#ifndef GUARD_CONSTANTS_ABILITY_H #define GUARD_CONSTANTS_ABILITY_H enum Ability { ABILITY_STENCH = 0x1, ABILITY_THICK_FAT = 0x2, ABILITY_RAIN_DISH = 0x3, ABILITY_DRIZZLE = 0x4, ABILITY_ARENA_TRAP = 0x5, ABILITY_INTIMIDATE = 0x6, ABILITY_ROCK_HEAD = 0x7, ABILITY_AIR_LOCK = 0x8, ABILITY_HYPER_CUTTER = 0x9, ABILITY_SHADOW_TAG = 0xA, ABILITY_SPEED_BOOST = 0xB, ABILITY_BATTLE_ARMOR = 0xC, ABILITY_STURDY = 0xD, ABILITY_SUCTION_CUPS = 0xE, ABILITY_CLEAR_BODY = 0xF, ABILITY_TORRENT = 0x10, ABILITY_GUTS = 0x11, ABILITY_ROUGH_SKIN = 0x12, ABILITY_SHELL_ARMOR = 0x13, ABILITY_NATURAL_CURE = 0x14, ABILITY_DAMP = 0x15, ABILITY_LIMBER = 0x16, ABILITY_MAGNET_PULL = 0x17, ABILITY_WHITE_SMOKE = 0x18, ABILITY_SYNCHRONIZE = 0x19, ABILITY_OVERGROW = 0x1A, ABILITY_SWIFT_SWIM = 0x1B, ABILITY_SAND_STREAM = 0x1C, ABILITY_SAND_VEIL = 0x1D, ABILITY_KEEN_EYE = 0x1E, ABILITY_INNER_FOCUS = 0x1F, ABILITY_STATIC = 0x20, ABILITY_SHED_SKIN = 0x21, ABILITY_HUGE_POWER = 0x22, ABILITY_VOLT_ABSORB = 0x23, ABILITY_WATER_ABSORB = 0x24, ABILITY_FORECAST = 0x25, ABILITY_SERENE_GRACE = 0x26, ABILITY_POISON_POINT = 0x27, ABILITY_TRACE = 0x28, ABILITY_OBLIVIOUS = 0x29, ABILITY_TRUANT = 0x2A, ABILITY_RUN_AWAY = 0x2B, ABILITY_STICKY_HOLD = 0x2C, ABILITY_CLOUD_NINE = 0x2D, ABILITY_ILLUMINATE = 0x2E, ABILITY_EARLY_BIRD = 0x2F, ABILITY_HUSTLE = 0x30, ABILITY_DROUGHT = 0x31, ABILITY_LIGHTNINGROD = 0x32, ABILITY_COMPOUNDEYES = 0x33, ABILITY_MARVEL_SCALE = 0x34, ABILITY_WONDER_GUARD = 0x35, ABILITY_INSOMNIA = 0x36, ABILITY_LEVITATE = 0x37, ABILITY_PLUS = 0x38, ABILITY_PRESSURE = 0x39, ABILITY_LIQUID_OOZE = 0x3A, ABILITY_COLOR_CHANGE = 0x3B, ABILITY_SOUNDPROOF = 0x3C, ABILITY_EFFECT_SPORE = 0x3D, ABILITY_FLAME_BODY = 0x3E, ABILITY_MINUS = 0x3F, ABILITY_OWN_TEMPO = 0x40, ABILITY_MAGMA_ARMOR = 0x41, ABILITY_WATER_VEIL = 0x42, ABILITY_SWARM = 0x43, ABILITY_CUTE_CHARM = 0x44, ABILITY_IMMUNITY = 0x45, ABILITY_BLAZE = 0x46, ABILITY_PICKUP = 0x47, ABILITY_FLASH_FIRE = 0x48, ABILITY_VITAL_SPIRIT = 0x49, ABILITY_CHLOROPHYLL = 0x4A, ABILITY_PURE_POWER = 0x4B, ABILITY_SHIELD_DUST = 0x4C }; #endif