.section .rodata @ Start of Personality Questions - 80F0054 @ Question 1, Category 1 (Hardy) HardyQuest1Points: .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 HardyQuest1Answers: .4byte HardyQuest1_StudyHard .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest1_LastSecond .byte 0x01, 0x00, 0x00, 0x00 .4byte HardyQuest1_Ignore .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 HardyQuest1_Ignore: .string "Ignore it and play.\0" HardyQuest1_LastSecond: .string "At the last second.\0" HardyQuest1_StudyHard: .string "Study hard.\0" .global HardyQuest1 HardyQuest1: .4byte HardyQuest1Question .4byte HardyQuest1Answers .4byte HardyQuest1Points HardyQuest1Question: .string "A test is coming up.\n" .string "How do you study for it?\0" .align 2,0 @ Question 2, Category 1 (Hardy) HardyQuest2Points: .byte 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 HardyQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest2_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 HardyQuest2_No: .string "No. \0" .align 2,0 HardyQuest2_Yes: .string "Yes.\0" .align 2,0 .global HardyQuest2 HardyQuest2: .4byte HardyQuest2Question .4byte HardyQuest2Answers .4byte HardyQuest2Points HardyQuest2Question: .string "Can you focus on something you like?\0" .align 2,0 @ Question 3, Category 1 (Hardy) HardyQuest3Points: .byte 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 HardyQuest3Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 HardyQuest3_No: .string "No.\0" .global HardyQuest3 HardyQuest3: .4byte HardyQuest3Question .4byte HardyQuest3Answers .4byte HardyQuest3Points HardyQuest3Question: .string "When the going gets tough{COMMA} do you get\n" .string "going?\0" .align 2,0 @ Question 4, Category 1 (Hardy) HardyQuest4Points: .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 HardyQuest4Answers: .4byte HardyQuest4_Full .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest4_Half .byte 0x01, 0x00, 0x00, 0x00 .4byte HardyQuest4_Little .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 HardyQuest4_Little: .string "A little.\0" .align 2,0 HardyQuest4_Half: .string "Half.\0" .align 2,0 HardyQuest4_Full: .string "Full.\0" .align 2,0 .global HardyQuest4 HardyQuest4: .4byte HardyQuest4Question .4byte HardyQuest4Answers .4byte HardyQuest4Points HardyQuest4Question: .string "There is a bucket. If you put\n" .string "water in it{COMMA} how high will you fill it?\0" .align 2,0 @ Question 1, Category 2 (Docile) DocileQuest1Points: .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 DocileQuest1Answers: .4byte DocileQuest1_Big .byte 0x00, 0x00, 0x00, 0x00 .4byte DocileQuest1_Small .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 DocileQuest1_Small: .string "Small box.\0" .align 2,0 DocileQuest1_Big: .string "Big box.\0" .align 2,0 .global DocileQuest1 DocileQuest1: .4byte DocileQuest1Question .4byte DocileQuest1Answers .4byte DocileQuest1Points DocileQuest1Question: .string "You are offered a choice of two gifts.\n" .string "Which one will you take?\0" .align 2,0 @ Question 2, Category 2 (Docile) DocileQuest2Points: .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 DocileQuest2Answers: .4byte DocileQuest2_Window .byte 0x00, 0x00, 0x00, 0x00 .4byte DocileQuest2_Sniff .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 DocileQuest2_Sniff: .string "Take a sniff first.\0" .align 2,0 DocileQuest2_Window: .string "Open a window right away.\0" .align 2,0 .global DocileQuest2 DocileQuest2: .4byte DocileQuest2Question .4byte DocileQuest2Answers .4byte DocileQuest2Points DocileQuest2Question: .string "You broke a rotten egg in your room!\n" .string "What will you do?\0" .align 2,0 @ Question 3, Category 2 (Docile) DocileQuest3Points: .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 DocileQuest3Answers: .4byte DocileQuest3_Regular .byte 0x00, 0x00, 0x00, 0x00 .4byte DocileQuest3_Joke .byte 0x01, 0x00, 0x00, 0x00 .4byte DocileQuest3_Cool .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 DocileQuest3_Cool: .string "Say thanks{COMMA} but be cool.\0" .align 2,0 DocileQuest3_Joke: .string "Say thanks with a joke.\0" .align 2,0 DocileQuest3_Regular: .string "Say thank you regularly.\0" .align 2,0 .global DocileQuest3 DocileQuest3: .4byte DocileQuest3Question .4byte DocileQuest3Answers .4byte DocileQuest3Points DocileQuest3Question: .string "A friend brought over something you{APOSTROPHE}d\n" .string "forgotten.{WAIT_PRESS}\n" .string "How do you thank your friend?\0" .align 2,0 @ Question 4, Category 2 (Docile) DocileQuest4Points: .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 DocileQuest4Answers: .4byte DocileQuest4_Police .byte 0x00, 0x00, 0x00, 0x00 .4byte DocileQuest4_Yay .byte 0x01, 0x00, 0x00, 0x00 .4byte DocileQuest4_Watching .