ALIGNED(4) const char gSteelText[] = "Steel"; ALIGNED(4) const char gDarkText[] = "Dark"; ALIGNED(4) const char gDragonText[] = "Dragon"; ALIGNED(4) const char gGhostText[] = "Ghost"; ALIGNED(4) const char gRockText[] = "Rock"; ALIGNED(4) const char gBugText[] = "Bug"; ALIGNED(4) const char gPsychicText[] = "Psychic"; ALIGNED(4) const char gFlyingText[] = "Flying"; ALIGNED(4) const char gGroundText[] = "Ground"; ALIGNED(4) const char gPoisonText[] = "Poison"; ALIGNED(4) const char gFightingText[] = "Fighting"; ALIGNED(4) const char gIceText[] = "Ice"; ALIGNED(4) const char gElectricText[] = "Electric"; ALIGNED(4) const char gGrassText[] = "Grass"; ALIGNED(4) const char gWaterText[] = "Water"; ALIGNED(4) const char gFireText[] = "Fire"; ALIGNED(4) const char gNormalText[] = "Normal"; ALIGNED(4) const char gNoneText[] = "None";