .global MoveDescriptionSmellingsalt MoveDescriptionSmellingsalt: .string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} but it also heals {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSmellingsalt MoveNameSmellingsalt: .string "Smellingsalt\0" .align 2,0 .global MoveDescriptionReversal MoveDescriptionReversal: .string "Inflicts damage on the target.\nThe lower the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater the\ndamage it inflicts.\0" .align 2,0 .global MoveNameReversal MoveNameReversal: .string "Reversal\0" .align 2,0 .global MoveDescriptionDrain MoveDescriptionDrain: .string "Inflicts damage on the target.\nIt also restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based\non the damage it inflicted.\0" .align 2,0 .global MoveNameGigaDrain MoveNameGigaDrain: .string "Giga Drain\0" .align 2,0 .global MoveDescriptionFocusPunch MoveDescriptionFocusPunch: .string "The user gains the {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} status{COMMA}\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameFocusPunch MoveNameFocusPunch: .string "Focus Punch\0" .align 2,0 .global MoveDescriptionFocusEnergy MoveDescriptionFocusEnergy: .string "The user gains the {COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} status{COMMA}\nraising its critical-hit rate.\0" .align 2,0 .global MoveNameFocusEnergy MoveNameFocusEnergy: .string "Focus Energy\0" .align 2,0 .global MoveDescriptionDamageLowerSpeed MoveDescriptionDamageLowerSpeed: .string "Inflicts damage on the target.\nIt also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameRockTomb MoveNameRockTomb: .string "Rock Tomb\0" .align 2,0 .global MoveDescriptionBrickBreak MoveDescriptionBrickBreak: .string "Shatters the target{APOSTROPHE}s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}\nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\0" .align 2,0 .global MoveNameBrickBreak MoveNameBrickBreak: .string "Brick Break\0" .align 2,0 .global MoveDescriptionConstrict MoveDescriptionConstrict: .string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameConstrict MoveNameConstrict: .string "Constrict\0" .align 2,0 .global MoveNameWithdraw MoveNameWithdraw: .string "Withdraw\0" .align 2,0 .global MoveDescriptionConstriction MoveDescriptionConstriction: .string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}{COMMA} making the\nfoe incapable of movement.\0" .align 2,0 .global MoveNameClamp MoveNameClamp: .string "Clamp\0" .align 2,0 .global MoveNameKarateChop MoveNameKarateChop: .string "Karate Chop\0" .align 2,0 .global MoveDescriptionFacade MoveDescriptionFacade: .string "Inflicts damage on the target.\nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA}\nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA} its power is doubled.\0" .align 2,0 .global MoveNameFacade MoveNameFacade: .string "Facade\0" .align 2,0 .global MoveDescriptionEndeavor MoveDescriptionEndeavor: .string "The difference between the foe{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and\nthe user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is applied as this move{APOSTROPHE}s\ndamage.\0" .align 2,0 .global MoveNameEndeavor MoveNameEndeavor: .string "Endeavor\0" .align 2,0 .global MoveDescriptionParalyzeChance MoveDescriptionParalyzeChance: .string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} and prevent\nany attacks or moves.\0" .align 2,0 .global MoveNameThunderpunch MoveNameThunderpunch: .string "Thunderpunch\0" .align 2,0 .global MoveDescriptionThunder MoveDescriptionThunder: .string "Inflicts damage on the target. It may also\ncause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}. Its accuracy is affected\nby the weather. It even hits a Pokémon\nthat is {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveDescriptionLowerSpecialDefenseChance MoveDescriptionLowerSpecialDefenseChance: .string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCrunch MoveNameCrunch: .string "Crunch\0" .align 2,0 .global MoveDescriptionBide MoveDescriptionBide: .string "The user gains the {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} status.\nWhen {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} is released{COMMA} the user looses an\nattack double the damage it took\nwhile waiting.\0" .align 2,0 .global MoveNameBide MoveNameBide: .string "Bide\0" .align 2,0 .global MoveDescriptionRazorWind MoveDescriptionRazorWind: .string "The user gains the {COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} status{COMMA}\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameRazorWind MoveNameRazorWind: .string "Razor Wind\0" .align 2,0 .global MoveDescriptionParalyze MoveDescriptionParalyze: .string "Causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} in the target.