#ifndef GUARD_CONSTANTS_TYPE_H #define GUARD_CONSTANTS_TYPE_H enum Type { TYPE_NORMAL = 0x1, TYPE_FIRE = 0x2, TYPE_WATER = 0x3, TYPE_GRASS = 0x4, TYPE_ELECTRIC = 0x5, TYPE_ICE = 0x6, TYPE_FIGHTING = 0x7, TYPE_POISON = 0x8, TYPE_GROUND = 0x9, TYPE_FLYING = 0xA, TYPE_PSYCHIC = 0xB, TYPE_BUG = 0xC, TYPE_ROCK = 0xD, TYPE_GHOST = 0xE, TYPE_DRAGON = 0xF, TYPE_DARK = 0x10, TYPE_STEEL = 0x11 }; #endif