#ifndef GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H #define GUARD_DUNGEON_POKEMON_ATTRIBUTES_1_H #include "dungeon_entity.h" // 0x71884 bool8 CanSeeInvisible(struct DungeonEntity *pokemon); // 0x718AC bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic); // 0x718D8 bool8 HasIQSkill(struct DungeonEntity* pokemon, u8 IQSkill); #endif