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 DocileQuest4_Watching: .string "Is anyone watching...?\0" .align 2,0 DocileQuest4_Yay: .string "Yay! Yay!\0" .align 2,0 DocileQuest4_Police: .string "Turn it in to the police!\0" .align 2,0 .global DocileQuest4 DocileQuest4: .4byte DocileQuest4Question .4byte DocileQuest4Answers .4byte DocileQuest4Points DocileQuest4Question: .string "There is a wallet at the side of a road.\0" .align 2,0 @ Question 1, Category 3 (Brave) BraveQuest1Points: .byte 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 BraveQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global BraveQuest1 BraveQuest1: .4byte BraveQuest1Question .4byte BraveQuest1Answers .4byte BraveQuest1Points BraveQuest1Question: .string "You{APOSTROPHE}re going bungee jumping for the first\n" .string "time.{EXTRA_MSG}Since it{APOSTROPHE}s scary{COMMA} you decide to test the\n" .string "jump with a doll...{WAIT_PRESS}\n" .string "And the bungee cord snaps!{EXTRA_MSG}" .string "Will you still try to make a jump anyway?\0" .align 2,0 @ Question 2, Category 3 (Brave) BraveQuest2APoints: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 BraveQuest2AAnswers: .4byte BraveQuest2A_Fight .byte 0x63, 0x00, 0x00, 0x00 .4byte BraveQuest2A_Run .byte 0x01, 0x00, 0x00, 0x00 .4byte BraveQuest2A_Ignore .byte 0x02, 0x00, 0x00, 0x0 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 BraveQuest2A_Ignore: .string "Ignore it.\0" .align 2,0 BraveQuest2A_Run: .string "Run.\0" .align 2,0 BraveQuest2A_Fight: .string "Fight.\0" .align 2,0 .global BraveQuest2A BraveQuest2A: .4byte BraveQuest2AQuestion .4byte BraveQuest2AAnswers .4byte BraveQuest2APoints BraveQuest2AQuestion: .string "There is an alien invasion!\n" .string "What will you do?\0" .align 2,0 BraveQuest2BPoints: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 BraveQuest2BAnswers: .4byte BraveQuest2B_Rule .byte 0x00, 0x00, 0x00, 0x00 .4byte BraveQuest2B_Refuse .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 BraveQuest2B_Refuse: .string "Refuse.\0" .align 2,0 BraveQuest2B_Rule: .string "Rule with the aliens.\0" .align 2,0 .global BraveQuest2B BraveQuest2B: .4byte BraveQuest2BQuestion .4byte BraveQuest2BAnswers .4byte BraveQuest2BPoints BraveQuest2BQuestion: .string "You valiantly fight the aliens...{WAIT_PRESS}\n" .string "But{COMMA} you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}{QUOTE_START}YOU HAVE IMPRESSED US.\n" .string "IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US{COMMA} AND TOGETHER WE SHALL\n" .string "RULE THE WORLD.{QUOTE_END}{WAIT_PRESS}\n" .string "What will you do?\0" .align 2,0 @ Question 3, Category 3 (Brave) BraveQuest3Points: .byte 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 BraveQuest3Answers: .4byte BraveQuest3_Yank .byte 0x00, 0x00, 0x00, 0x00 .4byte BraveQuest3_Scream .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 BraveQuest3_Scream: .string "Scream in unison.\0" .align 2,0 BraveQuest3_Yank: .string "Yank open the door.\0" .align 2,0 .global BraveQuest3 BraveQuest3: .4byte BraveQuest3Question .4byte BraveQuest3Answers .4byte BraveQuest3Points BraveQuest3Question: .string "There is a scream from behind a door!{WAIT_PRESS}\n" .string "How will you react?\0" .align 2,0 @ Question 4, Category 3 (Brave) BraveQuest4Points: .byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 BraveQuest4Answers: .4byte BraveQuest4_Hesitation .byte 0x00, 0x00, 0x00, 0x00 .4byte BraveQuest4_Scared .byte 0x01, 0x00, 0x00, 0x00 .4byte BraveQuest4_Police .byte 0x02, 0x00, 0x00, 0x00 .4byte BraveQuest4_Nothing .byte 0x03, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 BraveQuest4_Nothing: .string "Do nothing out of fear.\0" .align 2,0 BraveQuest4_Police: .string "Call the police.\0" .align 2,0 BraveQuest4_Scared: .string "Help{COMMA} even if scared.\0" .align 2,0 BraveQuest4_Hesitation: .string "Help without hesitation.\0" .align 2,0 .global BraveQuest4 BraveQuest4: .4byte BraveQuest4Question .4byte BraveQuest4Answers .4byte BraveQuest4Points BraveQuest4Question: .string "A delinquent is hassling a girl on\n" .string "a busy city street!{WAIT_PRESS}\n" .string "What will you do?\0" .align 2,0 @ Question 1, Category 4 (Jolly) JollyQuest1Points: .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 JollyQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global JollyQuest1 JollyQuest1: .4byte JollyQuest1Question .4byte JollyQuest1Answers .4byte JollyQuest1Points @ Question 2, Category 4 (Jolly) JollyQuest1Question: .string "Are you a cheerful personality?\0" .align 2,0 JollyQuest2Points: .