#ifndef GUARD_DUNGEON_CAPABILITIES_1_H #define GUARD_DUNGEON_CAPABILITIES_1_H #include "dungeon_entity.h" bool8 CannotUseItems(struct DungeonEntity *pokemon); bool8 CannotAct(struct DungeonEntity *pokemon); bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep); bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir); #endif