#ifndef GUARD_TILE_TYPES_H #define GUARD_TILE_TYPES_H #include "map.h" #define DUNGEON_WATER_TYPE_NONE 0 #define DUNGEON_WATER_TYPE_LAVA 1 #define DUNGEON_WATER_TYPE_WATER 2 // 0x4AF20 bool8 IsTileGround(struct MapTile* tile); // 0x4AF74 bool8 IsWaterTileset(); #endif