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 JollyQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global JollyQuest2 JollyQuest2: .4byte JollyQuest2Question .4byte JollyQuest2Answers .4byte JollyQuest2Points JollyQuest2Question: .string "Do you like to noisily enjoy yourself\n" .string "with others?\0" .align 2,0 @ Question 3, Category 4 (Jolly) JollyQuest3Points: .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 JollyQuest3Answers: .4byte JollyQuest3_Beach .byte 0x00, 0x00, 0x00, 0x00 .4byte JollyQuest3_Spas .byte 0x01, 0x00, 0x00, 0x00 .4byte JollyQuest3_Anywhere .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 JollyQuest3_Anywhere: .string "Anywhere.\0" .align 2,0 JollyQuest3_Spas: .string "Spas.\0" .align 2,0 JollyQuest3_Beach: .string "The beach!\0" .align 2,0 .global JollyQuest3 JollyQuest3: .4byte JollyQuest3Question .4byte JollyQuest3Answers .4byte JollyQuest3Points JollyQuest3Question: .string "It{APOSTROPHE}s the summer holidays!\n" .string "Where would you like to go?\0" .align 2,0 @ Question 4, Category 4 (Jolly) JollyQuest4Points: .byte 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 JollyQuest4Answers: .4byte JollyQuest4_Funny .byte 0x00, 0x00, 0x00, 0x00 .4byte JollyQuest4_Again .byte 0x01, 0x00, 0x00, 0x00 .4byte JollyQuest4_Go .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 JollyQuest4_Go: .string "Right... Well{COMMA} I gotta go.\0" .align 2,0 JollyQuest4_Again: .string "Um... Could you say that again?\0" .align 2,0 JollyQuest4_Funny: .string "Haha! Yes. Very funny!\0" .align 2,0 .global JollyQuest4 JollyQuest4: .4byte JollyQuest4Question .4byte JollyQuest4Answers .4byte JollyQuest4Points JollyQuest4Question: .string "A foreign person has started up a\n" .string "conversation with you.{EXTRA_MSG}" .string "To be honest{COMMA} you don{APOSTROPHE}t have a clue what\n" .string "this fellow is saying.{WAIT_PRESS}\n" .string "How do you reply?\0" .align 2,0 @ Question 1, Category 5 (Impish) ImpishQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ImpishQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global ImpishQuest1 ImpishQuest1: .4byte ImpishQuest1Question .4byte ImpishQuest1Answers .4byte ImpishQuest1Points ImpishQuest1Question: .string "Have you ever made a pitfall trap?\0" .align 2,0 @ Question 2, Category 5 (Impish) ImpishQuest2Points: .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 ImpishQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global ImpishQuest2 ImpishQuest2: .4byte ImpishQuest2Question .4byte ImpishQuest2Answers .4byte ImpishQuest2Points ImpishQuest2Question: .string "Do you like pranks?\0" .align 2,0 @ Question 3, Category 5 (Impish) ImpishQuest3Points: .byte 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 ImpishQuest3Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global ImpishQuest3 ImpishQuest3: .4byte ImpishQuest3Question .4byte ImpishQuest3Answers .4byte ImpishQuest3Points ImpishQuest3Question: .string "Are there many things that you would like\nto do?\0" .align 2,0 @ Question 4, Category 5 (Impish) ImpishQuest4Points: .byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ImpishQuest4Answers: .4byte ImpishQuest4_Face .byte 0x00, 0x00, 0x00, 0x00 .4byte ImpishQuest4_Caution .byte 0x01, 0x00, 0x00, 0x00 .4byte ImpishQuest4_Heckle .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 ImpishQuest4_Heckle: .string "Heckle the bully from behind.\0" .align 2,0 ImpishQuest4_Caution: .string "Caution the bully from afar.\0" .align 2,0 ImpishQuest4_Face: .string "Face up to the bully.\0" .align 2,0 .global ImpishQuest4 ImpishQuest4: .4byte ImpishQuest4Question .4byte ImpishQuest4Answers .4byte ImpishQuest4Points ImpishQuest4Question: .string "Your friend is being bullied!\n" .string "What do you do?\0" .align 2,0 @ Question 1, Category 6 (Naive) NaiveQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 NaiveQuest1Answers: .4byte NaiveQuest1_Love .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest4_Little .byte 0x01, 0x00, 0x00, 0x00 .4byte NaiveQuest1_Spare .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 NaiveQuest1_Spare: .string "Spare me.\0" .align 2,0 NaiveQuest1_Love: .string "Love them!\0" .align 2,0 .global NaiveQuest1 NaiveQuest1: .4byte NaiveQuest1Question .4byte NaiveQuest1Answers .4byte NaiveQuest1Points NaiveQuest1Question: .string "Do you like groan-inducing puns?\0" .align 2,0 @ Question 2, Category 6 (Naive) .global NaiveQuest2Points NaiveQuest2Points: .byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 .global NaiveQuest2Answers NaiveQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global NaiveQuest2 NaiveQuest2: .4byte NaiveQuest2Question .4byte NaiveQuest2Answers .4byte NaiveQuest2Points .global NaiveQuest2Question NaiveQuest2Question: .string "Do you tend to laugh a lot?