#include "global.h" #include "dungeon.h" extern u32 *gStoryMissionText[]; extern const u8 gDummyScenarioText; extern u32 gUnknown_8109CC0; extern u8 sub_80A270C(); extern void sub_80015C0(u8, u8); const u8 *sub_809747C(s16 r0) { if(r0 == 0xD) { return &gDummyScenarioText; } else { return GetDungeonName1(sub_80A270C(r0)); } } const u8 *sub_80974A0(s16 r0) { if(r0 == 0xD) { return &gDummyScenarioText; } else { return GetDungeonName1(sub_80A270C(r0)); } } #ifndef NONMATCHING NAKED #endif u32 *GetCurrentMissionText(s16 r0) { #ifdef NONMATCHING // TODO fix regswap memes of r0/r1 if(r0 <= 0x1E) { return gStoryMissionText[(r0 << 1)]; } else { return &gUnknown_8109CC0; } #else asm_unified("\tpush {lr}\n" "\tlsls r0, 16\n" "\tasrs r0, 16\n" "\tcmp r0, 0x1E\n" "\tble _080974D8\n" "\tldr r0, _080974D4\n" "\tb _080974E0\n" "\t.align 2, 0\n" "_080974D4: .4byte gUnknown_8109CC0\n" "_080974D8:\n" "\tlsls r0, 3\n" "\tldr r1, _080974E4\n" "\tadds r0, r1\n" "\tldr r0, [r0]\n" "_080974E0:\n" "\tpop {r1}\n" "\tbx r1\n" "\t.align 2, 0\n" "_080974E4: .4byte gStoryMissionText"); #endif } void sub_80974E8(void) { sub_80015C0(0, 0x2E); sub_80015C0(0, 0x2F); } void nullsub_208(void) { }