#ifndef GUARD_CONSTANTS_IQ_SKILL_H #define GUARD_CONSTANTS_IQ_SKILL_H enum IQSkill { IQ_SKILL_NONE = 0x0, IQ_SKILL_TYPE_ADVANTAGE_MASTER = 0x1, IQ_SKILL_ITEM_CATCHER = 0x2, IQ_SKILL_COURSE_CHECKER = 0x3, IQ_SKILL_SURE_HIT_ATTACKER = 0x4, IQ_SKILL_QUICK_DODGER = 0x5, IQ_SKILL_PP_CHECKER = 0x6, IQ_SKILL_NONTRAITOR = 0x7, IQ_SKILL_STATUS_CHECKER = 0x8, IQ_SKILL_EXP_GO_GETTER = 0x9, IQ_SKILL_EFFICIENCY_EXPERT = 0xA, IQ_SKILL_WEAK_TYPE_PICKER = 0xB, IQ_SKILL_ALL_TERRAIN_HIKER = 0xC, IQ_SKILL_SUPER_MOBILE = 0xD, IQ_SKILL_TRAP_AVOIDER = 0xE, IQ_SKILL_HOUSE_AVOIDER = 0xF, IQ_SKILL_ENERGY_SAVER = 0x10, IQ_SKILL_NONSLEEPER = 0x11, IQ_SKILL_SELF_CURER = 0x12, IQ_SKILL_TRAP_SEER = 0x13, IQ_SKILL_LAVA_EVADER = 0x14, IQ_SKILL_DEDICATED_TRAVELER = 0x15, IQ_SKILL_ITEM_MASTER = 0x16, IQ_SKILL_EXCLUSIVE_MOVE_USER = 0x17, NUM_IQ_SKILLS = 0x18 }; #endif