#include "global.h" #include "dungeon_entity.h" #include "constants/status.h" extern u32 gUnknown_80F89F4; extern u8 gAvailablePokemonNames[0x58]; extern u32 gUnknown_80FB580; extern s16 gUnknown_80F4FB6; extern s16 gUnknown_80F4FB8; extern s16 gUnknown_80F4FBA; extern s16 gUnknown_80F4FBC; extern s16 gUnknown_80F4FBE; extern void sub_807D148(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2, u32 r3); extern void sub_8075FCC(struct DungeonEntity *r0, struct DungeonEntity *r1); extern void sub_8077AE4(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2); extern void sub_8072008(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2, u8 r3, u32); extern void sub_8076D10(struct DungeonEntity *r0, struct DungeonEntity *r1); extern void LevelDownTarget(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2); extern void SetMessageArgument(u8 *r0, struct DungeonEntity *r1, u32); extern void sub_807A290(struct DungeonEntity *r0, struct DungeonEntity *r1); extern void sub_80522F4(struct DungeonEntity *r0, struct DungeonEntity *r1, u32); extern void RestoreVisionTarget(struct DungeonEntity *r0, struct DungeonEntity *r1); extern void sub_8077910(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32); extern void sub_80791D8(struct DungeonEntity *r0, struct DungeonEntity *r1); extern void BlindTarget(struct DungeonEntity *r0, struct DungeonEntity *r1); extern void HealTargetHP(struct DungeonEntity *r0, struct DungeonEntity *r1, s16, s16, u32); extern void sub_80792F8(struct DungeonEntity *r0, struct DungeonEntity *r1, u32); extern void sub_8079F20(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u8); extern void sub_806F370(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u32, u32, u32, u32, u32, u32); void sub_8048340(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 r2) { sub_806F370(r0, r1, r2, 1, 0, 0, 528, 0, 0, 0); } void sub_8048364(struct DungeonEntity *r0, struct DungeonEntity *r1, u8 r2) { sub_8079F20(r0, r1, 1, r2); } void sub_8048374(struct DungeonEntity *r0, struct DungeonEntity *r1) { HealTargetHP(r0, r1, gUnknown_80F4FB6, gUnknown_80F4FB8, 1); } void sub_804839C(struct DungeonEntity *r0, struct DungeonEntity *r1) { HealTargetHP(r0, r1, gUnknown_80F4FBA, gUnknown_80F4FBC, 1); } void sub_80483C4(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_80792F8(r0, r1, 999); } void sub_80483D4(struct DungeonEntity *r0, struct DungeonEntity *r1) { HealTargetHP(r0, r1, 0, gUnknown_80F4FBE, 1); } void sub_80483F4(struct DungeonEntity *r0, struct DungeonEntity *r1) { BlindTarget(r0, r1); } void sub_8048400(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_80791D8(r0, r1); } void sub_804840C(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_8077910(r0, r1, 0, 1); } void sub_804841C(struct DungeonEntity *r0, struct DungeonEntity *r1) { RestoreVisionTarget(r0, r1); } void sub_8048428(struct DungeonEntity *r0, struct DungeonEntity *r1) { if(r1->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_PARALYZED) sub_807A290(r0, r1); else // Pointer to "But nothing happened!" sub_80522F4(r0, r1, gUnknown_80F89F4); } void sub_8048450(struct DungeonEntity *r0, struct DungeonEntity *r1) { if((u8)(r1->entityData->nonVolatileStatus - 2) <= 1) sub_807A290(r0, r1); else // Pointer to "But nothing happened!" sub_80522F4(r0, r1, gUnknown_80F89F4); } void sub_8048480(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_807D148(r0, r1, 0, 0); } void sub_8048490(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_8075FCC(r0, r1); } void sub_804849C(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_8077AE4(r0, r1, 1); } void sub_80484A8(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_8072008(r0, r1, 1, 1, 1); } void sub_80484BC(struct DungeonEntity *r0, struct DungeonEntity *r1) { sub_8076D10(r0, r1); } void sub_80484C8(struct DungeonEntity *r0, struct DungeonEntity *r1) { // Pointer to "But nothing happened!" sub_80522F4(r0, r1, gUnknown_80F89F4); } void sub_80484DC(struct DungeonEntity *r0, struct DungeonEntity *r1) { LevelDownTarget(r0, r1, 1); } void sub_80484E8(struct DungeonEntity *r0, struct DungeonEntity *r1) { if(r1->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_BURNED) sub_807A290(r0, r1); else { SetMessageArgument(gAvailablePokemonNames, r1, 0); // Pointer to "But nothing happened!" sub_80522F4(r0, r1, gUnknown_80FB580); } }