#include "global.h" #include "input.h" #include "bg.h" extern u16 gRawKeyInput; extern u8 gBldAlpha_CoeffA; extern u8 gBldAlpha_CoeffB; extern u16 gBldAlpha; extern u8 gUnknown_202D7FE; extern struct BGControlStruct gBG0Control; extern struct BGControlStruct gBG1Control; extern struct BGControlStruct gBG2Control; extern struct BGControlStruct gBG3Control; void ReadKeyInput(struct Inputs *r0) { u16 keyInput = REG_KEYINPUT ^ KEYS_MASK; r0->held = 0; if((keyInput & DPAD_UP) != 0) r0->held = DPAD_UP; if((keyInput & DPAD_DOWN) != 0) r0->held |= DPAD_DOWN; if((keyInput & DPAD_LEFT) != 0) r0->held |= DPAD_LEFT; if((keyInput & DPAD_RIGHT) != 0) r0->held |= DPAD_RIGHT; if((keyInput & A_BUTTON) != 0) r0->held |= A_BUTTON; if((keyInput & B_BUTTON) != 0) r0->held |= B_BUTTON; if((keyInput & START_BUTTON) != 0) r0->held |= START_BUTTON; if((keyInput & SELECT_BUTTON) != 0) r0->held |= SELECT_BUTTON; if((keyInput & R_BUTTON) != 0) r0->held |= R_BUTTON; if((keyInput & L_BUTTON) != 0) r0->held |= L_BUTTON; gRawKeyInput = keyInput; } void SetBldAlphaReg(s32 lowAlpha, s32 highAlpha) { if(lowAlpha < 0) { lowAlpha = 0; } else if(lowAlpha > 16) { lowAlpha = 16; } if(highAlpha < 0) { highAlpha = 0; } else if(highAlpha > 16) { highAlpha = 16; } gBldAlpha_CoeffA = lowAlpha; gBldAlpha_CoeffB = highAlpha; gBldAlpha = BLDALPHA_BLEND1(gBldAlpha_CoeffA, gBldAlpha_CoeffB); } void SetBG0RegOffsets(s32 xoffset, s32 yoffset) { gBG0Control.hofs = xoffset; gBG0Control.vofs = yoffset; } void SetBG1RegOffsets(s32 xoffset, s32 yoffset) { gBG1Control.hofs = xoffset; gBG1Control.vofs = yoffset; } void SetBG2RegOffsets(s32 xoffset, s32 yoffset) { gBG2Control.hofs = xoffset; gBG2Control.vofs = yoffset; } void SetBG3RegOffsets(s32 xoffset, s32 yoffset) { gBG3Control.hofs = xoffset; gBG3Control.vofs = yoffset; } void SetBGRegOffsets(s32 reg, u32 xoffset, s32 yoffset) { switch (reg) { default: case 0: return SetBG0RegOffsets(xoffset, yoffset); case 1: return SetBG1RegOffsets(xoffset, yoffset); case 2: return SetBG2RegOffsets(xoffset, yoffset); case 3: return SetBG3RegOffsets(xoffset, yoffset); } } void SetBGRegXOffset(s32 reg, s32 offset) { switch (reg) { default: case 0: gBG0Control.hofs = offset; break; case 1: gBG1Control.hofs = offset; break; case 2: gBG2Control.hofs = offset; break; case 3: gBG3Control.hofs = offset; break; } } void SetBGRegYOffset(s32 reg, s32 offset) { switch (reg) { default: case 0: gBG0Control.vofs = offset; break; case 1: gBG1Control.vofs = offset; break; case 2: gBG2Control.vofs = offset; break; case 3: gBG3Control.vofs = offset; break; } } void sub_800CD64(s32 r0, u8 r1) { gUnknown_202D7FE = r1; gBG2Control.unk2 = r0 ? 0x8000 : 0; } void SetBGOBJEnableFlags(u32 mask) { REG_DISPCNT = (REG_DISPCNT & 0xe0ff) | (~(mask << 8) & (DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON)); }