#ifndef GUARD_MOVE_UTIL_H #define GUARD_MOVE_UTIL_H #include "dungeon_entity.h" bool8 IsMoveIndexUsable(struct DungeonEntity *pokemon, s32 moveIndex, bool8 hasPPChecker); bool8 IsMoveUsable(struct DungeonEntity *pokemon, struct PokemonMove *move, bool8 hasPPChecker); #endif