\0" .align 2,0 @ Question 3, Category 6 (Naive) .global NaiveQuest3Points NaiveQuest3Points: .byte 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global NaiveQuest3Answers NaiveQuest3Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global NaiveQuest3 NaiveQuest3: .4byte NaiveQuest3Question .4byte NaiveQuest3Answers .4byte NaiveQuest3Points .global NaiveQuest3Question NaiveQuest3Question: .string "Do others often call you childish?\0" .align 2,0 @ Question 4, Category 6 (Naive) .global NaiveQuest4Points NaiveQuest4Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global NaiveQuest4Answers NaiveQuest4Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global NaiveQuest4 NaiveQuest4: .4byte NaiveQuest4Question .4byte NaiveQuest4Answers .4byte NaiveQuest4Points .global NaiveQuest4Question NaiveQuest4Question: .string "Do you like to imagine things for your\n" .string "amusement?\0" .align 2,0 @ Question 1, Category 7 (Timid) .global TimidQuest1Points TimidQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global TimidQuest1Answers TimidQuest1Answers: .4byte TimidQuest1_Scream .byte 0x00, 0x00, 0x00, 0x00 .4byte TimidQuest1_Close .byte 0x01, 0x00, 0x00, 0x00 .4byte TimidQuest1_Shake .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global TimidQuest1_Shake TimidQuest1_Shake: .string "Shake hands with it.\0" .align 2,0 .global TimidQuest1_Close TimidQuest1_Close: .string "Close the lid without a word.\0" .align 2,0 .global TimidQuest1_Scream TimidQuest1_Scream: .string "Scream and run.\0" .align 2,0 .global TimidQuest1 TimidQuest1: .4byte TimidQuest1Question .4byte TimidQuest1Answers .4byte TimidQuest1Points .global TimidQuest1Question TimidQuest1Question: .string "A human hand extends out of a toilet!\n" .string "What would you do?\0" .align 2,0 @ Question 2, Category 7 (Timid) .global TimidQuest2Points TimidQuest2Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 .global TimidQuest2Answers TimidQuest2Answers: .4byte TimidQuest2_Thumb .byte 0x00, 0x00, 0x00, 0x00 .4byte TimidQuest2_Index .byte 0x01, 0x00, 0x00, 0x00 .4byte TimidQuest2_Middle .byte 0x02, 0x00, 0x00, 0x00 .4byte TimidQuest2_Ring .byte 0x03, 0x00, 0x00, 0x00 .4byte TimidQuest2_Little .byte 0x04, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global TimidQuest2_Little TimidQuest2_Little: .string "Little finger.\0" .align 2,0 .global TimidQuest2_Ring TimidQuest2_Ring: .string "Ring finger.\0" .align 2,0 .global TimidQuest2_Middle TimidQuest2_Middle: .string "Middle finger.\0" .align 2,0 .global TimidQuest2_Index TimidQuest2_Index: .string "Index finger.\0" .align 2,0 .global TimidQuest2_Thumb TimidQuest2_Thumb: .string "Thumb.\0" .align 2,0 .global TimidQuest2 TimidQuest2: .4byte TimidQuest2Question .4byte TimidQuest2Answers .4byte TimidQuest2Points .global TimidQuest2Question TimidQuest2Question: .string "Grab any digit on your left hand with your\n" .string "right hand.{WAIT_PRESS}\n" .string "Which digit did you grab?\0" .align 2,0 @ Question 3, Category 7 (Timid) .global TimidQuest3Points TimidQuest3Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 .global TimidQuest3Answers TimidQuest3Answers: .4byte TimidQuest3_Kick .byte 0x00, 0x00, 0x00, 0x00 .4byte TimidQuest3_Cry .byte 0x01, 0x00, 0x00, 0x00 .4byte TimidQuest3_Clean .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 TimidQuest3_Clean: .string "Clean it.\0" .align 2,0 TimidQuest3_Cry: .string "Cry.\0" .align 2,0 TimidQuest3_Kick: .string "Kick the door.\0" .align 2,0 .global TimidQuest3 TimidQuest3: .4byte TimidQuest3Question .4byte TimidQuest3Answers .4byte TimidQuest3Points .global TimidQuest3Question TimidQuest3Question: .string "You are suddenly locked inside a\n" .string "pitch-black room!{WAIT_PRESS}\n" .string "What do you do?\0" .align 2,0 @ Question 4, Category 7 (Timid) .global TimidQuest4Points TimidQuest4Points: .byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global TimidQuest4Answers TimidQuest4Answers: .4byte TimidQuest4_NoProb .byte 0x00, 0x00, 0x00, 0x00 .4byte TimidQuest4_Scared .byte 0x01, 0x00, 0x00, 0x00 .4byte TimidQuest4_Someone .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global TimidQuest4_Someone TimidQuest4_Someone: .string "With someone I like.\0" .align 2,0 .global TimidQuest4_Scared TimidQuest4_Scared: .string "Uh... N-no...\0" .align 2,0 .global TimidQuest4_NoProb TimidQuest4_NoProb: .string "No problem!\0" .align 2,0 .global TimidQuest4 TimidQuest4: .4byte TimidQuest4Question .4byte TimidQuest4Answers .4byte TimidQuest4Points .global TimidQuest4Question TimidQuest4Question: .string "Can you go into a haunted house?