#ifndef GUARD_DUNGEON_AI_H #define GUARD_DUNGEON_AI_H #include "dungeon_entity.h" // 0x71494 bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon); // 0x71518 bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect); #endif