#include "global.h" #include "dungeon.h" extern u8 sub_80A2728(s16); extern const char gFinalScenarioText[]; extern const char gMeetNinetalesText[]; extern const char gAvoidCaptureText[]; extern u8 sub_8001D08(u32, u32 ,s32); extern bool8 sub_809761C(void); extern u32 sub_8001784(u32, u32, u16); extern void sub_800199C(u32, u32, u32, u32); extern bool8 sub_809758C(s16); const u8 *sub_80975C4(s16 r0) { return GetDungeonName1(sub_80A2728(r0)); } const char *sub_80975DC(u32 r0) { // TODO: slight hack but matches r0 <<= 16; if((0xffe90000 + r0) >> 16 < 2) if(sub_8001D08(0x3, 0xE, -1) != 0) return gMeetNinetalesText; else return gAvoidCaptureText; else return gFinalScenarioText; } bool8 sub_809761C(void) { s32 iVar2; for(iVar2 = 0; iVar2 < 17; iVar2++) { if(!sub_809758C(iVar2)) return FALSE; } return TRUE; } u32 sub_8097640(void) { if(sub_8001784(0, 0x2E, 0x1F) == 0 && sub_809761C()) { sub_800199C(0, 0x2E, 0x1F, 1); return 1; } else { return 0; } }