#ifndef GUARD_MOVES_H #define GUARD_MOVES_H #include "constants/move.h" #include "constants/move_id.h" void LoadWazaParameters(void); u8 sub_809287C(struct PokemonMove *move); void InitPokemonMove(struct PokemonMove *move, u16 moveID); void sub_8092AA8(struct PokemonMove *move, u16 moveID); void InitZeroedPPPokemonMove(struct PokemonMove *move, u16 moveID); s16 GetMoveTargetingFlags(struct PokemonMove *move, u32 isAI); u8 GetMoveType(struct PokemonMove *move); u8 GetMoveWeight(struct PokemonMove *move); u8 GetMoveHitCount(struct PokemonMove *move); s32 GetMovePower(struct PokemonMove *move); s32 GetMoveAccuracy(struct PokemonMove *move, u32 accuracyType); u32 GetMoveMaxPP(struct PokemonMove *move); u8 GetMoveUnk12(struct PokemonMove *move); u8 GetMoveCriticalHitChance(struct PokemonMove *move); bool8 MoveCannotHitFrozen(struct PokemonMove *move); bool8 MoveDealsDirectDamage(struct PokemonMove *move); u32 GetMoveRangeType(struct PokemonMove *move); void sub_8092C84(u8 *buffer, u16 moveID); u8 *GetMoveUseText(u16 moveID); bool8 MoveAffectedByMagicCoat(u16 moveID); bool8 MoveTargetsUser(u16 moveID); bool8 MoveAffectedByMuzzled(u16 moveID); bool8 IsBlockedBySoundproof(struct PokemonMove *move); bool8 DoesMoveCharge(u16 move); #endif // GUARD_MOVES_H