#ifndef GUARD_DUNGEON_AI_ATTACK_H #define GUARD_DUNGEON_AI_ATTACK_H #include "dungeon_entity.h" struct MoveTargetResults { bool8 moveUsable; u8 targetDir; s32 moveWeight; }; // 0x7BB94 void DecideAttack(struct DungeonEntity *pokemon); // 0x7C04C s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move); #endif