#include "global.h" #include "constants/direction.h" #include "constants/type.h" #include "dungeon_entity.h" #include "dungeon_global_data.h" #include "dungeon_pokemon_attributes.h" struct unkStruct_80420E8 { u32 unk0; u32 unk4; u32 unk8; }; extern void sub_803ED30(u8, struct DungeonEntity *r0, u8, u8); extern void sub_804151C(struct DungeonEntity *r0, u32 r1, u8 r2); extern void sub_80416E0(struct DungeonEntity *r0, u32, u32); extern u8 sub_8042768(struct DungeonEntity *r0); extern void sub_806CDD4(struct DungeonEntity *r0, u8, u32); extern u32 sub_806F62C(u32); extern void PlaySoundEffect(u32); extern u8 sub_803F428(struct DungeonEntity *r0); extern void sub_8041550(struct DungeonEntity *r0, u32, u32, u32, u32, u32); void sub_80421C0(struct DungeonEntity *r0, u16 r1); void sub_8041AD0(struct DungeonEntity *r0) { sub_804151C(r0, 0xA2 << 1, 1); } void sub_8041AE0(struct DungeonEntity *r0) { sub_804151C(r0, 0x143, 1); } void sub_8041AF4(struct DungeonEntity *r0) { sub_804151C(r0, 0x25, 1); sub_80421C0(r0, 0x197); } void nullsub_57(void) { } void sub_8041B18(struct DungeonEntity *r0) { sub_804151C(r0, 0x141, 1); } void nullsub_58(void) { } void nullsub_59(void) { } void sub_8041B34(struct DungeonEntity *r0) { sub_804151C(r0, 7, 1); } void nullsub_60(void) { } void sub_8041B48(struct DungeonEntity *r0) { sub_804151C(r0, 4, 0); } void nullsub_61(void) { } void sub_8041B5C(struct DungeonEntity *r0) { sub_804151C(r0, 0x171, 1); } void nullsub_62(struct DungeonEntity *r0) { } void sub_8041B74(struct DungeonEntity *r0) { sub_804151C(r0, 0x171, 0); } void nullsub_63(void) { } void nullsub_64(void) { } void sub_8041B90(struct DungeonEntity *r0) { sub_804151C(r0, 0xD6 << 1, 0); } void nullsub_65(void) { } void nullsub_66(void) { } void sub_8041BA8(struct DungeonEntity *r0) { sub_804151C(r0, 4, 1); } void nullsub_67(void) { } void sub_8041BBC(struct DungeonEntity *r0) { sub_804151C(r0, 0xD4 << 1, 1); } void nullsub_68(void) { } void sub_8041BD0(struct DungeonEntity *r0, u8 r1) { if(r1 == 0) { return; } sub_80421C0(r0, 0x1a5); } void sub_8041BE8(struct DungeonEntity *r0) { sub_80421C0(r0, 0xCB << 1); } void sub_8041BF8(struct DungeonEntity *r0) { sub_806CDD4(r0, 0xA, NUM_DIRECTIONS); } void sub_8041C08(struct DungeonEntity *r0) { sub_804151C(r0, 0x1a7, 1); } void sub_8041C1C(struct DungeonEntity *r0) { sub_804151C(r0, 0x1a7, 1); } void nullsub_69(void) { } void sub_8041C34(struct DungeonEntity *r0) { sub_804151C(r0, 0x4C, 1); } void nullsub_70(void) { } void nullsub_71(void) { } void sub_8041C4C(struct DungeonEntity *r0, u32 r1) { sub_804151C(r0, r1, 1); } void sub_8041C58(struct DungeonEntity *r0) { sub_804151C(r0, 0x1a9, 1); } void sub_8041C6C(struct DungeonEntity *r0) { sub_804151C(r0, 0x9D << 1, 1); } void sub_8041C7C(struct DungeonEntity *r0) { sub_804151C(r0, 0x9D << 1, 1); } void nullsub_72(void) { } void nullsub_73(void) { } void sub_8041C94(struct DungeonEntity *r0) { sub_804151C(r0, 