#ifndef GUARD_CONSTANTS_MOVE_ID_H #define GUARD_CONSTANTS_MOVE_ID_H #define MOVE_NONE 0x0 #define MOVE_IRON_TAIL 0x1 #define MOVE_ICE_BALL 0x2 #define MOVE_YAWN 0x3 #define MOVE_LOVELY_KISS 0x4 #define MOVE_NIGHTMARE 0x5 #define MOVE_MORNING_SUN 0x6 #define MOVE_VITAL_THROW 0x7 #define MOVE_DIG 0x8 #define MOVE_THRASH 0x9 #define MOVE_SWEET_SCENT 0xA #define MOVE_CHARM 0xB #define MOVE_RAIN_DANCE 0xC #define MOVE_CONFUSE_RAY 0xD #define MOVE_HAIL 0xE #define MOVE_AROMATHERAPY 0xF #define MOVE_BUBBLE 0x10 #define MOVE_ENCORE 0x11 #define MOVE_CUT 0x12 #define MOVE_RAGE 0x13 #define MOVE_SUPER_FANG 0x14 #define MOVE_PAIN_SPLIT 0x15 #define MOVE_TORMENT 0x16 #define MOVE_STRING_SHOT 0x17 #define MOVE_SWAGGER 0x18 #define MOVE_SNORE 0x19 #define MOVE_HEAL_BELL 0x1A #define MOVE_SCREECH 0x1B #define MOVE_ROCK_THROW 0x1C #define MOVE_ROCK_SMASH 0x1D #define MOVE_ROCK_SLIDE 0x1E #define MOVE_WEATHER_BALL 0x1F #define MOVE_WHIRLPOOL 0x20 #define MOVE_FAKE_TEARS 0x21 #define MOVE_SING 0x22 #define MOVE_SPITE 0x23 #define MOVE_AIR_CUTTER 0x24 #define MOVE_SMOKESCREEN 0x25 #define MOVE_PURSUIT 0x26 #define MOVE_DOUBLESLAP 0x27 #define MOVE_MIRROR_MOVE 0x28 #define MOVE_OVERHEAT 0x29 #define MOVE_AURORA_BEAM 0x2A #define MOVE_MEMENTO 0x2B #define MOVE_OCTAZOOKA 0x2C #define MOVE_FLATTER 0x2D #define MOVE_ASTONISH 0x2E #define MOVE_WILL_O_WISP 0x2F #define MOVE_RETURN 0x30 #define MOVE_GRUDGE 0x31 #define MOVE_STRENGTH 0x32 #define MOVE_COUNTER 0x33 #define MOVE_FLAME_WHEEL 0x34 #define MOVE_FLAMETHROWER 0x35 #define MOVE_ODOR_SLEUTH 0x36 #define MOVE_SHARPEN 0x37 #define MOVE_DOUBLE_TEAM 0x38 #define MOVE_GUST 0x39 #define MOVE_HARDEN 0x3A #define MOVE_DISABLE 0x3B #define MOVE_RAZOR_WIND 0x3C #define MOVE_BIDE 0x3D #define MOVE_CRUNCH 0x3E #define MOVE_BITE 0x3F #define MOVE_THUNDER 0x40 #define MOVE_THUNDERPUNCH 0x41 #define MOVE_ENDEAVOR 0x42 #define MOVE_FACADE 0x43 #define MOVE_KARATE_CHOP 0x44 #define MOVE_CLAMP 0x45 #define MOVE_WITHDRAW 0x46 #define MOVE_CONSTRICT 0x47 #define MOVE_BRICK_BREAK 0x48 #define MOVE_ROCK_TOMB 0x49 #define MOVE_FOCUS_ENERGY 0x4A #define MOVE_FOCUS_PUNCH 0x4B #define MOVE_GIGA_DRAIN 0x4C #define MOVE_REVERSAL 0x4D #define MOVE_SMELLINGSALT 0x4E #define MOVE_SPORE 0x4F #define MOVE_LEECH_LIFE 0x50 #define MOVE_SLASH 0x51 #define MOVE_SILVER_WIND 0x52 #define MOVE_METAL_SOUND 0x53 #define MOVE_GRASSWHISTLE 0x54 #define MOVE_TICKLE 0x55 #define MOVE_SPIDER_WEB 0x56 #define MOVE_CRABHAMMER 0x57 #define MOVE_HAZE 0x58 #define MOVE_MEAN_LOOK 0x59 #define MOVE_CROSS_CHOP 0x5A #define MOVE_OUTRAGE 0x5B #define MOVE_LOW_KICK 0x5C #define MOVE_ANCIENTPOWER 0x5D #define MOVE_SYNTHESIS 0x5E #define MOVE_AGILITY 0x5F #define MOVE_RAPID_SPIN 0x60 #define MOVE_ICY_WIND 0x61 #define MOVE_MIND_READER 0x62 #define MOVE_COSMIC_POWER 0x63 #define MOVE_SKY_ATTACK 0x64 #define MOVE_POWDER_SNOW 0x65 #define MOVE_FOLLOW_ME 0x66 #define MOVE_METEOR_MASH 0x67 #define MOVE_ENDURE 0x68 #define MOVE_ROLLOUT 0x69 #define MOVE_SCARY_FACE 0x6A #define MOVE_PSYBEAM 0x6B #define MOVE_PSYWAVE 0x6C #define MOVE_PSYCHIC 0x6D #define MOVE_PSYCHO_BOOST 0x6E #define MOVE_HYPNOSIS 0x6F #define MOVE_UPROAR 0x70 #define MOVE_WATER_SPOUT 0x71 #define MOVE_SIGNAL_BEAM 0x72 #define MOVE_PSYCH_UP 0x73 #define MOVE_SUBMISSION 0x74 #define MOVE_RECOVER 0x75 #define MOVE_EARTHQUAKE 0x76 #define MOVE_NATURE_POWER 0x77 #define MOVE_LICK 0x78 #define MOVE_FLAIL 0x79 #define MOVE_TAIL_WHIP 0x7A #define MOVE_SELFDESTRUCT 0x7B #define MOVE_STUN_SPORE 0x7C #define MOVE_BIND 0x7D #define MOVE_SHADOW_PUNCH 0x7E #define MOVE_SHADOW_BALL 0x7F #define MOVE_CHARGE 0x80 #define MOVE_THUNDERBOLT 0x81 #define MOVE_MIST 0x82 #define MOVE_FISSURE 0x83 #define MOVE_EXTREMESPEED 0x84 #define MOVE_EXTRASENSORY 0x85 #define MOVE_SAFEGUARD 0x86 #define MOVE_ABSORB 0x87 #define MOVE_SKY_UPPERCUT 0x88 #define MOVE_SKILL_SWAP 0x89 #define MOVE_SKETCH 0x8A #define MOVE_HEADBUTT 0x8B #define MOVE_DOUBLE_EDGE 0x8C #define MOVE_SANDSTORM 0x8D #define MOVE_SAND_ATTACK 0x8E #define MOVE_SAND_TOMB 0x8F #define MOVE_SPARK 0x90 #define MOVE_SWIFT 0x91 #define MOVE_KINESIS 0x92 #define MOVE_SMOG 0x93 #define MOVE_GROWTH 0x94 #define MOVE_SACRED_FIRE 0x95 #define MOVE_SHEER_COLD 0x96 #define MOVE_SOLARBEAM 0x97 #define MOVE_SONICBOOM 0x98 #define MOVE_FLY 0x99 #define MOVE_TACKLE 0x9A #define MOVE_EXPLOSION 0x9B #define MOVE_DIVE 0x9C #define MOVE_FIRE_BLAST 0x9D #define MOVE_WATERFALL 0x9E #define MOVE_MUDDY_WATER 0x9F #define MOVE_STOCKPILE 0xA0 #define MOVE_SLAM 0xA1 #define MOVE_TWISTER 0xA2 #define MOVE_BULLET_SEED 0xA3 #define MOVE_TWINEEDLE 0xA4 #define MOVE_SOFTBOILED 0xA5 #define MOVE_EGG_BOMB 0xA6 #define MOVE_FAINT_ATTACK 0xA7 #define MOVE_BARRAGE 0xA8 #define MOVE_MINIMIZE 0xA9 #define MOVE_SEISMIC_TOSS 0xAA #define MOVE_SUPERSONIC 0xAB #define MOVE_TAUNT 0xAC #define MOVE_MOONLIGHT 0xAD #define MOVE_PECK 0xAE #define MOVE_ARM_THRUST 0xAF #define MOVE_HORN_ATTACK 0xB0 #define MOVE_HORN_DRILL 0xB1 #define MOVE_WING_ATTACK 0xB2 #define MOVE_AERIAL_ACE 0xB3 #define MOVE_ICICLE_SPEAR 0xB4 #define MOVE_SWORDS_DANCE 0xB5 #define MOVE_VINE_WHIP 0xB6 #define MOVE_CONVERSION 0xB7 #define MOVE_CONVERSION_2 0xB8 #define MOVE_HELPING_HAND 0xB9 #define MOVE_IRON_DEFENSE 0xBA #define MOVE_TELEPORT 0xBB #define MOVE_THUNDERSHOCK 0xBC #define MOVE_SHOCK_WAVE 0xBD #define MOVE_QUICK_ATTACK 0xBE #define MOVE_SWEET_KISS 0xBF #define MOVE_THUNDER_WAVE 0xC0 #define MOVE_ZAP_CANNON 0xC1 #define MOVE_BLOCK 0xC2 #define MOVE_HOWL 0xC3 #define MOVE_POISON_GAS 0xC4 #define MOVE_TOXIC 0xC5 #define MOVE_POISON_FANG 0xC6 #define MOVE_POISONPOWDER 0xC7 #define MOVE_POISON_STING 0xC8 #define MOVE_SPIKE_CANNON 0xC9 #define MOVE_ACID_ARMOR 0xCA #define MOVE_TAKE_DOWN 0xCB #define MOVE_JUMP_KICK 0xCC #define MOVE_BOUNCE 0xCD #define MOVE_HI_JUMP_KICK 0xCE #define MOVE_TRI_ATTACK 0xCF #define MOVE_DRAGON_CLAW 0xD0 #define MOVE_TRICK 0xD1 #define MOVE_TRIPLE_KICK 0xD2 #define MOVE_DRILL_PECK 0xD3 #define MOVE_MUD_SPORT 0xD4 #define MOVE_MUD_SLAP 0xD5 #define MOVE_THIEF 0xD6 #define MOVE_AMNESIA 0xD7 #define MOVE_NIGHT_SHADE 0xD8 #define MOVE_GROWL 0xD9 #define MOVE_SLACK_OFF 0xDA #define MOVE_SURF 0xDB #define MOVE_ROLE_PLAY 0xDC #define MOVE_NEEDLE_ARM 0xDD #define MOVE_DOUBLE_KICK 0xDE #define MOVE_SUNNY_DAY 0xDF #define MOVE_LEER 0xE0 #define MOVE_WISH 0xE1 #define MOVE_FAKE_OUT 0xE2 #define MOVE_SLEEP_TALK 0xE3 #define MOVE_PAY_DAY 0xE4 #define MOVE_ASSIST 0xE5 #define MOVE_HEAT_WAVE 0xE6 #define MOVE_SLEEP_POWDER 0xE7 #define MOVE_REST 0xE8 #define MOVE_INGRAIN 0xE9 #define MOVE_CONFUSION 0xEA #define MOVE_BODY_SLAM 0xEB #define MOVE_SWALLOW 0xEC #define MOVE_CURSE 0xED #define MOVE_FRENZY_PLANT 0xEE #define MOVE_HYDRO_CANNON 0xEF #define MOVE_HYDRO_PUMP 0xF0 #define MOVE_HYPER_VOICE 0xF1 #define MOVE_HYPER_BEAM 0xF2 #define MOVE_SUPERPOWER 0xF3 #define MOVE_STEEL_WING 0xF4 #define MOVE_SPIT_UP 0xF5 #define MOVE_DYNAMICPUNCH 0xF6 #define MOVE_GUILLOTINE 0xF7 #define MOVE_VICEGRIP 0xF8 #define MOVE_KNOCK_OFF 0xF9 #define MOVE_POUND 0xFA #define MOVE_RAZOR_LEAF 0xFB #define