\nA Pokémon affected by {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} is\nincapable of attacking or using moves.\0" .align 2,0 .global MoveNameDisable MoveNameDisable: .string "Disable\0" .align 2,0 .global MoveDescriptionBoostDefense MoveDescriptionBoostDefense: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameHarden MoveNameHarden: .string "Harden\0" .align 2,0 .global MoveDescriptionGust MoveDescriptionGust: .string "Inflicts damage on the target.\nDoubles damage on a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}\nPokémon.\0" .align 2,0 .global MoveNameGust MoveNameGust: .string "Gust\0" .align 2,0 .global MoveDescriptionBoostEvasion MoveDescriptionBoostEvasion: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameDoubleTeam MoveNameDoubleTeam: .string "Double Team\0" .align 2,0 .global MoveDescriptionBoostAttack MoveDescriptionBoostAttack: .string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameSharpen MoveNameSharpen: .string "Sharpen\0" .align 2,0 .global MoveDescriptionOdorSleuth MoveDescriptionOdorSleuth: .string "Resets the boosted {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of foes in\nthe same room.\nGhost-type foes are {COLOR_2 CYAN}exposed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameOdorSleuth MoveNameOdorSleuth: .string "Odor Sleuth\0" .align 2,0 .global MoveDescriptionFlamethrower MoveDescriptionFlamethrower: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFlamethrower MoveNameFlamethrower: .string "Flamethrower\0" .align 2,0 .global MoveDescriptionBurnChance MoveDescriptionBurnChance: .string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFlameWheel MoveNameFlameWheel: .string "Flame Wheel\0" .align 2,0 .global MoveNameCounter MoveNameCounter: .string "Counter\0" .align 2,0 .global MoveDescriptionStrength MoveDescriptionStrength: .string "Hurls the target at another hostile\nPokémon to inflict damage.\0" .align 2,0 .global MoveNameStrength MoveNameStrength: .string "Strength\0" .align 2,0 .global MoveDescriptionGrudge MoveDescriptionGrudge: .string "The user gains the {COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} status.\nIf the user is defeated{COMMA} it zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2}\nof the move last used by the foe.\0" .align 2,0 .global MoveNameGrudge MoveNameGrudge: .string "Grudge\0" .align 2,0 .global MoveDescriptionReturn MoveDescriptionReturn: .string "Inflicts damage on the target.\nIts power rises with the user{APOSTROPHE}s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameReturn MoveNameReturn: .string "Return\0" .align 2,0 .global MoveDescriptionWillOWisp MoveDescriptionWillOWisp: .string "Inflicts a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2} on the target.\nA {COLOR_2 CYAN}burn{END_COLOR_TEXT_2} inflicts damage every few turns.\0" .align 2,0 .global MoveNameWillOWisp MoveNameWillOWisp: .string "Will-O-Wisp\0" .align 2,0 .global MoveDescriptionCringe MoveDescriptionCringe: .string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA}\nmaking it incapable of action.\0" .align 2,0 .global MoveNameAstonish MoveNameAstonish: .string "Astonish\0" .align 2,0 .global MoveDescriptionFlatter MoveDescriptionFlatter: .string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} but also raises its {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameFlatter MoveNameFlatter: .string "Flatter\0" .align 2,0 .global MoveDescriptionOctazooka MoveDescriptionOctazooka: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameOctazooka MoveNameOctazooka: .string "Octazooka\0" .align 2,0 .global MoveDescriptionMemento MoveDescriptionMemento: .string "Sharply reduces the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} of all foes in the room. It also\ncuts the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} to one and warps the\nuser to a different place on the floor.\n\0" .align 2,0 .global MoveNameMemento MoveNameMemento: .string "Memento\0" .align 2,0 .global MoveDescriptionAuroraBeam MoveDescriptionAuroraBeam: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also halve the \ntarget{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameAuroraBeam MoveNameAuroraBeam: .string "Aurora Beam\0" .align 2,0 .global MoveDescriptionOverheat MoveDescriptionOverheat: .string "Damages all foes around the user{COMMA} but\nalso lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}\nby two levels and thaws frozen Pokémon.\0" .align 2,0 .global MoveNameOverheat MoveNameOverheat: .string "Overheat\0" .align 2,0 .global MoveDescriptionMirrorMove MoveDescriptionMirrorMove: .string "The user gains the {COLOR_2 CYAN}Mirror Move{END_COLOR_TEXT_2} status.\nAny move used against the user is\ncountered with the same move.\0" .align 2,0 .global MoveNameMirrorMove MoveNameMirrorMove: .string "Mirror Move\0" .align 2,0 .global MoveDescriptionMultiHit MoveDescriptionMultiHit: .string "Inflicts damage on the target.