#ifndef PLAY_TIME_H #define PLAY_TIME_H struct PlayTimeStruct { s16 hours; u8 minutes; u8 seconds; u8 frames; }; void IncrementPlayTime(struct PlayTimeStruct *Time); void ResetPlayTime(struct PlayTimeStruct *Time); struct PlayTimeStruct *GetPlayTime(void); void DeconstructPlayTime(struct PlayTimeStruct *r0, u32 *outHours, u32 *outMinutes, u32 *outSeconds); void InitializePlayTime(void); #endif // PLAY_TIME_H