\0" .align 2,0 @ Question 1, Category 8 (Hasty) .global HastyQuest1Points HastyQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global HastyQuest1Answers HastyQuest1Answers: .4byte HastyQuest1_Now .byte 0x00, 0x00, 0x00, 0x00 .4byte HastyQuest1_Later .byte 0x01, 0x00, 0x00, 0x00 .4byte HastyQuest1_Someone .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global HastyQuest1_Someone HastyQuest1_Someone: .string "Get someone to open it.\0" .align 2,0 .global HastyQuest1_Later HastyQuest1_Later: .string "Open it later.\0" .align 2,0 .global HastyQuest1_Now HastyQuest1_Now: .string "Open it now.\0" .align 2,0 .global HastyQuest1 HastyQuest1: .4byte HastyQuest1Question .4byte HastyQuest1Answers .4byte HastyQuest1Points .global HastyQuest1Question HastyQuest1Question: .string "You receive a gift!{WAIT_PRESS}\n" .string "But you don{APOSTROPHE}t know what{APOSTROPHE}s in it.{WAIT_PRESS}\n" .string "You{APOSTROPHE}re curious{COMMA} so what do you do?\0" .align 2,0 @ Question 2, Category 8 (Hasty) .global HastyQuest2Points HastyQuest2Points: .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 .global HastyQuest2Answers HastyQuest2Answers: .4byte HastyQuest2_Spend .byte 0x00, 0x00, 0x00, 0x00 .4byte HastyQuest2_Save .byte 0x01, 0x00, 0x00, 0x00 .4byte HastyQuest2_Give .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global HastyQuest2_Give HastyQuest2_Give: .string "Give it away.\0" .align 2,0 .global HastyQuest2_Save HastyQuest2_Save: .string "Save it.\0" .align 2,0 .global HastyQuest2_Spend HastyQuest2_Spend: .string "Spend it now.\0" .align 2,0 .global HastyQuest2 HastyQuest2: .4byte HastyQuest2Question .4byte HastyQuest2Answers .4byte HastyQuest2Points .global HastyQuest2Question HastyQuest2Question: .string "You win a lottery!{WAIT_PRESS}\n" .string "What do you do with the money?\0" .align 2,0 @ Question 3, Category 8 (Hasty) .global HastyQuest3Points HastyQuest3Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global HastyQuest3Answers HastyQuest3Answers: .4byte HastyQuest3_Open .byte 0x00, 0x00, 0x00, 0x00 .4byte HastyQuest3_Trap .byte 0x01, 0x00, 0x00, 0x00 .4byte HastyQuest3_Empty .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global HastyQuest3_Empty HastyQuest3_Empty: .string "It{APOSTROPHE}s going to be empty...\0" .align 2,0 .global HastyQuest3_Trap HastyQuest3_Trap: .string "No... Could be a trap...\0" .align 2,0 .global HastyQuest3_Open HastyQuest3_Open: .string "Open it right away!\0" .align 2,0 .global HastyQuest3 HastyQuest3: .4byte HastyQuest3Question .4byte HastyQuest3Answers .4byte HastyQuest3Points .global HastyQuest3Question HastyQuest3Question: .string "You come across a treasure chest!\n" .string "What do you do?\0" .align 2,0 @ Question 4, Category 8 (Hasty) .global HastyQuest4Points HastyQuest4Points: .byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global HastyQuest4Answers HastyQuest4Answers: .4byte HastyQuest4_Irritate .byte 0x00, 0x00, 0x00, 0x00 .4byte HastyQuest4_Wait .byte 0x01, 0x00, 0x00, 0x00 .4byte HastyQuest4_Bail .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global HastyQuest4_Bail HastyQuest4_Bail: .string "Get angry and bail.\0" .align 2,0 .global HastyQuest4_Wait HastyQuest4_Wait: .string "Wait patiently.\0" .align 2,0 .global HastyQuest4_Irritate HastyQuest4_Irritate: .string "Become irritated.\0" .align 2,0 .global HastyQuest4 HastyQuest4: .4byte HastyQuest4Question .4byte HastyQuest4Answers .4byte HastyQuest4Points .global HastyQuest4Question HastyQuest4Question: .string "Your friend fails to show up for a meeting\n" .string "at the promised time.\n" .string "What do you do?\0" .align 2,0 @ Question 1, Category 9 (Sassy) .global SassyQuest1Points SassyQuest1Points: .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global SassyQuest1Answers SassyQuest1Answers: .4byte SassyQuest1_Calmly .byte 0x00, 0x00, 0x00, 0x00 .4byte SassyQuest1_Nervous .byte 0x01, 0x00, 0x00, 0x00 .4byte SassyQuest1_Whatever .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global SassyQuest1_Whatever SassyQuest1_Whatever: .string "WHATEVER!!\0" .align 2,0 .global SassyQuest1_Nervous SassyQuest1_Nervous: .string "Speak nervously.\0" .align 2,0 .global SassyQuest1_Calmly SassyQuest1_Calmly: .string "Speak calmly.\0" .align 2,0 .global SassyQuest1 SassyQuest1: .4byte SassyQuest1Question .4byte SassyQuest1Answers .4byte SassyQuest1Points .global SassyQuest1Question SassyQuest1Question: .string "Your country{APOSTROPHE}s leader is in front of you.\n" .string "How do you speak to him or her?\0" .align 2,0 @ Question 2, Category 9 (Sassy) .global SassyQuest2Points SassyQuest2Points: .byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global SassyQuest2Answers SassyQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global SassyQuest2 SassyQuest2: .4byte SassyQuest2Question .4byte SassyQuest2Answers .4byte SassyQuest2Points .global SassyQuest2Question SassyQuest2Question: .string "Do others tell you to watch what you say?