\nIt hits two to five times in succession.\0" .align 2,0 .global MoveNameDoubleslap MoveNameDoubleslap: .string "Doubleslap\0" .align 2,0 .global MoveDescriptionCounter MoveDescriptionCounter: .string "The user gains the {COLOR_2 CYAN}Counter{END_COLOR_TEXT_2} status.\nAny damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}\nor a regular attack is partially returned.\0" .align 2,0 .global MoveNamePursuit MoveNamePursuit: .string "Pursuit\0" .align 2,0 .global MoveDescriptionSmokescreen MoveDescriptionSmokescreen: .string "Inflicts the {COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it miss almost all of its attacks\nand moves.\0" .align 2,0 .global MoveNameSmokescreen MoveNameSmokescreen: .string "Smokescreen\0" .align 2,0 .global MoveDescriptionHighCritical MoveDescriptionHighCritical: .string "Inflicts damage on the target.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNameAirCutter MoveNameAirCutter: .string "Air Cutter\0" .align 2,0 .global MoveDescriptionSpite MoveDescriptionSpite: .string "Zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of the move last used by\nthe target{COMMA} making it unusable.\0" .align 2,0 .global MoveNameSpite MoveNameSpite: .string "Spite\0" .align 2,0 .global MoveDescriptionSing MoveDescriptionSing: .string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} causing\nit to be incapable of action.\0" .align 2,0 .global MoveNameSing MoveNameSing: .string "Sing\0" .align 2,0 .global MoveDescriptionFakeTears MoveDescriptionFakeTears: .string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameFakeTears MoveNameFakeTears: .string "Fake Tears\0" .align 2,0 .global MoveDescriptionWhirlpool MoveDescriptionWhirlpool: .string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}{COMMA} making the\nfoe incapable of movement.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0" .align 2,0 .global MoveNameWhirlpool MoveNameWhirlpool: .string "Whirlpool\0" .align 2,0 .global MoveDescriptionWeatherBall MoveDescriptionWeatherBall: .string "Inflicts damage on the target{COMMA} even at a\ndistance{COMMA} using the weather{APOSTROPHE}s power.\0" .align 2,0 .global MoveNameWeatherBall MoveNameWeatherBall: .string "Weather Ball\0" .align 2,0 .global MoveDescriptionRockSlide MoveDescriptionRockSlide: .string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} \nmaking it incapable of action.\0" .align 2,0 .global MoveNameRockSlide MoveNameRockSlide: .string "Rock Slide\0" .align 2,0 .global MoveDescriptionRockSmash MoveDescriptionRockSmash: .string "Digs through the wall the user is facing.\0" .align 2,0 .global MoveNameRockSmash MoveNameRockSmash: .string "Rock Smash\0" .align 2,0 .global MoveDescriptionDamage MoveDescriptionDamage: .string "Inflicts damage on the target.\0" .align 2,0 .global MoveNameRockThrow MoveNameRockThrow: .string "Rock Throw\0" .align 2,0 .global MoveDescriptionScreech MoveDescriptionScreech: .string "Sharply lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameHealBell MoveNameHealBell: .string "Heal Bell\0" .align 2,0 .global MoveDescriptionSnore MoveDescriptionSnore: .string "If the user is attacked while asleep{COMMA} it\ncounterattacks. It may also cause the\ntarget to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} making it incapable\nof action.\0" .align 2,0 .global MoveNameSnore MoveNameSnore: .string "Snore\0" .align 2,0 .global MoveDescriptionSwagger MoveDescriptionSwagger: .string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} but also raises its {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameSwagger MoveNameSwagger: .string "Swagger\0" .align 2,0 .global MoveDescriptionStringShot MoveDescriptionStringShot: .string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level{COMMA} even at a distance.\0" .align 2,0 .global MoveNameStringShot MoveNameStringShot: .string "String Shot\0" .align 2,0 .global MoveDescriptionTorment MoveDescriptionTorment: .string "Prevents the targeted Pokémon{COMMA}\nwhile it remains on the floor{COMMA} from \nusing the last move it used.\0" .align 2,0 .global MoveNameTorment MoveNameTorment: .string "Torment\0" .align 2,0 .global MoveDescriptionPainSplit MoveDescriptionPainSplit: .string "Adds the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and the target{COMMA}\nthen shares it equally.\0" .align 2,0 .global MoveNamePainSplit MoveNamePainSplit: .string "Pain Split\0" .align 2,0 .global MoveDescriptionSuperFang MoveDescriptionSuperFang: .string "Halves the target{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSuperFang MoveNameSuperFang: .string "Super Fang\0" .align 2,0 .global MoveDescriptionRage MoveDescriptionRage: .string "The user gains the {COLOR_2 CYAN}Enraged{END_COLOR_TEXT_2} status.