#ifndef GUARD_MOVES_H #define GUARD_MOVES_H #include "constants/move.h" // 0x92A88 void InitPokemonMove(struct PokemonMove *move, u16 moveID); // 0x92AE0 s16 GetMoveTargetingFlags(struct PokemonMove *move, bool32 isAI); u8 GetMoveType(struct PokemonMove *move); // 0x92B90 u8 GetMoveWeight(struct PokemonMove *move); s32 GetMovePower(struct PokemonMove *move); // 0x92BF4 u32 GetMoveMaxPP(struct PokemonMove *move); // 0x92C54 bool8 MoveDealsDirectDamage(struct PokemonMove *move); #endif