#ifndef GUARD_DUNGEON_AI_ITEMS_H #define GUARD_DUNGEON_AI_ITEMS_H #include "dungeon_entity.h" #include "position.h" void DecideUseItem(struct DungeonEntity *pokemon); void FindStraightThrowableTargets(struct DungeonEntity *pokemon, s32 thrownAIFlag, struct ItemSlot *item, bool8 ignoreRollChance); void FindRockItemTargets(struct DungeonEntity *pokemon, struct ItemSlot *item, struct Position potentialTargets[], bool8 ignoreRollChance); void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, struct ItemSlot *item, s32 targetingFlags, bool8 ignoreRollChance); #endif