\nIts {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} rises by one level every time\nthe user takes damage.\0" .align 2,0 .global MoveNameRage MoveNameRage: .string "Rage\0" .align 2,0 .global MoveDescriptionCut MoveDescriptionCut: .string "Damages all foes around the user.\0" .align 2,0 .global MoveNameCut MoveNameCut: .string "Cut\0" .align 2,0 .global MoveDescriptionEncore MoveDescriptionEncore: .string "Inflicts the {COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it capable of using only\nthe move it last used.\0" .align 2,0 .global MoveNameEncore MoveNameEncore: .string "Encore\0" .align 2,0 .global MoveDescriptionLowerSpeedChanceDistance MoveDescriptionLowerSpeedChanceDistance: .string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameBubble MoveNameBubble: .string "Bubble\0" .align 2,0 .global MoveDescriptionHealTeamStatus MoveDescriptionHealTeamStatus: .string "Heals all status problems of the user and\nteam members in the room.\0" .align 2,0 .global MoveNameAromatherapy MoveNameAromatherapy: .string "Aromatherapy\0" .align 2,0 .global MoveDescriptionHail MoveDescriptionHail: .string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.\0" .align 2,0 .global MoveNameHail MoveNameHail: .string "Hail\0" .align 2,0 .global MoveDescriptionConfuseRay MoveDescriptionConfuseRay: .string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on\nthe target{COMMA} making its attacks and\nmovements erratic.\0" .align 2,0 .global MoveNameConfuseRay MoveNameConfuseRay: .string "Confuse Ray\0" .align 2,0 .global MoveDescriptionRainDance MoveDescriptionRainDance: .string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameRainDance MoveNameRainDance: .string "Rain Dance\0" .align 2,0 .global MoveDescriptionCharm MoveDescriptionCharm: .string "Lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} of the target\nby two levels.\0" .align 2,0 .global MoveNameCharm MoveNameCharm: .string "Charm\0" .align 2,0 .global MoveDescriptionSweetScent MoveDescriptionSweetScent: .string "Lowers the {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of foes in the same\nroom by one level.\0" .align 2,0 .global MoveNameSweetScent MoveNameSweetScent: .string "Sweet Scent\0" .align 2,0 .global MoveDescriptionThrash MoveDescriptionThrash: .string "Attacks three times in random directions.\0" .align 2,0 .global MoveNameThrash MoveNameThrash: .string "Thrash\0" .align 2,0 .global MoveDescriptionDig MoveDescriptionDig: .string "The user gains the {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} status{COMMA}\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameDig MoveNameDig: .string "Dig\0" .align 2,0 .global MoveDescriptionVitalThrow MoveDescriptionVitalThrow: .string "The user gains the {COLOR_2 CYAN}Vital Throw{END_COLOR_TEXT_2} status.\nFoes that attack the user are hurled at\nother foes.\0" .align 2,0 .global MoveNameVitalThrow MoveNameVitalThrow: .string "Vital Throw\0" .align 2,0 .global MoveDescriptionMorningSun MoveDescriptionMorningSun: .string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers on the floor.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0" .align 2,0 .global MoveNameMorningSun MoveNameMorningSun: .string "Morning Sun\0" .align 2,0 .global MoveDescriptionNightmare MoveDescriptionNightmare: .string "Inflicts the {COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} status\non the target{COMMA} making it incapable\nof action.\0" .align 2,0 .global MoveNameNightmare MoveNameNightmare: .string "Nightmare\0" .align 2,0 .global MoveDescriptionLovelyKiss MoveDescriptionLovelyKiss: .string "Makes all foes around the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA}\ncausing them to be incapable of action.\0" .align 2,0 .global MoveNameLovelyKiss MoveNameLovelyKiss: .string "Lovely Kiss\0" .align 2,0 .global MoveDescriptionYawn MoveDescriptionYawn: .string "Inflicts the {COLOR_2 CYAN}Yawning{END_COLOR_TEXT_2} status on the target.\nA {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2} Pokémon falls\nasleep sometime later.\0" .align 2,0 .global MoveNameYawn MoveNameYawn: .string "Yawn\0" .align 2,0 .global MoveDescriptionMultiHitUntilMiss MoveDescriptionMultiHitUntilMiss: .string "Hits the target in succession until it\nmisses. Its power rises with every hit.\nIt may hit up to five times.\0" .align 2,0 .global MoveNameIceBall MoveNameIceBall: .string "Ice Ball\0" .align 2,0 .global MoveUseTextUse MoveUseTextUse: .string "{ARG_POKEMON_0} used {ARG_MOVE_ITEM_0}!\0" .align 2,0 .global MoveDescriptionLowerDefenseChance MoveDescriptionLowerDefenseChance: .string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameIronTail MoveNameIronTail: .string "Iron Tail\0" .align 2,0 .global MoveDescriptionNone MoveDescriptionNone: .string "\0" .align 2,0 .global MoveNameNone MoveNameNone: .string "なにのも?\0" .align 2,0