0x171, 1); } void sub_8041CA8(struct DungeonEntity *r0) { sub_804151C(r0, 7, 1); } void sub_8041CB8(struct DungeonEntity *r0) { sub_804151C(r0, 0x18b, 1); } void sub_8041CCC(struct DungeonEntity *r0) { sub_804151C(r0, 0xC5 << 1, 1); } void sub_8041CDC(struct DungeonEntity *r0) { sub_804151C(r0, 5, 1); } void sub_8041CEC(struct DungeonEntity *r0) { sub_80421C0(r0, 0x19d); } void nullsub_74(void) { } void sub_8041D00(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_804151C(r1, 0x2F, 1); sub_804151C(r0, 0x30, 1); } void nullsub_75(void) { } void nullsub_76(void) { } void nullsub_77(void) { } void nullsub_78(void) { } void nullsub_79(void) { } void nullsub_80(void) { } void sub_8041D38(struct DungeonEntity * r0) { sub_804151C(r0, 0x21, 1); } void sub_8041D48(struct DungeonEntity * r0) { sub_80421C0(r0, 0x191); } void nullsub_81(void) { } void sub_8041D5C(struct DungeonEntity *r0) { if(sub_8042768(r0) == 0) { return; } sub_803ED30(r0->entityData->stockpileCount, r0, 1, 0xB); } void sub_8041D84(struct DungeonEntity * r0) { sub_80421C0(r0, 0x19f); } void nullsub_82(void) { } void nullsub_83(void) { } void sub_8041D9C(struct DungeonEntity * r0) { sub_804151C(r0, 0x131, 1); } void sub_8041DB0(struct DungeonEntity * r0) { sub_804151C(r0, 0x30, 1); } void nullsub_84(void) { } void nullsub_85(void) { } void nullsub_204(void) { } void nullsub_86(void) { } void nullsub_87(void) { } void nullsub_88(void) { } void sub_8041DD8(struct DungeonEntity *r0, s16 r1) { u32 temp; temp = r1; if(HasType(r0, TYPE_GHOST) != 0) sub_804151C(r0, temp, 1); else sub_804151C(r0, TYPE_GHOST, 1); } void nullsub_89(void) { } void sub_8041E0C(struct DungeonEntity *r0) { sub_804151C(r0, 0x41, 1); } void sub_8041E1C(struct DungeonEntity *r0) { sub_804151C(r0, 0x8F << 1, 1); sub_80421C0(r0, 0xCE << 1); } void sub_8041E3C(struct DungeonEntity *r0) { sub_804151C(r0, 0xD7 << 1, 1); } void sub_8041E4C(struct DungeonEntity *r0) { sub_804151C(r0, 0x1b1, 1); } void sub_8041E60(struct DungeonEntity *r0) { sub_804151C(r0, 0x1a9, 1); } void sub_8041E74(struct DungeonEntity *r0) { sub_804151C(r0, 0xC9 << 1, 1); } void sub_8041E84(struct DungeonEntity *r0) { sub_804151C(r0, 0xC7 << 1, 1); } void sub_8041E94(struct DungeonEntity *r0) { sub_804151C(r0, 0xC8 << 1, 1); } void sub_8041EA4(struct DungeonEntity *r0) { sub_804151C(r0, 0x15, 1); } void sub_8041EB4(struct DungeonEntity *r0) { sub_804151C(r0, 0x171, 1); } void sub_8041EC8(struct DungeonEntity *r0) { sub_80421C0(r0, 0x197); } void sub_8041ED8(struct DungeonEntity *r0) { sub_80421C0(r0, 0x197); } void sub_8041EE8(struct DungeonEntity *r0) { sub_804151C(r0, 0x15, 1); } void sub_8041EF8(struct DungeonEntity *r0) { sub_804151C(r0, 0xF, 1); } void sub_8041F08(struct DungeonEntity *r0) { sub_8041550(r0, 0x15, 1, 3, 2, 0); } void nullsub_90(void) { } void sub_8041F28(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0xCA << 1, 1); } else { sub_804151C(r0, 0x193, 