#ifndef GUARD_DUNGEON_CAPABILITIES_1_H #define GUARD_DUNGEON_CAPABILITIES_1_H #include "dungeon_entity.h" // 0x70C60 bool8 CannotUseItems(struct DungeonEntity *pokemon); // 0x70CD0 bool8 CannotAct(struct DungeonEntity *pokemon); // 0x70D6C bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir); #endif