#ifndef GUARD_CHARGE_MOVE_H #define GUARD_CHARGE_MOVE_H #include "dungeon_entity.h" // 0x570AC bool8 MoveMatchesChargingStatus(struct DungeonEntity *pokemon, struct PokemonMove *move); // 0x570F4 // checkCharge = Check for the move named Charge. bool8 IsCharging(struct DungeonEntity *pokemon, bool8 checkCharge); #endif