MOVE_BATON_PASS 0xFC #define MOVE_PETAL_DANCE 0xFD #define MOVE_SPLASH 0xFE #define MOVE_BUBBLEBEAM 0xFF #define MOVE_DOOM_DESIRE 0x100 #define MOVE_BELLY_DRUM 0x101 #define MOVE_BARRIER 0x102 #define MOVE_LIGHT_SCREEN 0x103 #define MOVE_SCRATCH 0x104 #define MOVE_HYPER_FANG 0x105 #define MOVE_EMBER 0x106 #define MOVE_SECRET_POWER 0x107 #define MOVE_DIZZY_PUNCH 0x108 #define MOVE_BULK_UP 0x109 #define MOVE_IMPRISON 0x10A #define MOVE_FEATHERDANCE 0x10B #define MOVE_WHIRLWIND 0x10C #define MOVE_BEAT_UP 0x10D #define MOVE_BLIZZARD 0x10E #define MOVE_STOMP 0x10F #define MOVE_BLAST_BURN 0x110 #define MOVE_FLASH 0x111 #define MOVE_TEETER_DANCE 0x112 #define MOVE_CRUSH_CLAW 0x113 #define MOVE_BLAZE_KICK 0x114 #define MOVE_PRESENT 0x115 #define MOVE_ERUPTION 0x116 #define MOVE_SLUDGE 0x117 #define MOVE_SLUDGE_BOMB 0x118 #define MOVE_GLARE 0x119 #define MOVE_TRANSFORM 0x11A #define MOVE_POISON_TAIL 0x11B #define MOVE_ROAR 0x11C #define MOVE_BONE_RUSH 0x11D #define MOVE_CAMOUFLAGE 0x11E #define MOVE_COVET 0x11F #define MOVE_TAIL_GLOW 0x120 #define MOVE_BONE_CLUB 0x121 #define MOVE_BONEMERANG 0x122 #define MOVE_FIRE_SPIN 0x123 #define MOVE_FIRE_PUNCH 0x124 #define MOVE_PERISH_SONG 0x125 #define MOVE_WRAP 0x126 #define MOVE_SPIKES 0x127 #define MOVE_MAGNITUDE 0x128 #define MOVE_MAGICAL_LEAF 0x129 #define MOVE_MAGIC_COAT 0x12A #define MOVE_MUD_SHOT 0x12B #define MOVE_MACH_PUNCH 0x12C #define MOVE_PROTECT 0x12D #define MOVE_DEFENSE_CURL 0x12E #define MOVE_ROLLING_KICK 0x12F #define MOVE_SUBSTITUTE 0x130 #define MOVE_DETECT 0x131 #define MOVE_PIN_MISSILE 0x132 #define MOVE_WATER_SPORT 0x133 #define MOVE_WATER_GUN 0x134 #define MOVE_MIST_BALL 0x135 #define MOVE_WATER_PULSE 0x136 #define MOVE_FURY_ATTACK 0x137 #define MOVE_FURY_SWIPES 0x138 #define MOVE_DESTINY_BOND 0x139 #define MOVE_FALSE_SWIPE 0x13A #define MOVE_FORESIGHT 0x13B #define MOVE_MIRROR_COAT 0x13C #define MOVE_FUTURE_SIGHT 0x13D #define MOVE_MILK_DRINK 0x13E #define MOVE_CALM_MIND 0x13F #define MOVE_MEGA_DRAIN 0x140 #define MOVE_MEGA_KICK 0x141 #define MOVE_MEGA_PUNCH 0x142 #define MOVE_MEGAHORN 0x143 #define MOVE_HIDDEN_POWER 0x144 #define MOVE_METAL_CLAW 0x145 #define MOVE_ATTRACT 0x146 #define MOVE_MIMIC 0x147 #define MOVE_FRUSTRATION 0x148 #define MOVE_LEECH_SEED 0x149 #define MOVE_METRONOME 0x14A #define MOVE_DREAM_EATER 0x14B #define MOVE_ACID 0x14C #define MOVE_MEDITATE 0x14D #define MOVE_SNATCH 0x14E #define MOVE_LUSTER_PURGE 0x14F #define MOVE_LEAF_BLADE 0x150 #define MOVE_RECYCLE 0x151 #define MOVE_REFLECT 0x152 #define MOVE_REFRESH 0x153 #define MOVE_REVENGE 0x154 #define MOVE_DRAGON_RAGE 0x155 #define MOVE_DRAGONBREATH 0x156 #define MOVE_DRAGON_DANCE 0x157 #define MOVE_ICE_PUNCH 0x158 #define MOVE_ICE_BEAM 0x159 #define MOVE_FURY_CUTTER 0x15A #define MOVE_COMET_PUNCH 0x15B #define MOVE_SKULL_BASH 0x15C #define MOVE_LOCK_ON 0x15D #define MOVE_ROCK_BLAST 0x15E #define MOVE_COTTON_SPORE 0x15F #define MOVE_STRUGGLE 0x160 #define MOVE_AEROBLAST 0x161 #define MOVE_VOLT_TACKLE 0x162 #define MOVE_REGULAR_ATTACK 0x163 #define MOVE_IS_WATCHING 0x164 #define MOVE_BIDE_2 0x165 // Unused #define MOVE_DOLLAR_1 0x166 // Unused #define MOVE_DOLLAR_2 0x167 // Unused #define MOVE_WIDE_SLASH 0x168 #define MOVE_EXCAVATE 0x169 // Unused #define MOVE_SPIN_SLASH 0x16A // Unused // Orb effects #define MOVE_SEE_TRAP 0x16B #define MOVE_TAKEAWAY 0x16C #define MOVE_REBOUND 0x16D #define MOVE_BLOOP_SLASH 0x16E #define MOVE_SWITCHER 0x16F #define MOVE_BLOWBACK 0x170 #define MOVE_WARP 0x171 #define MOVE_TRANSFER 0x172 #define MOVE_SLOW_DOWN 0x173 #define MOVE_SPEED_BOOST 0x174 #define MOVE_SEARCHLIGHT 0x175 #define MOVE_PETRIFY 0x176 #define MOVE_STAY_AWAY 0x177 #define MOVE_POUNCE 0x178 #define MOVE_TRAWL 0x179 #define MOVE_CLEANSE 0x17A #define MOVE_OBSERVER 0x17B #define MOVE_DECOY_MAKER 0x17C #define MOVE_SIESTA 0x17D #define MOVE_TOTTER 0x17E #define MOVE_TWO_EDGE 0x17F #define MOVE_NO_MOVE 0x180 #define MOVE_ESCAPE 0x181 #define MOVE_SCAN 0x182 #define MOVE_POWER_EARS 0x183 #define MOVE_DROUGHT 0x184 #define MOVE_TRAP_BUSTER 0x185 #define MOVE_WILD_CALL 0x186 #define MOVE_INVISIFY 0x187 #define MOVE_ONE_SHOT 0x188 #define MOVE_HP_GAUGE 0x189 #define MOVE_VACUUM_CUT 0x18A #define MOVE_REVIVER 0x18B #define MOVE_SHOCKER 0x18C #define MOVE_ECHO 0x18D #define MOVE_FAMISH 0x18E #define MOVE_ONE_ROOM 0x18F #define MOVE_FILL_IN 0x190 #define MOVE_TRAPPER 0x191 #define MOVE_POSSESS 0x192 #define MOVE_ITEMIZE 0x193 #define MOVE_MD1 0x194 // Unused #define MOVE_PROJECTILE 0x195 #define MOVE_HURL 0x196 #define MOVE_MOBILE 0x197 #define MOVE_ITEM_TOSS 0x198 #define MOVE_SEE_STAIRS 0x199 #define MOVE_LONG_TOSS 0x19A #define MOVE_MD1_2 0x19B // Unused #define MOVE_PIERCE 0x19C #endif