#ifndef GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H #define GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H #include "dungeon_entity.h" // 0x71884 bool8 CanSeeInvisible(struct DungeonEntity *pokemon); // 0x718AC bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic); // 0x718D8 bool8 HasIQSkill(struct DungeonEntity *pokemon, u8 IQSkill); void LoadIQSkills(struct DungeonEntity *pokemon); bool8 CanSeeTeammate(struct DungeonEntity * pokemon); u8 GetMoveType_2(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove); // 0x71A44 s32 CalculateMovePower(struct DungeonEntity *pokemon, struct PokemonMove *pokeMove); bool8 ToolboxEnabled(struct DungeonEntityData *pokemon); #endif