\0" .align 2,0 @ Question 3, Category 9 (Sassy) .global SassyQuest3Points SassyQuest3Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .global SassyQuest3Answers SassyQuest3Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global SassyQuest3 SassyQuest3: .4byte SassyQuest3Question .4byte SassyQuest3Answers .4byte SassyQuest3Points .global SassyQuest3Question SassyQuest3Question: .string "Do you think you are cool?\n" .string "Be honest.\0" .align 2,0 @ Question 4, Category 9 (Sassy) .global SassyQuest4Points SassyQuest4Points: .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 .global SassyQuest4Answers SassyQuest4Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global SassyQuest4 SassyQuest4: .4byte SassyQuest4Question .4byte SassyQuest4Answers .4byte SassyQuest4Points .global SassyQuest4Question SassyQuest4Question: .string "Can you sincerely thank someone when you\n" .string "feel grateful?\0" .align 2,0 @ Question 1, Category 10 (Calm) .global CalmQuest1Points CalmQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global CalmQuest1Answers CalmQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global CalmQuest1 CalmQuest1: .4byte CalmQuest1Question .4byte CalmQuest1Answers .4byte CalmQuest1Points .global CalmQuest1Question CalmQuest1Question: .string "Do you occasionally consider yourself\n" .string "dull and overly cautious?\0" .align 2,0 @ Question 2, Category 10 (Calm) .global CalmQuest2Points CalmQuest2Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global CalmQuest2Answers CalmQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global CalmQuest2 CalmQuest2: .4byte CalmQuest2Question .4byte CalmQuest2Answers .4byte CalmQuest2Points .global CalmQuest2Question CalmQuest2Question: .string "Do you dream of lounging around idly\n" .string "without much excitement?\0" .align 2,0 @ Question 3, Category 10 (Calm) .global CalmQuest3Points CalmQuest3Points: .byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 .global CalmQuest3Answers CalmQuest3Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global CalmQuest3 CalmQuest3: .4byte CalmQuest3Question .4byte CalmQuest3Answers .4byte CalmQuest3Points .global CalmQuest3Question CalmQuest3Question: .string "Do you like to fight?\0" .align 2,0 @ Question 4, Category 10 (Calm) .global CalmQuest4Points CalmQuest4Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global CalmQuest4Answers CalmQuest4Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global CalmQuest4 CalmQuest4: .4byte CalmQuest4Question .4byte CalmQuest4Answers .4byte CalmQuest4Points .global CalmQuest4Question CalmQuest4Question: .string "Do you often yawn?\0" .align 2,0 @ Question 1, Category 11 (Relaxed) .global RelaxedQuest1Points RelaxedQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global RelaxedQuest1Answers RelaxedQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global RelaxedQuest1 RelaxedQuest1: .4byte RelaxedQuest1Question .4byte RelaxedQuest1Answers .4byte RelaxedQuest1Points .global RelaxedQuest1Question RelaxedQuest1Question: .string "Are you often late for school or meetings?\0" .align 2,0 @ Question 2, Category 11 (Relaxed) .global RelaxedQuest2Points RelaxedQuest2Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global RelaxedQuest2Answers RelaxedQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global RelaxedQuest2 RelaxedQuest2: .4byte RelaxedQuest2Question .4byte RelaxedQuest2Answers .4byte RelaxedQuest2Points .global RelaxedQuest2Question RelaxedQuest2Question: .string "Do you get the feeling that you{APOSTROPHE}ve slowed\n" .string "down lately?\0" .align 2,0 @ Question 3, Category 11 (Relaxed) .global RelaxedQuest3Points RelaxedQuest3Points: .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global RelaxedQuest3Answers RelaxedQuest3Answers: .4byte RelaxedQuest3_Great .byte 0x00, 0x00, 0x00, 0x00 .4byte RelaxedQuest3_Snore .byte 0x01, 0x00, 0x00, 0x00 .4byte RelaxedQuest3_Home .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global RelaxedQuest3_Home RelaxedQuest3_Home: .string "I want to go home soon!\0" .align 2,0 .global RelaxedQuest3_Snore RelaxedQuest3_Snore: .string "Snore...\0" .align 2,0 .global RelaxedQuest3_Great RelaxedQuest3_Great: .string "This feels great!\0" .align 2,0 .global RelaxedQuest3 RelaxedQuest3: .4byte RelaxedQuest3Question .4byte RelaxedQuest3Answers .4byte RelaxedQuest3Points .global RelaxedQuest3Question RelaxedQuest3Question: .string "It is a pleasant day at the beach.