#ifndef GUARD_DUNGEON_AI_ITEM_WEIGHT_H #define GUARD_DUNGEON_AI_ITEM_WEIGHT_H #include "dungeon_entity.h" // 0x48F28 u32 EvaluateItem(struct DungeonEntity *targetPokemon, struct ItemSlot *item, u32 itemTargetFlags); // 0x494EC bool8 CanTargetAdjacentPokemon(struct DungeonEntity *pokemon); #endif