#ifndef GUARD_CONSTANTS_STATUS_H #define GUARD_CONSTANTS_STATUS_H #define SLEEP_STATUS_NONE 0 #define SLEEP_STATUS_SLEEP 1 #define SLEEP_STATUS_SLEEPLESS 2 #define SLEEP_STATUS_NIGHTMARE 3 #define SLEEP_STATUS_YAWNING 4 #define SLEEP_STATUS_NAPPING 5 #define NON_VOLATILE_STATUS_BURNED 1 #define NON_VOLATILE_STATUS_POISONED 2 #define NON_VOLATILE_STATUS_BADLY_POISONED 3 #define NON_VOLATILE_STATUS_PARALYZED 4 #define IMMOBILIZE_STATUS_FROZEN 1 #define IMMOBILIZE_STATUS_IMMOBILIZED 2 #define IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE 3 #define IMMOBILIZE_STATUS_WRAPPED_BY_FOE 4 #define IMMOBILIZE_STATUS_INGRAIN 5 #define IMMOBILIZE_STATUS_PETRIFIED 6 #define IMMOBILIZE_STATUS_SQUEEZED 7 #define CHARGING_STATUS_NONE 0x0 #define CHARGING_STATUS_BIDE 0x1 #define CHARGING_STATUS_SOLARBEAM 0x2 #define CHARGING_STATUS_SKY_ATTACK 0x3 #define CHARGING_STATUS_RAZOR_WIND 0x4 #define CHARGING_STATUS_FOCUS_PUNCH 0x5 #define CHARGING_STATUS_SKULL_BASH 0x6 #define CHARGING_STATUS_FLY 0x7 #define CHARGING_STATUS_BOUNCE 0x8 #define CHARGING_STATUS_DIVE 0x9 #define CHARGING_STATUS_DIG 0xA #define CHARGING_STATUS_CHARGE 0xB #define CHARGING_STATUS_RAGE 0xC #define PROTECTION_STATUS_REFLECT 0x1 #define PROTECTION_STATUS_SAFEGUARD 0x2 #define PROTECTION_STATUS_LIGHT_SCREEN 0x3 #define PROTECTION_STATUS_COUNTER 0x4 #define PROTECTION_STATUS_MAGIC_COAT 0x5 #define PROTECTION_STATUS_WISH 0x6 #define PROTECTION_STATUS_PROTECT 0x7 #define PROTECTION_STATUS_MIRROR_COAT 0x8 #define PROTECTION_STATUS_ENDURE 0x9 #define PROTECTION_STATUS_MINI_COUNTER 0xA #define PROTECTION_STATUS_MIRROR_MOVE 0xB #define PROTECTION_STATUS_CONVERSION_2 0xC #define PROTECTION_STATUS_VITAL_THROW 0xD #define PROTECTION_STATUS_MIST 0xE #define WAITING_STATUS_CURSED 1 #define WAITING_STATUS_DECOY 2 #define WAITING_STATUS_SNATCH 3 #define LINKED_STATUS_LEECH_SEED 1 #define LINKED_STATUS_DESTINY_BOND 2 #define MOVE_STATUS_SURE_SHOT 1 #define MOVE_STATUS_WHIFFER 2 #define MOVE_STATUS_SET_DAMAGE 3 #define MOVE_STATUS_FOCUS_ENERGY 4 #define ITEM_STATUS_LONG_TOSS 1 #define ITEM_STATUS_PIERCE 2 #define TRANSFORM_STATUS_INVISIBLE 1 #define TRANSFORM_STATUS_TRANSFORMED 2 #define TRANSFORM_STATUS_MOBILE 3 #define EYESIGHT_STATUS_BLINKER 1 #define EYESIGHT_STATUS_CROSS_EYED 2 #define EYESIGHT_STATUS_EYEDROPS 3 #define VOLATILE_STATUS_CRINGING 1 #define VOLATILE_STATUS_CONFUSED 2 #define VOLATILE_STATUS_PAUSED 3 #define VOLATILE_STATUS_COWERING 4 #define VOLATILE_STATUS_TAUNTED 5 #define VOLATILE_STATUS_ENCORE 6 #define VOLATILE_STATUS_INFATUATED 7 #define TARGETING_DECOY_NONE 0 #define TARGETING_DECOY_TEAM 1 #define TARGETING_DECOY_WILD 2 #endif