\n" .string "How do you feel?\0" .align 2,0 @ Question 4, Category 11 (Relaxed) .global RelaxedQuest4Points RelaxedQuest4Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global RelaxedQuest4Answers RelaxedQuest4Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global RelaxedQuest4 RelaxedQuest4: .4byte RelaxedQuest4Question .4byte RelaxedQuest4Answers .4byte RelaxedQuest4Points .global RelaxedQuest4Question RelaxedQuest4Question: .string "Do you fall asleep without noticing?\0" .align 2,0 @ Question 1, Category 12 (Lonely) .global LonelyQuest1Points LonelyQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global LonelyQuest1Answers LonelyQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global LonelyQuest1 LonelyQuest1: .4byte LonelyQuest1Question .4byte LonelyQuest1Answers .4byte LonelyQuest1Points .global LonelyQuest1Question LonelyQuest1Question: .string "Do you feel lonesome when you are alone?\0" .align 2,0 @ Question 2, Category 12 (Lonely) .global LonelyQuest2Points LonelyQuest2Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 .global LonelyQuest2Answers LonelyQuest2Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global LonelyQuest2 LonelyQuest2: .4byte LonelyQuest2Question .4byte LonelyQuest2Answers .4byte LonelyQuest2Points .global LonelyQuest2Question LonelyQuest2Question: .string "Do you hate to be the last person to leave\n" .string "class at the end of a school day?\0" .align 2,0 @ Question 3, Category 12 (Lonely) .global LonelyQuest3Points LonelyQuest3Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global LonelyQuest3Answers LonelyQuest3Answers: .4byte LonelyQuest3_On .byte 0x00, 0x00, 0x00, 0x00 .4byte LonelyQuest3_Off .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global LonelyQuest3_Off LonelyQuest3_Off: .string "Turn it off.\0" .align 2,0 .global LonelyQuest3_On LonelyQuest3_On: .string "Leave it on.\0" .align 2,0 .global LonelyQuest3 LonelyQuest3: .4byte LonelyQuest3Question .4byte LonelyQuest3Answers .4byte LonelyQuest3Points .global LonelyQuest3Question LonelyQuest3Question: .string "What do you do with your room{APOSTROPHE}s light\n" .string "when you{APOSTROPHE}re going to bed at night?\0" .align 2,0 @ Question 4, Category 12 (Lonely) .global LonelyQuest4Points LonelyQuest4Points: .byte 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00 .global LonelyQuest4Answers LonelyQuest4Answers: .4byte LonelyQuest4_Trip .byte 0x00, 0x00, 0x00, 0x00 .4byte LonelyQuest4_Hang .byte 0x01, 0x00, 0x00, 0x00 .4byte LonelyQuest4_Huddle .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global LonelyQuest4_Huddle LonelyQuest4_Huddle: .string "Huddle in a corner.\0" .align 2,0 .global LonelyQuest4_Hang LonelyQuest4_Hang: .string "Hang around vacantly.\0" .align 2,0 .global LonelyQuest4_Trip LonelyQuest4_Trip: .string "Go on a trip.\0" .align 2,0 .global LonelyQuest4 LonelyQuest4: .4byte LonelyQuest4Question .4byte LonelyQuest4Answers .4byte LonelyQuest4Points .global LonelyQuest4Question LonelyQuest4Question: .string "It{APOSTROPHE}s a weekend{COMMA} but no one will play\n" .string "with you...\n" .string "What do you do?\0" .align 2,0 @ Question 1, Category 13 (Quirky) .global QuirkyQuest1Points QuirkyQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 .byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global QuirkyQuest1Answers QuirkyQuest1Answers: .4byte HardyQuest2_Yes .byte 0x00, 0x00, 0x00, 0x00 .4byte HardyQuest3_No .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global QuirkyQuest1 QuirkyQuest1: .4byte QuirkyQuest1Question .4byte QuirkyQuest1Answers .4byte QuirkyQuest1Points .global QuirkyQuest1Question QuirkyQuest1Question: .string "Do you sometimes run out of things to do\n" .string "all of a sudden?\0" .align 2,0 @ Question 2, Category 13 (Quirky) .global QuirkyQuest2Points QuirkyQuest2Points: .byte 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global QuirkyQuest2Answers QuirkyQuest2Answers: .4byte QuirkyQuest2_Reply .byte 0x00, 0x00, 0x00, 0x00 .4byte QuirkyQuest2_MayMayNot .byte 0x01, 0x00, 0x00, 0x00 .4byte QuirkyQuest2_Trouble .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global QuirkyQuest2_Trouble QuirkyQuest2_Trouble: .string "Too much trouble.\0" .align 2,0 .global QuirkyQuest2_MayMayNot QuirkyQuest2_MayMayNot: .string "May reply{COMMA} may not.\0" .align 2,0 .global QuirkyQuest2_Reply QuirkyQuest2_Reply: .string "Reply right away.\0" .align 2,0 .global QuirkyQuest2 QuirkyQuest2: .4byte QuirkyQuest2Question .4byte QuirkyQuest2Answers .4byte QuirkyQuest2Points .global QuirkyQuest2Question QuirkyQuest2Question: .string "How quickly do you respond to an e-mail?