1); } } void sub_8041F4C(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0x18f, 1); } else { sub_804151C(r0, 0x191, 1); } } void sub_8041F70(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0x1a9, 1); } else { sub_804151C(r0, 0xC9 << 1, 1); } } void sub_8041F94(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0xC7 << 1, 1); } else { sub_804151C(r0, 0xC8 << 1, 1); } } void sub_8041FB4(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0x1a9, 1); } else { sub_804151C(r0, 0xC9 << 1, 1); } } void sub_8041FD8(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0xCA << 1, 1); } else { sub_804151C(r0, 0x193, 1); } } void sub_8041FFC(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0xC7 << 1, 1); } else { sub_804151C(r0, 0xC8 << 1, 1); } } void sub_804201C(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0x18f, 1); } else { sub_804151C(r0, 0x191, 1); } } void sub_8042040(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0xC6 << 1, 1); } else { sub_804151C(r0, 0xD, 1); } } void sub_8042060(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0x18d, 1); } else { sub_804151C(r0, 0xE, 1); } } void sub_8042080(struct DungeonEntity *r0, u32 r1) { if(r1 == 0) { sub_804151C(r0, 0xC6 << 1, 1); } else { sub_804151C(r0, 0xD, 1); } } void sub_80420A0(struct DungeonEntity *r0, u32 r1) { sub_804151C(r0, 0x143, 1); } void nullsub_91(void) { } void sub_80420B8(struct DungeonEntity *r0, u32 r1) { sub_804151C(r0, 0x19, 1); } void sub_80420C8(struct DungeonEntity *r0) { sub_8041550(r0, 0x15, 1, 3, 2, 0); } void nullsub_92(void) { } void sub_80420E8(struct DungeonEntity *r0, struct unkStruct_80420E8 *r1) { u32 temp; u32 arg; temp = r1->unk8; if(gDungeonGlobalData->unk16D != 0) temp = sub_806F62C(r1->unk8); switch(temp) { default: case 0: arg = 8; break; case 1: arg = 9; break; case 2: arg = 10; break; case 3: arg = 11; break; } sub_8041550(r0, arg, 1, 3, 0, 1); } void sub_8042148(struct DungeonEntity *r0) { sub_80421C0(r0, 0x1a7); sub_804151C(r0, 0x9F << 1, 1); } void nullsub_93() { } void sub_804216C(u32 r0, struct DungeonEntity *r1, u32 r2) { if(r2 == 1) sub_804151C(r1, 0xF8, 1); else sub_804151C(r1, 0xF9, 1); } void sub_804218C(u32 r0, struct DungeonEntity *r1) { sub_804151C(r1, 0x2A, 1); } void sub_804219C(struct DungeonEntity *r0) { sub_80416E0(r0, 0x90, 1); } void sub_80421AC(u32 r0, struct DungeonEntity * r1) { sub_804151C(r1, 0x167, 1); } void sub_80421C0(struct DungeonEntity *r0, u16 r1) { if(r0 == NULL) PlaySoundEffect(r1); else if(sub_8042768(r0) != 0) PlaySoundEffect(r1); } void sub_80421EC(struct DungeonEntity *r0, u16 r1) { if(sub_803F428(r0) != 0) PlaySoundEffect(r1); } void sub_8042208(struct DungeonEntity *r0, u8 r1) { if(r1 == 0) PlaySoundEffect(0x152); else if(r1 == 1) PlaySoundEffect(0x151); else PlaySoundEffect(0x150); } void sub_8042238(u32 r0, struct DungeonEntity *r1) { if(r1->entityData->isEnemy) PlaySoundEffect(0x157); else PlaySoundEffect(0x156); }