#include "global.h" #include "code_80521D0.h" extern void sub_80526D0(u8 r0); extern u8 sub_8045888(struct DungeonEntity *r0); extern void sub_80523A8(struct DungeonEntity *r0, const char r1[], u8 r2); extern u8 sub_8052DC0(struct DungeonEntity *); extern u8 sub_803F428(u32); void sub_805229C(void) { return sub_80526D0(0x50); } void SendMessage(struct DungeonEntity *pokemon, const char message[]) { if (sub_8045888(pokemon) != 0){ sub_80523A8(pokemon, message, 1); } } void sub_80522C8(struct DungeonEntity *r0, const char r1[]) { if (sub_8045888(r0) != 0){ sub_80523A8(r0, r1, 0); } } void sub_80522E8(struct DungeonEntity *r0, const char r1[]) { sub_80523A8(r0, r1, 0); } void sub_80522F4(struct DungeonEntity *r0, struct DungeonEntity *r1, const char r2[]) { u8 temp; u32 temp_reg; u32 temp2; temp = sub_8045888(r0); temp_reg = (-temp | temp); temp2 = temp_reg >> 31; if(sub_8052DC0(r1) != 0) { temp2 = 1; } if(temp2 != 0) { sub_80523A8(r0, r2, 1); } } void sub_805232C(struct DungeonEntity *r0, struct DungeonEntity *r1, const char r2[]) { u8 temp; u32 temp_reg; u32 temp2; temp = sub_8045888(r0); temp_reg = (-temp | temp); temp2 = temp_reg >> 31; if(sub_8052DC0(r1) != 0) { temp2 = 1; } if(temp2 != 0) { sub_80523A8(r0, r2, 0); } } void sub_8052364(struct DungeonEntity *r0, u32 r1, const char r2[]) { u8 temp; u32 temp_reg; u32 temp2; temp = sub_8045888(r0); temp_reg = (-temp | temp); temp2 = temp_reg >> 31; if(sub_803F428(r1) != 0) { temp2 = 1; } if(temp2 != 0) { sub_80523A8(r0, r2, 1); } } void sub_805239C(struct DungeonEntity *r0, const char r1[]) { sub_80523A8(r0, r1, 1); }