\0" .align 2,0 @ Question 3, Category 13 (Quirky) .global QuirkyQuest3Points QuirkyQuest3Points: .byte 0x01, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .global QuirkyQuest3Answers QuirkyQuest3Answers: .4byte QuirkyQuest3_Declare .byte 0x00, 0x00, 0x00, 0x00 .4byte QuirkyQuest3_Hello .byte 0x01, 0x00, 0x00, 0x00 .4byte QuirkyQuest3_Prank .byte 0x02, 0x00, 0x00, 0x00 .4byte QuirkyQuest3_Afar .byte 0x03, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global QuirkyQuest3_Afar QuirkyQuest3_Afar: .string "Look from afar.\0" .align 2,0 .global QuirkyQuest3_Prank QuirkyQuest3_Prank: .string "Pull a prank to get attention.\0" .align 2,0 .global QuirkyQuest3_Hello QuirkyQuest3_Hello: .string "Might say hello...\0" .align 2,0 .global QuirkyQuest3_Declare QuirkyQuest3_Declare: .string "Bravely declare my love.\0" .align 2,0 .global QuirkyQuest3 QuirkyQuest3: .4byte QuirkyQuest3Question .4byte QuirkyQuest3Answers .4byte QuirkyQuest3Points .global QuirkyQuest3Question QuirkyQuest3Question: .string "There is a person you like...{WAIT_PRESS}\n" .string "But there{APOSTROPHE}s no opportunity to get close.\n" .string "What do you do?\0" .align 2,0 @ Question 4, Category 13 (Quirky) .global QuirkyQuest4Points QuirkyQuest4Points: .byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 @ +2 Docile .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 @ +2 Sassy .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00 @ +2 Quirky .global QuirkyQuest4Answers QuirkyQuest4Answers: .4byte QuirkyQuest4_GoRight .byte 0x00, 0x00, 0x00, 0x00 .4byte QuirkyQuest4_GoLeft .byte 0x01, 0x00, 0x00, 0x00 .4byte QuirkyQuest4_EitherSide .byte 0x02, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global QuirkyQuest4_EitherSide QuirkyQuest4_EitherSide: .string "Choose either side.\0" .align 2,0 .global QuirkyQuest4_GoLeft QuirkyQuest4_GoLeft: .string "It{APOSTROPHE}s a trap! Go left.\0" .align 2,0 .global QuirkyQuest4_GoRight QuirkyQuest4_GoRight: .string "Instantly go right.\0" .align 2,0 .global QuirkyQuest4 QuirkyQuest4: .4byte QuirkyQuest4Question .4byte QuirkyQuest4Answers .4byte QuirkyQuest4Points .global QuirkyQuest4Question QuirkyQuest4Question: .string "The road forks to the right and left.\n" .string "You are told there is a treasure on the\n" .string "right side. What do you do?\0" .align 2,0 @ Question 1, Category 14 (Miscellaneous) .global MiscQuest1Points MiscQuest1Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 @ +1 Hasty, +1 Quirky .byte 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 @ +1 Jolly, +1 Lonely .global MiscQuest1Answers MiscQuest1Answers: .4byte MiscQuest1_Alone .byte 0x00, 0x00, 0x00, 0x00 .4byte MiscQuest1_Others .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global MiscQuest1_Others MiscQuest1_Others: .string "Go with others.\0" .align 2,0 .global MiscQuest1_Alone MiscQuest1_Alone: .string "Go alone.\0" .align 2,0 .global MiscQuest1 MiscQuest1: .4byte MiscQuest1Question .4byte MiscQuest1Answers .4byte MiscQuest1Points .global MiscQuest1Question MiscQuest1Question: .string "On vacation outings{COMMA} you want to...\0" .align 2,0 @ Question 2, Category 14 (Miscellaneous) .global MiscQuest2Points MiscQuest2Points: .byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 @ +2 Jolly .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 @ +1 Sassy, +1 Quirky .global MiscQuest2Answers MiscQuest2Answers: .4byte NaiveQuest1_Love .byte 0x00, 0x00, 0x00, 0x00 .4byte MiscQuest2_DontCare .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global MiscQuest2_DontCare MiscQuest2_DontCare: .string "Don{APOSTROPHE}t care.\0" .align 2,0 .global MiscQuest2 MiscQuest2: .4byte MiscQuest2Question .4byte MiscQuest2Answers .4byte MiscQuest2Points .global MiscQuest2Question MiscQuest2Question: .string "It{APOSTROPHE}s the summer festival!\n" .string "Do you like carnivals?\0" .align 2,0 @ Question 3, Category 14 (Miscellaneous) .global MiscQuest3Points MiscQuest3Points: .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00 @ +1 Naive, +1 Lonely .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 @ +1 Sassy, +1 Hasty .global MiscQuest3Answers MiscQuest3Answers: .4byte MiscQuest3Happy @ Happy pointer .byte 0x00, 0x00, 0x00, 0x00 .4byte MiscQuest3NotHappy @ Not happy pointer .byte 0x01, 0x00, 0x00, 0x00 .byte 0x00, 0x00, 0x00, 0x00 .4byte -1 .global MiscQuest3NotHappy MiscQuest3NotHappy: .string "Not happy.\0" .align 2,0 .global MiscQuest3Happy MiscQuest3Happy: .string "Happy!\0" .align 2,0 .global MiscQuest3 MiscQuest3: .4byte MiscQuest3Question .4byte MiscQuest3Answers .4byte MiscQuest3Points .global MiscQuest3Question MiscQuest3Question: .string "Somebody calls you {QUOTE_START}weird but funny.{QUOTE_END}\n" .string "How does that make you feel?\0" .align 2,0