#ifndef GUARD_DUNGEON_UTIL_H #define GUARD_DUNGEON_UTIL_H #include "constants/direction.h" #include "dungeon_entity.h" #include "position.h" extern const struct Position gAdjacentTileOffsets[NUM_DIRECTIONS]; // 0x450E0 bool8 EntityExists(struct DungeonEntity *pokemon); // 0x450F8 u32 GetEntityType(struct DungeonEntity *entity); // 0x45104 struct DungeonEntityData *GetTrapData(struct DungeonEntity *entity); // 0x45108 struct ItemSlot *GetItemData(struct DungeonEntity *entity); struct MapTile *GetMapEntityForDungeonEntity(struct DungeonEntity *entity); #endif